work around some 'tests' error: object crossing is async
parent
d19e4f598f
commit
250db8c82a
|
@ -37,6 +37,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
|||
using OpenSim.Region.CoreModules.World.Land;
|
||||
using OpenSim.Region.OptionalModules;
|
||||
using OpenSim.Tests.Common;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
@ -64,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
[Test]
|
||||
public void TestCrossOnSameSimulator()
|
||||
{
|
||||
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
|
@ -94,6 +96,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
// Cross with a negative value
|
||||
so1.AbsolutePosition = new Vector3(128, -10, 20);
|
||||
|
||||
// crossing is async
|
||||
Thread.Sleep(500);
|
||||
|
||||
Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
|
||||
Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
|
||||
}
|
||||
|
@ -154,6 +159,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
sceneA.SceneGraph.UpdatePrimGroupPosition(
|
||||
so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId);
|
||||
|
||||
// crossing is async
|
||||
Thread.Sleep(500);
|
||||
|
||||
SceneObjectGroup so1PostCross;
|
||||
|
||||
{
|
||||
|
@ -181,6 +189,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
sceneB.SceneGraph.UpdatePrimGroupPosition(
|
||||
so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId);
|
||||
|
||||
// crossing is async
|
||||
Thread.Sleep(500);
|
||||
|
||||
{
|
||||
ScenePresence sp1SceneBPostReCross = sceneB.GetScenePresence(userId);
|
||||
Assert.IsTrue(sp1SceneBPostReCross.IsChildAgent, "sp1SceneBPostReCross.IsChildAgent unexpectedly false");
|
||||
|
@ -252,6 +263,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
// because only this will execute permission checks in the source region.
|
||||
sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId);
|
||||
|
||||
// crossing is async
|
||||
Thread.Sleep(500);
|
||||
|
||||
Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
|
||||
Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue