* Added null root part guard
* Normalized some UUID handling * Compacted a few Contains/Add into Set0.6.0-stable
parent
7ab08f2ac4
commit
24aedf52c6
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@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_scene; }
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get { return m_scene; }
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}
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}
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public LLUUID m_uuid;
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protected LLUUID m_uuid;
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public virtual LLUUID UUID
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public virtual LLUUID UUID
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{
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{
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@ -502,25 +502,12 @@ namespace OpenSim.Region.Environment.Scenes
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lock (Entities)
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lock (Entities)
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{
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{
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if (!Entities.ContainsKey(presence.m_uuid))
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Entities[presence.UUID] = presence;
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{
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Entities.Add(presence.m_uuid, presence);
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}
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else
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{
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Entities[presence.m_uuid] = presence;
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}
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}
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}
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lock (ScenePresences)
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lock (ScenePresences)
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{
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{
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if (ScenePresences.ContainsKey(presence.m_uuid))
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ScenePresences[presence.UUID] = presence;
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{
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ScenePresences[presence.m_uuid] = presence;
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}
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else
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{
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ScenePresences.Add(presence.m_uuid, presence);
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}
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}
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}
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}
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}
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@ -123,7 +123,15 @@ namespace OpenSim.Region.Environment.Scenes
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public override LLVector3 AbsolutePosition
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public override LLVector3 AbsolutePosition
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{
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{
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get { return m_rootPart.GroupPosition; }
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get
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{
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if( m_rootPart == null )
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{
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throw new NullReferenceException(string.Format("Object {0} has no root part.", m_uuid));
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}
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return m_rootPart.GroupPosition;
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}
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set
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set
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{
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{
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LLVector3 val = value;
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LLVector3 val = value;
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@ -270,6 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_groupPosition.Y = PhysActor.Position.Y;
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m_groupPosition.Y = PhysActor.Position.Y;
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m_groupPosition.Z = PhysActor.Position.Z;
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m_groupPosition.Z = PhysActor.Position.Z;
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}
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}
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return m_groupPosition;
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return m_groupPosition;
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}
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}
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set
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set
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@ -438,9 +438,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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string filename;
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string filename;
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IClientAPI controller = null;
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IClientAPI controller = null;
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m_log.InfoFormat("[BALANCER] "+"agent id : {0}", pre.m_uuid);
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m_log.InfoFormat("[BALANCER] "+"agent id : {0}", pre.UUID);
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uint[] circuits = scene.ClientManager.GetAllCircuits(pre.m_uuid);
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uint[] circuits = scene.ClientManager.GetAllCircuits(pre.UUID);
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foreach (uint code in circuits)
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foreach (uint code in circuits)
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{
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{
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@ -535,12 +535,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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}
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sp = (ScenePresence)Util.DeserializeFromFile(filename);
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sp = (ScenePresence)Util.DeserializeFromFile(filename);
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Console.WriteLine("agent id = {0}", sp.m_uuid);
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Console.WriteLine("agent id = {0}", sp.UUID);
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scene.m_restorePresences.Add(sp.m_uuid, sp);
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scene.m_restorePresences.Add(sp.UUID, sp);
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File.Delete(filename);
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File.Delete(filename);
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m_log.InfoFormat("[BALANCER] " + "scene presence deserialized [{0}]", sp.m_uuid);
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m_log.InfoFormat("[BALANCER] " + "scene presence deserialized [{0}]", sp.UUID);
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// restore the ClientView
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// restore the ClientView
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@ -645,7 +645,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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// remove all scene presences
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// remove all scene presences
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foreach (ScenePresence pre in presences)
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foreach (ScenePresence pre in presences)
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{
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{
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uint[] circuits = scene.ClientManager.GetAllCircuits(pre.m_uuid);
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uint[] circuits = scene.ClientManager.GetAllCircuits(pre.UUID);
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foreach (uint code in circuits)
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foreach (uint code in circuits)
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{
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{
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@ -666,7 +666,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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}
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// remove scene presence
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// remove scene presence
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scene.RemoveClient(pre.m_uuid);
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scene.RemoveClient(pre.UUID);
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}
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}
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}
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}
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