work around some 'tests' error: object crossing is async
parent
d19e4f598f
commit
250db8c82a
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@ -37,6 +37,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.CoreModules.World.Land;
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using OpenSim.Region.CoreModules.World.Land;
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using OpenSim.Region.OptionalModules;
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using OpenSim.Region.OptionalModules;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common;
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using System.Threading;
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namespace OpenSim.Region.Framework.Scenes.Tests
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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{
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@ -64,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[Test]
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[Test]
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public void TestCrossOnSameSimulator()
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public void TestCrossOnSameSimulator()
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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// TestHelpers.EnableLogging();
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@ -94,6 +96,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Cross with a negative value
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// Cross with a negative value
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so1.AbsolutePosition = new Vector3(128, -10, 20);
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so1.AbsolutePosition = new Vector3(128, -10, 20);
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// crossing is async
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Thread.Sleep(500);
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Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
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Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
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Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
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Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
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}
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}
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@ -154,6 +159,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sceneA.SceneGraph.UpdatePrimGroupPosition(
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sceneA.SceneGraph.UpdatePrimGroupPosition(
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so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId);
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so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId);
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// crossing is async
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Thread.Sleep(500);
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SceneObjectGroup so1PostCross;
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SceneObjectGroup so1PostCross;
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{
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{
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@ -181,6 +189,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sceneB.SceneGraph.UpdatePrimGroupPosition(
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sceneB.SceneGraph.UpdatePrimGroupPosition(
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so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId);
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so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId);
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// crossing is async
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Thread.Sleep(500);
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{
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{
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ScenePresence sp1SceneBPostReCross = sceneB.GetScenePresence(userId);
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ScenePresence sp1SceneBPostReCross = sceneB.GetScenePresence(userId);
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Assert.IsTrue(sp1SceneBPostReCross.IsChildAgent, "sp1SceneBPostReCross.IsChildAgent unexpectedly false");
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Assert.IsTrue(sp1SceneBPostReCross.IsChildAgent, "sp1SceneBPostReCross.IsChildAgent unexpectedly false");
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@ -252,6 +263,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// because only this will execute permission checks in the source region.
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// because only this will execute permission checks in the source region.
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sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId);
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sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId);
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// crossing is async
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Thread.Sleep(500);
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Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
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Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
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Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
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Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
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}
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}
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