Applied animations patch (#175) submitted by dalien
parent
5f8de1e704
commit
252ff78eb3
|
@ -145,6 +145,7 @@ namespace OpenSim.Framework.Interfaces
|
||||||
|
|
||||||
void OutPacket(Packet newPack);
|
void OutPacket(Packet newPack);
|
||||||
void SendWearables(AvatarWearable[] wearables);
|
void SendWearables(AvatarWearable[] wearables);
|
||||||
|
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
|
||||||
void SendRegionHandshake(RegionInfo regionInfo);
|
void SendRegionHandshake(RegionInfo regionInfo);
|
||||||
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
||||||
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
||||||
|
|
|
@ -527,6 +527,21 @@ namespace OpenSim.Region.ClientStack
|
||||||
OutPacket(avp);
|
OutPacket(avp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
|
||||||
|
{
|
||||||
|
AvatarAnimationPacket ani = new AvatarAnimationPacket();
|
||||||
|
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
||||||
|
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
||||||
|
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
|
||||||
|
ani.Sender = new AvatarAnimationPacket.SenderBlock();
|
||||||
|
ani.Sender.ID = sourceAgentId;
|
||||||
|
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
|
||||||
|
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
|
||||||
|
ani.AnimationList[0].AnimID = animID;
|
||||||
|
ani.AnimationList[0].AnimSequenceID = seq;
|
||||||
|
this.OutPacket(ani);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Avatar Packet/data sending Methods
|
#region Avatar Packet/data sending Methods
|
||||||
|
|
|
@ -122,6 +122,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
Wearables = AvatarWearable.DefaultWearables;
|
Wearables = AvatarWearable.DefaultWearables;
|
||||||
|
Animations = new ScenePresence.AvatarAnimations();
|
||||||
|
Animations.LoadAnims();
|
||||||
|
|
||||||
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||||
|
|
||||||
|
@ -274,9 +276,27 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
this.AddNewMovement(agent_control_v3, q);
|
this.AddNewMovement(agent_control_v3, q);
|
||||||
}
|
}
|
||||||
|
UpdateMovementAnimations(update_movementflag);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void UpdateMovementAnimations(bool update_movementflag)
|
||||||
|
{
|
||||||
|
if (update_movementflag)
|
||||||
|
{
|
||||||
|
if (movementflag != 0) {
|
||||||
|
if (this._physActor.Flying) {
|
||||||
|
this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
|
||||||
|
} else {
|
||||||
|
this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
|
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
|
||||||
{
|
{
|
||||||
NewForce newVelocity = new NewForce();
|
NewForce newVelocity = new NewForce();
|
||||||
|
@ -403,8 +423,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="seq"></param>
|
/// <param name="seq"></param>
|
||||||
public void SendAnimPack(LLUUID animID, int seq)
|
public void SendAnimPack(LLUUID animID, int seq)
|
||||||
{
|
{
|
||||||
|
this.current_anim = animID;
|
||||||
|
this.anim_seq = anim_seq;
|
||||||
|
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||||
|
for (int i = 0; i < avatars.Count; i++)
|
||||||
|
{
|
||||||
|
avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -412,7 +437,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendAnimPack()
|
public void SendAnimPack()
|
||||||
{
|
{
|
||||||
|
this.SendAnimPack(this.current_anim, this.anim_seq);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue