Merge branch 'master' into careminster-presence-refactor
commit
24a768a99b
|
@ -179,9 +179,11 @@ namespace OpenSim
|
|||
for (int i = 0 ; i < sources.Count ; i++)
|
||||
{
|
||||
if (ReadConfig(sources[i]))
|
||||
{
|
||||
iniFileExists = true;
|
||||
AddIncludes(sources);
|
||||
}
|
||||
}
|
||||
|
||||
if (!iniFileExists)
|
||||
{
|
||||
|
@ -235,6 +237,14 @@ namespace OpenSim
|
|||
string path = Path.Combine(basepath, chunkWithoutWildcards);
|
||||
path = Path.GetFullPath(path) + chunkWithWildcards;
|
||||
string[] paths = Util.Glob(path);
|
||||
|
||||
// If the include path contains no wildcards, then warn the user that it wasn't found.
|
||||
if (wildcardIndex == -1 && paths.Length == 0)
|
||||
{
|
||||
m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (string p in paths)
|
||||
{
|
||||
if (!sources.Contains(p))
|
||||
|
@ -245,6 +255,7 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Check if we can convert the string to a URI
|
||||
/// </summary>
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IAssetService m_assetService;
|
||||
// private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
|
||||
#region IRegionModuleBase Members
|
||||
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
|
||||
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
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|||
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
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||||
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
|
||||
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
||||
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
|
||||
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
||||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
|
||||
|
|
|
@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
{
|
||||
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
|
||||
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
|
||||
private ExpiringCache<string, UUID> m_NameCache;
|
||||
|
||||
|
|
|
@ -569,37 +569,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
try
|
||||
{
|
||||
MemoryStream terrainStream = new MemoryStream(terrainData);
|
||||
terr.LoadFromStream(filename, terrainStream);
|
||||
terrainStream.Close();
|
||||
|
||||
string localfilename = "terrain.raw";
|
||||
|
||||
if (terrainData.Length == 851968)
|
||||
{
|
||||
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
|
||||
}
|
||||
|
||||
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
|
||||
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
|
||||
|
||||
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
|
||||
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
|
||||
|
||||
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
|
||||
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
|
||||
|
||||
if (File.Exists(localfilename))
|
||||
{
|
||||
File.Delete(localfilename);
|
||||
}
|
||||
|
||||
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
|
||||
input.Write(terrainData, 0, terrainData.Length);
|
||||
input.Close();
|
||||
|
||||
FileInfo x = new FileInfo(localfilename);
|
||||
|
||||
terr.LoadFromFile(localfilename);
|
||||
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
|
||||
|
||||
FileInfo x = new FileInfo(filename);
|
||||
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,406 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
public class ParcelCounts
|
||||
{
|
||||
public int Owner = 0;
|
||||
public int Group = 0;
|
||||
public int Others = 0;
|
||||
public Dictionary <UUID, int> Users =
|
||||
new Dictionary <UUID, int>();
|
||||
}
|
||||
|
||||
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_Scene;
|
||||
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
||||
new Dictionary<UUID, PrimCounts>();
|
||||
private Dictionary<UUID, UUID> m_OwnerMap =
|
||||
new Dictionary<UUID, UUID>();
|
||||
private Dictionary<UUID, int> m_SimwideCounts =
|
||||
new Dictionary<UUID, int>();
|
||||
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
|
||||
new Dictionary<UUID, ParcelCounts>();
|
||||
|
||||
// For now, a simple simwide taint to get this up. Later parcel based
|
||||
// taint to allow recounting a parcel if only ownership has changed
|
||||
// without recounting the whole sim.
|
||||
private bool m_Tainted = true;
|
||||
private Object m_TaintLock = new Object();
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
|
||||
m_Scene.EventManager.OnParcelPrimCountAdd +=
|
||||
OnParcelPrimCountAdd;
|
||||
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
||||
OnObjectBeingRemovedFromScene;
|
||||
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
||||
OnParcelPrimCountTainted;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "PrimCountModule"; }
|
||||
}
|
||||
|
||||
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
|
||||
{
|
||||
// If we're tainted already, don't bother to add. The next
|
||||
// access will cause a recount anyway
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (!m_Tainted)
|
||||
AddObject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
// Don't bother to update tainted counts
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (!m_Tainted)
|
||||
RemoveObject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnParcelPrimCountTainted()
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
m_Tainted = true;
|
||||
}
|
||||
|
||||
public void TaintPrimCount(ILandObject land)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
m_Tainted = true;
|
||||
}
|
||||
|
||||
public void TaintPrimCount(int x, int y)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
m_Tainted = true;
|
||||
}
|
||||
|
||||
public void TaintPrimCount()
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
m_Tainted = true;
|
||||
}
|
||||
|
||||
// NOTE: Call under Taint Lock
|
||||
private void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
if (obj.IsAttachment)
|
||||
return;
|
||||
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
||||
return;
|
||||
|
||||
Vector3 pos = obj.AbsolutePosition;
|
||||
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
LandData landData = landObject.LandData;
|
||||
|
||||
ParcelCounts parcelCounts;
|
||||
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
|
||||
{
|
||||
UUID landOwner = landData.OwnerID;
|
||||
int partCount = obj.Parts.Length;
|
||||
|
||||
m_SimwideCounts[landOwner] += partCount;
|
||||
if (parcelCounts.Users.ContainsKey(obj.OwnerID))
|
||||
parcelCounts.Users[obj.OwnerID] += partCount;
|
||||
else
|
||||
parcelCounts.Users[obj.OwnerID] = partCount;
|
||||
|
||||
if (landData.IsGroupOwned)
|
||||
{
|
||||
if (obj.OwnerID == landData.GroupID)
|
||||
parcelCounts.Owner += partCount;
|
||||
else if (obj.GroupID == landData.GroupID)
|
||||
parcelCounts.Group += partCount;
|
||||
else
|
||||
parcelCounts.Others += partCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.OwnerID == landData.OwnerID)
|
||||
parcelCounts.Owner += partCount;
|
||||
else if (obj.GroupID == landData.GroupID)
|
||||
parcelCounts.Group += partCount;
|
||||
else
|
||||
parcelCounts.Others += partCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Call under Taint Lock
|
||||
private void RemoveObject(SceneObjectGroup obj)
|
||||
{
|
||||
}
|
||||
|
||||
public IPrimCounts GetPrimCounts(UUID parcelID)
|
||||
{
|
||||
PrimCounts primCounts;
|
||||
|
||||
lock (m_PrimCounts)
|
||||
{
|
||||
if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
|
||||
return primCounts;
|
||||
|
||||
primCounts = new PrimCounts(parcelID, this);
|
||||
m_PrimCounts[parcelID] = primCounts;
|
||||
}
|
||||
return primCounts;
|
||||
}
|
||||
|
||||
public int GetOwnerCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Owner;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetGroupCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Group;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetOthersCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Others;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetSimulatorCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
UUID owner;
|
||||
if (m_OwnerMap.TryGetValue(parcelID, out owner))
|
||||
{
|
||||
int val;
|
||||
if (m_SimwideCounts.TryGetValue(owner, out val))
|
||||
return val;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetUserCount(UUID parcelID, UUID userID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
{
|
||||
int val;
|
||||
if (counts.Users.TryGetValue(userID, out val))
|
||||
return val;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// NOTE: This method MUST be called while holding the taint lock!
|
||||
private void Recount()
|
||||
{
|
||||
m_OwnerMap.Clear();
|
||||
m_SimwideCounts.Clear();
|
||||
m_ParcelCounts.Clear();
|
||||
|
||||
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
|
||||
|
||||
foreach (ILandObject l in land)
|
||||
{
|
||||
LandData landData = l.LandData;
|
||||
|
||||
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
||||
m_SimwideCounts[landData.OwnerID] = 0;
|
||||
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
||||
}
|
||||
|
||||
m_Scene.ForEachSOG(AddObject);
|
||||
|
||||
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
|
||||
foreach (UUID k in primcountKeys)
|
||||
{
|
||||
if (!m_OwnerMap.ContainsKey(k))
|
||||
m_PrimCounts.Remove(k);
|
||||
}
|
||||
m_Tainted = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class PrimCounts : IPrimCounts
|
||||
{
|
||||
private PrimCountModule m_Parent;
|
||||
private UUID m_ParcelID;
|
||||
private UserPrimCounts m_UserPrimCounts;
|
||||
|
||||
public PrimCounts (UUID parcelID, PrimCountModule parent)
|
||||
{
|
||||
m_ParcelID = parcelID;
|
||||
m_Parent = parent;
|
||||
|
||||
m_UserPrimCounts = new UserPrimCounts(this);
|
||||
}
|
||||
|
||||
public int Owner
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetOwnerCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Group
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetGroupCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Others
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetOthersCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Simulator
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetSimulatorCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public IUserPrimCounts Users
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_UserPrimCounts;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetUserCount(UUID userID)
|
||||
{
|
||||
return m_Parent.GetUserCount(m_ParcelID, userID);
|
||||
}
|
||||
}
|
||||
|
||||
public class UserPrimCounts : IUserPrimCounts
|
||||
{
|
||||
private PrimCounts m_Parent;
|
||||
|
||||
public UserPrimCounts(PrimCounts parent)
|
||||
{
|
||||
m_Parent = parent;
|
||||
}
|
||||
|
||||
public int this[UUID userID]
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetUserCount(userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -47,8 +47,8 @@ namespace OpenSim.Region.CoreModules.World.Region
|
|||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
|
||||
public class RestartModule : INonSharedRegionModule, IRestartModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_Scene;
|
||||
protected Timer m_CountdownTimer = null;
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.IO;
|
|||
using System.Text;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
||||
{
|
||||
|
@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
return retval;
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
|
||||
{
|
||||
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
|
||||
|
||||
FileInfo file = new FileInfo(filename);
|
||||
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
|
||||
BinaryReader bs = new BinaryReader(s);
|
||||
|
||||
bool eof = false;
|
||||
|
||||
int fileXPoints = 0;
|
||||
int fileYPoints = 0;
|
||||
|
||||
// Terragen file
|
||||
while (eof == false)
|
||||
{
|
||||
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
|
||||
switch (tmp)
|
||||
{
|
||||
case "SIZE":
|
||||
fileXPoints = bs.ReadInt16() + 1;
|
||||
fileYPoints = fileXPoints;
|
||||
bs.ReadInt16();
|
||||
break;
|
||||
case "XPTS":
|
||||
fileXPoints = bs.ReadInt16();
|
||||
bs.ReadInt16();
|
||||
break;
|
||||
case "YPTS":
|
||||
fileYPoints = bs.ReadInt16();
|
||||
bs.ReadInt16();
|
||||
break;
|
||||
case "ALTW":
|
||||
eof = true;
|
||||
Int16 heightScale = bs.ReadInt16();
|
||||
Int16 baseHeight = bs.ReadInt16();
|
||||
|
||||
int currFileYOffset = 0;
|
||||
|
||||
// if our region isn't on the first X section of the areas to be landscaped, then
|
||||
// advance to our section of the file
|
||||
while (currFileYOffset < offsetY)
|
||||
{
|
||||
// read a whole strip of regions
|
||||
int heightsToRead = sectionHeight * fileXPoints;
|
||||
bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
|
||||
currFileYOffset++;
|
||||
}
|
||||
|
||||
for (int y = 0; y < sectionHeight; y++)
|
||||
{
|
||||
int currFileXOffset = 0;
|
||||
|
||||
// if our region isn't the first X section of the areas to be landscaped, then
|
||||
// advance the stream to the X start pos of our section in the file
|
||||
// i.e. eat X upto where we start
|
||||
while (currFileXOffset < offsetX)
|
||||
{
|
||||
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
|
||||
currFileXOffset++;
|
||||
}
|
||||
|
||||
// got to our X offset, so write our regions X line
|
||||
for (int x = 0; x < sectionWidth; x++)
|
||||
{
|
||||
// Read a strip and continue
|
||||
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
|
||||
}
|
||||
// record that we wrote it
|
||||
currFileXOffset++;
|
||||
|
||||
// if our region isn't the last X section of the areas to be landscaped, then
|
||||
// advance the stream to the end of this Y column
|
||||
while (currFileXOffset < fileWidth)
|
||||
{
|
||||
// eat the next regions x line
|
||||
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
|
||||
currFileXOffset++;
|
||||
}
|
||||
//eat the last additional point
|
||||
bs.ReadInt16();
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
default:
|
||||
bs.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bs.Close();
|
||||
s.Close();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadStream(Stream s)
|
||||
{
|
||||
TerrainChannel retval = new TerrainChannel();
|
||||
|
||||
int w = (int)Constants.RegionSize;
|
||||
int h = (int)Constants.RegionSize;
|
||||
|
||||
TerrainChannel retval = new TerrainChannel(w, h);
|
||||
|
||||
BinaryReader bs = new BinaryReader(s);
|
||||
|
||||
bool eof = false;
|
||||
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
||||
{
|
||||
int w = 256;
|
||||
int h = 256;
|
||||
|
||||
int fileWidth = w;
|
||||
int fileHeight = h;
|
||||
|
||||
|
||||
// Terragen file
|
||||
while (eof == false)
|
||||
|
@ -73,28 +177,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
{
|
||||
case "SIZE":
|
||||
int sztmp = bs.ReadInt16() + 1;
|
||||
w = sztmp;
|
||||
h = sztmp;
|
||||
fileWidth = sztmp;
|
||||
fileHeight = sztmp;
|
||||
bs.ReadInt16();
|
||||
break;
|
||||
case "XPTS":
|
||||
w = bs.ReadInt16();
|
||||
fileWidth = bs.ReadInt16();
|
||||
bs.ReadInt16();
|
||||
break;
|
||||
case "YPTS":
|
||||
h = bs.ReadInt16();
|
||||
fileHeight = bs.ReadInt16();
|
||||
bs.ReadInt16();
|
||||
break;
|
||||
case "ALTW":
|
||||
eof = true;
|
||||
Int16 heightScale = bs.ReadInt16();
|
||||
Int16 baseHeight = bs.ReadInt16();
|
||||
retval = new TerrainChannel(w, h);
|
||||
int x;
|
||||
for (x = 0; x < w; x++)
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < h; y++)
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
|
||||
}
|
||||
|
@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
|
||||
public void SaveFile(string filename, ITerrainChannel map)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
FileInfo file = new FileInfo(filename);
|
||||
FileStream s = file.Open(FileMode.Create, FileAccess.Write);
|
||||
SaveStream(s, map);
|
||||
|
||||
s.Close();
|
||||
}
|
||||
|
||||
public void SaveStream(Stream stream, ITerrainChannel map)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
BinaryWriter bs = new BinaryWriter(stream);
|
||||
|
||||
//find the max and min heights on the map
|
||||
double heightMax = map[0,0];
|
||||
double heightMin = map[0,0];
|
||||
|
||||
for (int y = 0; y < map.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < map.Width; x++)
|
||||
{
|
||||
double current = map[x,y];
|
||||
if (heightMax < current)
|
||||
heightMax = current;
|
||||
if (heightMin > current)
|
||||
heightMin = current;
|
||||
}
|
||||
}
|
||||
|
||||
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
|
||||
|
||||
double horizontalScale = Math.Ceiling((heightMax - heightMin));
|
||||
|
||||
// if we are completely flat add 1cm range to avoid NaN divisions
|
||||
if (horizontalScale < 0.01d)
|
||||
horizontalScale = 0.01d;
|
||||
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
|
||||
bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
|
||||
|
||||
bs.Write(enc.GetBytes("SIZE"));
|
||||
bs.Write(Convert.ToInt16(Constants.RegionSize));
|
||||
bs.Write(Convert.ToInt16(0)); // necessary padding
|
||||
|
||||
//The XPTS and YPTS chunks are not needed for square regions
|
||||
//but L3DT won't load the terrain file properly without them.
|
||||
bs.Write(enc.GetBytes("XPTS"));
|
||||
bs.Write(Convert.ToInt16(Constants.RegionSize));
|
||||
bs.Write(Convert.ToInt16(0)); // necessary padding
|
||||
|
||||
bs.Write(enc.GetBytes("YPTS"));
|
||||
bs.Write(Convert.ToInt16(Constants.RegionSize));
|
||||
bs.Write(Convert.ToInt16(0)); // necessary padding
|
||||
|
||||
bs.Write(enc.GetBytes("SCAL"));
|
||||
bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
|
||||
bs.Write(ToLittleEndian(1f));
|
||||
bs.Write(ToLittleEndian(1f));
|
||||
|
||||
// as we are square and not projected on a sphere then the other
|
||||
// header blocks are not required
|
||||
|
||||
// now write the elevation data
|
||||
bs.Write(enc.GetBytes("ALTW"));
|
||||
bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
|
||||
bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
|
||||
|
||||
for (int y = 0; y < map.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < map.Width; x++)
|
||||
{
|
||||
float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
|
||||
|
||||
// clamp rounding issues
|
||||
if (elevation > Int16.MaxValue)
|
||||
elevation = Int16.MaxValue;
|
||||
else if (elevation < Int16.MinValue)
|
||||
elevation = Int16.MinValue;
|
||||
|
||||
bs.Write(Convert.ToInt16(elevation));
|
||||
}
|
||||
}
|
||||
|
||||
//This is only necessary for older versions of Terragen.
|
||||
bs.Write(enc.GetBytes("EOF "));
|
||||
|
||||
bs.Close();
|
||||
}
|
||||
|
||||
public string FileExtension
|
||||
|
@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
get { return ".ter"; }
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Terragen";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// terragen SCAL floats need to be written intel ordered regardless of
|
||||
/// big or little endian system
|
||||
/// </summary>
|
||||
/// <param name="number"></param>
|
||||
/// <returns></returns>
|
||||
private byte[] ToLittleEndian( float number)
|
||||
{
|
||||
byte[] retVal = BitConverter.GetBytes(number);
|
||||
if (BitConverter.IsLittleEndian == false)
|
||||
{
|
||||
byte[] tmp = new byte[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
tmp[i] = retVal[3 - i];
|
||||
}
|
||||
retVal = tmp;
|
||||
|
||||
}
|
||||
return retVal ;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
InstallDefaultEffects();
|
||||
|
@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
//Do this here to give file loaders time to initialize and
|
||||
//register their supported file extensions and file formats.
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -1084,8 +1086,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
// Load / Save
|
||||
string supportedFileExtensions = "";
|
||||
string supportedFilesSeparator = "";
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
|
||||
{
|
||||
supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
|
||||
supportedFilesSeparator = ", ";
|
||||
}
|
||||
|
||||
Command loadFromFileCommand =
|
||||
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IPrimCountModule
|
||||
{
|
||||
void TaintPrimCount(ILandObject land);
|
||||
void TaintPrimCount(int x, int y);
|
||||
void TaintPrimCount();
|
||||
|
||||
IPrimCounts GetPrimCounts(UUID parcelID);
|
||||
}
|
||||
|
||||
public interface IPrimCounts
|
||||
{
|
||||
int Owner { get; }
|
||||
int Group { get; }
|
||||
int Others { get; }
|
||||
int Simulator { get; }
|
||||
IUserPrimCounts Users { get; }
|
||||
}
|
||||
|
||||
public interface IUserPrimCounts
|
||||
{
|
||||
int this[UUID agentID] { get; }
|
||||
}
|
||||
}
|
|
@ -711,7 +711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// and convert the regionName to the target region
|
||||
if (regionName.Contains(".") && regionName.Contains(":"))
|
||||
{
|
||||
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
string[] parts = regionName.Split(new char[] { ':' });
|
||||
if (parts.Length > 2)
|
||||
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
||||
|
|
|
@ -1186,6 +1186,11 @@
|
|||
; This makes the Groups modules very chatty on the console.
|
||||
DebugEnabled = false
|
||||
|
||||
; Groups data is cached for this number of seconds before another request is made to the groups service
|
||||
; Set to 0 to disable the cache.
|
||||
; Default is 30 seconds
|
||||
GroupsCacheTimeout = 30
|
||||
|
||||
; Specify which messaging module to use for groups messaging and if it's enabled
|
||||
;MessagingModule = GroupsMessagingModule
|
||||
;MessagingEnabled = true
|
||||
|
|
Loading…
Reference in New Issue