Fixing a few compile errors in the previous commit
parent
e7c877407f
commit
2519f071f2
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@ -89,7 +89,6 @@ namespace OpenSim.Client.MXP.PacketHandler
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m_clientThread.Name = "MXPThread";
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m_clientThread.IsBackground = true;
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m_clientThread.Start();
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ThreadTracker.Add(m_clientThread);
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}
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public void StartListener()
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@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Text;
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@ -109,9 +110,8 @@ namespace OpenSim.Framework.Servers
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m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
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m_periodicDiagnosticsTimer.Enabled = true;
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// Add ourselves to thread monitoring. This thread will go on to become the console listening thread
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// This thread will go on to become the console listening thread
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Thread.CurrentThread.Name = "ConsoleThread";
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ThreadTracker.Add(Thread.CurrentThread);
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ILoggerRepository repository = LogManager.GetRepository();
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IAppender[] appenders = repository.GetAppenders();
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@ -235,7 +235,7 @@ namespace OpenSim.Framework.Servers
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{
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StringBuilder sb = new StringBuilder();
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List<Thread> threads = ThreadTracker.GetThreads();
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ProcessThreadCollection threads = ThreadTracker.GetThreads();
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if (threads == null)
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{
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sb.Append("OpenSim thread tracking is only enabled in DEBUG mode.");
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@ -243,25 +243,10 @@ namespace OpenSim.Framework.Servers
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else
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{
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sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine);
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foreach (Thread t in threads)
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foreach (ProcessThread t in threads)
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{
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if (t.IsAlive)
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{
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sb.Append(
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"ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", Alive: " + t.IsAlive
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+ ", Pri: " + t.Priority + ", State: " + t.ThreadState + Environment.NewLine);
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}
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else
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{
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try
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{
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sb.Append("ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", DEAD" + Environment.NewLine);
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}
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catch
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{
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sb.Append("THREAD ERROR" + Environment.NewLine);
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}
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}
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState + Environment.NewLine);
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}
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}
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int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
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@ -41,7 +41,7 @@ namespace OpenSim.Framework.Tests
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[Test]
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public void DefaultThreadTrackerTest()
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{
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List<Thread> lThread = ThreadTracker.GetThreads();
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System.Diagnostics.ProcessThreadCollection lThread = ThreadTracker.GetThreads();
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/*
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foreach (Thread t in lThread)
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@ -50,143 +50,7 @@ namespace OpenSim.Framework.Tests
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}
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*/
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Assert.That(lThread.Count == 1);
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Assert.That(lThread[0].Name == "ThreadTrackerThread");
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Assert.That(lThread.Count > 0);
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}
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/// <summary>
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/// Validate that adding a thread to the thread tracker works
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/// Validate that removing a thread from the thread tracker also works.
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/// </summary>
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[Test]
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public void AddThreadToThreadTrackerTestAndRemoveTest()
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{
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Thread t = new Thread(run);
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t.Name = "TestThread";
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t.Priority = ThreadPriority.BelowNormal;
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t.IsBackground = true;
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t.SetApartmentState(ApartmentState.MTA);
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t.Start();
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ThreadTracker.Add(t);
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List<Thread> lThread = ThreadTracker.GetThreads();
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Assert.That(lThread.Count == 2);
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foreach (Thread tr in lThread)
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{
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Assert.That((tr.Name == "ThreadTrackerThread" || tr.Name == "TestThread"));
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}
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running = false;
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ThreadTracker.Remove(t);
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lThread = ThreadTracker.GetThreads();
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Assert.That(lThread.Count == 1);
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foreach (Thread tr in lThread)
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{
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Assert.That((tr.Name == "ThreadTrackerThread"));
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}
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}
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/// <summary>
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/// Test a dead thread removal by aborting it and setting it's last seen active date to 50 seconds
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/// </summary>
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[Test]
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public void DeadThreadTest()
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{
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Thread t = new Thread(run2);
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t.Name = "TestThread";
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t.Priority = ThreadPriority.BelowNormal;
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t.IsBackground = true;
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t.SetApartmentState(ApartmentState.MTA);
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t.Start();
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ThreadTracker.Add(t);
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t.Abort();
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Thread.Sleep(5000);
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ThreadTracker.m_Threads[1].LastSeenActive = DateTime.Now.Ticks - (50*10000000);
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ThreadTracker.CleanUp();
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List<Thread> lThread = ThreadTracker.GetThreads();
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Assert.That(lThread.Count == 1);
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foreach (Thread tr in lThread)
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{
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Assert.That((tr.Name == "ThreadTrackerThread"));
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}
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}
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[Test]
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public void UnstartedThreadTest()
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{
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Thread t = new Thread(run2);
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t.Name = "TestThread";
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t.Priority = ThreadPriority.BelowNormal;
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t.IsBackground = true;
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t.SetApartmentState(ApartmentState.MTA);
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ThreadTracker.Add(t);
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ThreadTracker.m_Threads[1].LastSeenActive = DateTime.Now.Ticks - (50 * 10000000);
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ThreadTracker.CleanUp();
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List<Thread> lThread = ThreadTracker.GetThreads();
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Assert.That(lThread.Count == 1);
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foreach (Thread tr in lThread)
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{
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Assert.That((tr.Name == "ThreadTrackerThread"));
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}
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}
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[Test]
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public void NullThreadTest()
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{
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Thread t = null;
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ThreadTracker.Add(t);
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List<Thread> lThread = ThreadTracker.GetThreads();
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Assert.That(lThread.Count == 1);
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foreach (Thread tr in lThread)
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{
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Assert.That((tr.Name == "ThreadTrackerThread"));
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}
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}
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/// <summary>
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/// Worker thread 0
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/// </summary>
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/// <param name="o"></param>
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public void run(object o)
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{
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while (running)
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{
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Thread.Sleep(5000);
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}
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}
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/// <summary>
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/// Worker thread 1
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/// </summary>
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/// <param name="o"></param>
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public void run2(object o)
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{
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try
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{
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while (running2)
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{
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Thread.Sleep(5000);
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}
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}
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catch (ThreadAbortException)
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{
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}
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}
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}
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}
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@ -323,7 +323,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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httpThread.IsBackground = true;
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_finished = false;
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httpThread.Start();
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ThreadTracker.Add(httpThread);
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}
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/*
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@ -639,7 +639,6 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
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httpThread.IsBackground = true;
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_finished = false;
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httpThread.Start();
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ThreadTracker.Add(httpThread);
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}
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/*
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@ -345,7 +345,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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mapItemReqThread.Priority = ThreadPriority.BelowNormal;
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mapItemReqThread.SetApartmentState(ApartmentState.MTA);
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mapItemReqThread.Start();
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ThreadTracker.Add(mapItemReqThread);
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}
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/// <summary>
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@ -447,7 +446,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// end gracefully
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if (st.agentID == UUID.Zero)
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{
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ThreadTracker.Remove(mapItemReqThread);
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break;
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}
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@ -901,7 +901,6 @@ namespace OpenSim.Region.Framework.Scenes
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//m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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if (HeartbeatThread != null)
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{
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ThreadTracker.Remove(HeartbeatThread);
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HeartbeatThread.Abort();
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HeartbeatThread = null;
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}
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@ -910,7 +909,6 @@ namespace OpenSim.Region.Framework.Scenes
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HeartbeatThread.SetApartmentState(ApartmentState.MTA);
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HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
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HeartbeatThread.Priority = ThreadPriority.AboveNormal;
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ThreadTracker.Add(HeartbeatThread);
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HeartbeatThread.Start();
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}
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@ -360,7 +360,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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m_listener.Name = "IRCConnectorListenerThread";
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m_listener.IsBackground = true;
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m_listener.Start();
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ThreadTracker.Add(m_listener);
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// This is the message order recommended by RFC 2812
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if (m_password != null)
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@ -152,7 +152,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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m_thread.Name = "Content Management";
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m_thread.IsBackground = true;
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m_thread.Start();
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ThreadTracker.Add(m_thread);
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m_state = State.NONE;
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}
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}
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@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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EventQueueThread.Priority = MyThreadPriority;
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EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
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EventQueueThread.Start();
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ThreadTracker.Add(EventQueueThread);
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// Look at this... Don't you wish everyone did that solid
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// coding everywhere? :P
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@ -97,7 +97,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
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MaintenanceThreadThread.IsBackground = true;
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MaintenanceThreadThread.Start();
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ThreadTracker.Add(MaintenanceThreadThread);
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}
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}
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@ -142,7 +142,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
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cmdHandlerThread.IsBackground = true;
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cmdHandlerThread.Start();
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ThreadTracker.Add(cmdHandlerThread);
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}
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}
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@ -115,7 +115,6 @@ namespace OpenSim.TestSuite
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m_td[pos].IsBackground = true;
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m_td[pos].Start();
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m_lBot.Add(pb);
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ThreadTracker.Add(m_td[pos]);
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}
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/// <summary>
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@ -149,7 +149,6 @@ namespace pCampBot
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m_td[pos].IsBackground = true;
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m_td[pos].Start();
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m_lBot.Add(pb);
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ThreadTracker.Add(m_td[pos]);
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}
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/// <summary>
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