From: Dr Schofield <hud@zurich.ibm.com>
the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 aka load-xml/load-xml2 crashing. problem lies with basic physics not creating physics actors. the solution was already present in SceneObjectPart.cs.0.6.0-stable
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6efb16689a
commit
24cf685e55
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@ -89,8 +89,14 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
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new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
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rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
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rootPart.PhysActor.LocalID = rootPart.LocalId;
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rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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// to quote from SceneObjectPart: Basic
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// Physics returns null.. joy joy joy.
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if (rootPart.PhysActor != null)
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{
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rootPart.PhysActor.LocalID = rootPart.LocalId;
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rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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}
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primCount++;
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}
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@ -193,9 +199,13 @@ namespace OpenSim.Region.Environment.Scenes
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new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
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rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
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rootPart.PhysActor.LocalID = rootPart.LocalId;
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rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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// to quote from SceneObjectPart: Basic
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// Physics returns null.. joy joy joy.
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if (rootPart.PhysActor != null)
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{
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rootPart.PhysActor.LocalID = rootPart.LocalId;
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rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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rootPart.Velocity = receivedVelocity;
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}
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