Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-01-29 04:47:32 +00:00
commit 24a768a99b
12 changed files with 723 additions and 64 deletions

View File

@ -179,8 +179,10 @@ namespace OpenSim
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(sources[i]))
{
iniFileExists = true;
AddIncludes(sources);
AddIncludes(sources);
}
}
if (!iniFileExists)
@ -235,10 +237,19 @@ namespace OpenSim
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
foreach (string p in paths)
// If the include path contains no wildcards, then warn the user that it wasn't found.
if (wildcardIndex == -1 && paths.Length == 0)
{
if (!sources.Contains(p))
sources.Add(p);
m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
}
else
{
foreach (string p in paths)
{
if (!sources.Contains(p))
sources.Add(p);
}
}
}
}

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}

View File

@ -14,6 +14,7 @@
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />

View File

@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
{
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
private ExpiringCache<string, UUID> m_NameCache;

View File

@ -569,37 +569,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
try
{
MemoryStream terrainStream = new MemoryStream(terrainData);
terr.LoadFromStream(filename, terrainStream);
terrainStream.Close();
string localfilename = "terrain.raw";
if (terrainData.Length == 851968)
{
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
}
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
if (File.Exists(localfilename))
{
File.Delete(localfilename);
}
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
input.Write(terrainData, 0, terrainData.Length);
input.Close();
FileInfo x = new FileInfo(localfilename);
terr.LoadFromFile(localfilename);
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
FileInfo x = new FileInfo(filename);
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{

View File

@ -0,0 +1,406 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Land
{
public class ParcelCounts
{
public int Owner = 0;
public int Group = 0;
public int Others = 0;
public Dictionary <UUID, int> Users =
new Dictionary <UUID, int>();
}
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =
new Dictionary<UUID, PrimCounts>();
private Dictionary<UUID, UUID> m_OwnerMap =
new Dictionary<UUID, UUID>();
private Dictionary<UUID, int> m_SimwideCounts =
new Dictionary<UUID, int>();
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
new Dictionary<UUID, ParcelCounts>();
// For now, a simple simwide taint to get this up. Later parcel based
// taint to allow recounting a parcel if only ownership has changed
// without recounting the whole sim.
private bool m_Tainted = true;
private Object m_TaintLock = new Object();
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_Scene = scene;
m_Scene.EventManager.OnParcelPrimCountAdd +=
OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
OnObjectBeingRemovedFromScene;
m_Scene.EventManager.OnParcelPrimCountTainted +=
OnParcelPrimCountTainted;
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
public string Name
{
get { return "PrimCountModule"; }
}
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
{
// If we're tainted already, don't bother to add. The next
// access will cause a recount anyway
lock (m_TaintLock)
{
if (!m_Tainted)
AddObject(obj);
}
}
private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
// Don't bother to update tainted counts
lock (m_TaintLock)
{
if (!m_Tainted)
RemoveObject(obj);
}
}
private void OnParcelPrimCountTainted()
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount(ILandObject land)
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount(int x, int y)
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount()
{
lock (m_TaintLock)
m_Tainted = true;
}
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
if (obj.IsAttachment)
return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
return;
Vector3 pos = obj.AbsolutePosition;
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
LandData landData = landObject.LandData;
ParcelCounts parcelCounts;
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
{
UUID landOwner = landData.OwnerID;
int partCount = obj.Parts.Length;
m_SimwideCounts[landOwner] += partCount;
if (parcelCounts.Users.ContainsKey(obj.OwnerID))
parcelCounts.Users[obj.OwnerID] += partCount;
else
parcelCounts.Users[obj.OwnerID] = partCount;
if (landData.IsGroupOwned)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
else
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
}
}
// NOTE: Call under Taint Lock
private void RemoveObject(SceneObjectGroup obj)
{
}
public IPrimCounts GetPrimCounts(UUID parcelID)
{
PrimCounts primCounts;
lock (m_PrimCounts)
{
if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
return primCounts;
primCounts = new PrimCounts(parcelID, this);
m_PrimCounts[parcelID] = primCounts;
}
return primCounts;
}
public int GetOwnerCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Owner;
}
return 0;
}
public int GetGroupCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Group;
}
return 0;
}
public int GetOthersCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Others;
}
return 0;
}
public int GetSimulatorCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
UUID owner;
if (m_OwnerMap.TryGetValue(parcelID, out owner))
{
int val;
if (m_SimwideCounts.TryGetValue(owner, out val))
return val;
}
}
return 0;
}
public int GetUserCount(UUID parcelID, UUID userID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
{
int val;
if (counts.Users.TryGetValue(userID, out val))
return val;
}
}
return 0;
}
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
m_ParcelCounts.Clear();
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
foreach (ILandObject l in land)
{
LandData landData = l.LandData;
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0;
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
}
m_Scene.ForEachSOG(AddObject);
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
foreach (UUID k in primcountKeys)
{
if (!m_OwnerMap.ContainsKey(k))
m_PrimCounts.Remove(k);
}
m_Tainted = false;
}
}
public class PrimCounts : IPrimCounts
{
private PrimCountModule m_Parent;
private UUID m_ParcelID;
private UserPrimCounts m_UserPrimCounts;
public PrimCounts (UUID parcelID, PrimCountModule parent)
{
m_ParcelID = parcelID;
m_Parent = parent;
m_UserPrimCounts = new UserPrimCounts(this);
}
public int Owner
{
get
{
return m_Parent.GetOwnerCount(m_ParcelID);
}
}
public int Group
{
get
{
return m_Parent.GetGroupCount(m_ParcelID);
}
}
public int Others
{
get
{
return m_Parent.GetOthersCount(m_ParcelID);
}
}
public int Simulator
{
get
{
return m_Parent.GetSimulatorCount(m_ParcelID);
}
}
public IUserPrimCounts Users
{
get
{
return m_UserPrimCounts;
}
}
public int GetUserCount(UUID userID)
{
return m_Parent.GetUserCount(m_ParcelID, userID);
}
}
public class UserPrimCounts : IUserPrimCounts
{
private PrimCounts m_Parent;
public UserPrimCounts(PrimCounts parent)
{
m_Parent = parent;
}
public int this[UUID userID]
{
get
{
return m_Parent.GetUserCount(userID);
}
}
}
}

View File

@ -47,8 +47,8 @@ namespace OpenSim.Region.CoreModules.World.Region
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
public class RestartModule : INonSharedRegionModule, IRestartModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
protected Timer m_CountdownTimer = null;

View File

@ -30,6 +30,7 @@ using System.IO;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return retval;
}
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
{
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
int fileXPoints = 0;
int fileYPoints = 0;
// Terragen file
while (eof == false)
{
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
switch (tmp)
{
case "SIZE":
fileXPoints = bs.ReadInt16() + 1;
fileYPoints = fileXPoints;
bs.ReadInt16();
break;
case "XPTS":
fileXPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
fileYPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
int currFileYOffset = 0;
// if our region isn't on the first X section of the areas to be landscaped, then
// advance to our section of the file
while (currFileYOffset < offsetY)
{
// read a whole strip of regions
int heightsToRead = sectionHeight * fileXPoints;
bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
currFileYOffset++;
}
for (int y = 0; y < sectionHeight; y++)
{
int currFileXOffset = 0;
// if our region isn't the first X section of the areas to be landscaped, then
// advance the stream to the X start pos of our section in the file
// i.e. eat X upto where we start
while (currFileXOffset < offsetX)
{
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
// got to our X offset, so write our regions X line
for (int x = 0; x < sectionWidth; x++)
{
// Read a strip and continue
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
// record that we wrote it
currFileXOffset++;
// if our region isn't the last X section of the areas to be landscaped, then
// advance the stream to the end of this Y column
while (currFileXOffset < fileWidth)
{
// eat the next regions x line
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
//eat the last additional point
bs.ReadInt16();
}
break;
default:
bs.ReadInt32();
break;
}
}
bs.Close();
s.Close();
return retval;
}
public ITerrainChannel LoadStream(Stream s)
{
TerrainChannel retval = new TerrainChannel();
int w = (int)Constants.RegionSize;
int h = (int)Constants.RegionSize;
TerrainChannel retval = new TerrainChannel(w, h);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
{
int w = 256;
int h = 256;
int fileWidth = w;
int fileHeight = h;
// Terragen file
while (eof == false)
@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
case "SIZE":
int sztmp = bs.ReadInt16() + 1;
w = sztmp;
h = sztmp;
fileWidth = sztmp;
fileHeight = sztmp;
bs.ReadInt16();
break;
case "XPTS":
w = bs.ReadInt16();
fileWidth = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
h = bs.ReadInt16();
fileHeight = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
retval = new TerrainChannel(w, h);
int x;
for (x = 0; x < w; x++)
for (int y = 0; y < h; y++)
{
int y;
for (y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
}
break;
@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
throw new NotImplementedException();
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Create, FileAccess.Write);
SaveStream(s, map);
s.Close();
}
public void SaveStream(Stream stream, ITerrainChannel map)
{
throw new NotImplementedException();
BinaryWriter bs = new BinaryWriter(stream);
//find the max and min heights on the map
double heightMax = map[0,0];
double heightMin = map[0,0];
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
double current = map[x,y];
if (heightMax < current)
heightMax = current;
if (heightMin > current)
heightMin = current;
}
}
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
double horizontalScale = Math.Ceiling((heightMax - heightMin));
// if we are completely flat add 1cm range to avoid NaN divisions
if (horizontalScale < 0.01d)
horizontalScale = 0.01d;
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
bs.Write(enc.GetBytes("SIZE"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
//The XPTS and YPTS chunks are not needed for square regions
//but L3DT won't load the terrain file properly without them.
bs.Write(enc.GetBytes("XPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("YPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("SCAL"));
bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
bs.Write(ToLittleEndian(1f));
bs.Write(ToLittleEndian(1f));
// as we are square and not projected on a sphere then the other
// header blocks are not required
// now write the elevation data
bs.Write(enc.GetBytes("ALTW"));
bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
// clamp rounding issues
if (elevation > Int16.MaxValue)
elevation = Int16.MaxValue;
else if (elevation < Int16.MinValue)
elevation = Int16.MinValue;
bs.Write(Convert.ToInt16(elevation));
}
}
//This is only necessary for older versions of Terragen.
bs.Write(enc.GetBytes("EOF "));
bs.Close();
}
public string FileExtension
@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
get { return ".ter"; }
}
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
}
#endregion
public override string ToString()
{
return "Terragen";
}
/// <summary>
/// terragen SCAL floats need to be written intel ordered regardless of
/// big or little endian system
/// </summary>
/// <param name="number"></param>
/// <returns></returns>
private byte[] ToLittleEndian( float number)
{
byte[] retVal = BitConverter.GetBytes(number);
if (BitConverter.IsLittleEndian == false)
{
byte[] tmp = new byte[4];
for (int i = 0; i < 4; i++)
{
tmp[i] = retVal[3 - i];
}
retVal = tmp;
}
return retVal ;
}
}
}

View File

@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
InstallInterfaces();
}
InstallDefaultEffects();
@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void RegionLoaded(Scene scene)
{
//Do this here to give file loaders time to initialize and
//register their supported file extensions and file formats.
InstallInterfaces();
}
public void RemoveRegion(Scene scene)
@ -1084,8 +1086,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
// Load / Save
string supportedFileExtensions = "";
string supportedFilesSeparator = "";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
{
supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
supportedFilesSeparator = ", ";
}
Command loadFromFileCommand =
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");

View File

@ -0,0 +1,55 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IPrimCountModule
{
void TaintPrimCount(ILandObject land);
void TaintPrimCount(int x, int y);
void TaintPrimCount();
IPrimCounts GetPrimCounts(UUID parcelID);
}
public interface IPrimCounts
{
int Owner { get; }
int Group { get; }
int Others { get; }
int Simulator { get; }
IUserPrimCounts Users { get; }
}
public interface IUserPrimCounts
{
int this[UUID agentID] { get; }
}
}

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@ -711,7 +711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];

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@ -1186,6 +1186,11 @@
; This makes the Groups modules very chatty on the console.
DebugEnabled = false
; Groups data is cached for this number of seconds before another request is made to the groups service
; Set to 0 to disable the cache.
; Default is 30 seconds
GroupsCacheTimeout = 30
; Specify which messaging module to use for groups messaging and if it's enabled
;MessagingModule = GroupsMessagingModule
;MessagingEnabled = true