Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
24c73aa8b2
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@ -44,6 +44,8 @@ namespace OpenSim.Framework.Capabilities
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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@ -97,6 +99,7 @@ namespace OpenSim.Framework.Capabilities
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// private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module.
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
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//private string eventQueue = "0100/";
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private IScene m_Scene;
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@ -185,6 +188,8 @@ namespace OpenSim.Framework.Capabilities
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m_capsHandlers["UpdateScriptTaskInventory"] =
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new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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m_capsHandlers["UpdateScriptTask"] = m_capsHandlers["UpdateScriptTaskInventory"];
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m_capsHandlers["UploadBakedTexture"] =
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new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture);
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}
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catch (Exception e)
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@ -742,6 +747,50 @@ namespace OpenSim.Framework.Capabilities
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return null;
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}
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public string UploadBakedTexture(string request, string path,
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string param, OSHttpRequest httpRequest,
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OSHttpResponse httpResponse)
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{
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try
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{
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m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
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m_regionName);
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string capsBase = "/CAPS/" + m_capsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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BakedTextureUploader uploader =
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new BakedTextureUploader( capsBase + uploaderPath,
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m_httpListener);
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uploader.OnUpLoad += BakedTextureUploaded;
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m_httpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath,
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uploader.uploaderCaps));
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string protocol = "http://";
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if (m_httpListener.UseSSL)
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protocol = "https://";
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string uploaderURL = protocol + m_httpListenerHostName + ":" +
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m_httpListenPort.ToString() + capsBase + uploaderPath;
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LLSDAssetUploadResponse uploadResponse =
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new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
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/// </summary>
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@ -925,6 +974,17 @@ namespace OpenSim.Framework.Capabilities
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}
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}
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public void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
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asset.Data = data;
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asset.Temporary = true;
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asset.Local = true;
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m_assetCache.Store(asset);
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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@ -1243,5 +1303,50 @@ namespace OpenSim.Framework.Capabilities
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fs.Close();
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}
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}
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public class BakedTextureUploader
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{
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public event UploadedBakedTexture OnUpLoad;
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private UploadedBakedTexture handlerUpLoad = null;
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private string uploaderPath = String.Empty;
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private UUID newAssetID;
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private IHttpServer httpListener;
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public BakedTextureUploader(string path, IHttpServer httpServer)
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{
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newAssetID = UUID.Random();
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uploaderPath = path;
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httpListener = httpServer;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = UUID.Zero;
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uploadComplete.state = "complete";
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res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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handlerUpLoad(newAssetID, data);
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}
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return res;
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}
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}
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}
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}
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@ -3427,6 +3427,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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OutPacket(avp, ThrottleOutPacketType.Task);
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}
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@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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// Fire on_rez
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group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
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group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
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rootPart.ParentGroup.ResumeScripts();
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rootPart.ScheduleFullUpdate();
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@ -218,8 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Update item with new asset
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item.AssetID = asset.FullID;
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if (group.UpdateInventoryItem(item))
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remoteClient.SendAgentAlertMessage("Script saved", false);
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group.UpdateInventoryItem(item);
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part.GetProperties(remoteClient);
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@ -232,10 +231,6 @@ namespace OpenSim.Region.Framework.Scenes
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//
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errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
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}
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else
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{
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remoteClient.SendAgentAlertMessage("Script saved", false);
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}
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part.ParentGroup.ResumeScripts();
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return errors;
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}
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@ -1401,13 +1396,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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agentTransactions.HandleTaskItemUpdateFromTransaction(
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remoteClient, part, transactionID, currentItem);
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if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
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remoteClient.SendAgentAlertMessage("Script saved", false);
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else
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remoteClient.SendAgentAlertMessage("Item saved", false);
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}
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// Base ALWAYS has move
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@ -1993,7 +1981,7 @@ namespace OpenSim.Region.Framework.Scenes
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// We can only call this after adding the scene object, since the scene object references the scene
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// to find out if scripts should be activated at all.
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
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group.ScheduleGroupForFullUpdate();
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@ -1160,6 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes
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//m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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if (HeartbeatThread != null)
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{
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m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
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HeartbeatThread.Abort();
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HeartbeatThread = null;
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}
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@ -2442,7 +2443,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
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newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2);
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newObject.ResumeScripts();
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@ -4555,7 +4556,7 @@ namespace OpenSim.Region.Framework.Scenes
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//
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int health=1; // Start at 1, means we're up
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if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
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if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000))
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health+=1;
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else
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return health;
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@ -5067,7 +5068,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ForEachSOG(delegate (SceneObjectGroup grp)
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{
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if (grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
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if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
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{
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UUID agentID = grp.OwnerID;
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if (agentID == UUID.Zero)
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@ -1928,7 +1928,7 @@ namespace OpenSim.Region.Framework.Scenes
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copy.UpdateGroupRotationR(rot);
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}
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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copy.ResumeScripts();
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@ -2810,7 +2810,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_controllingClient.SendAvatarDataImmediate(this);
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SendInitialFullUpdateToAllClients();
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SendAppearanceToAllOtherAgents();
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}
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/// <summary>
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