Applied animations patch (#175) submitted by dalien

Sugilite
lbsa71 2007-07-08 19:28:53 +00:00
parent 5f8de1e704
commit 252ff78eb3
3 changed files with 45 additions and 4 deletions

View File

@ -145,6 +145,7 @@ namespace OpenSim.Framework.Interfaces
void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables);
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);

View File

@ -527,6 +527,21 @@ namespace OpenSim.Region.ClientStack
OutPacket(avp);
}
public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
{
AvatarAnimationPacket ani = new AvatarAnimationPacket();
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = sourceAgentId;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[0].AnimID = animID;
ani.AnimationList[0].AnimSequenceID = seq;
this.OutPacket(ani);
}
#endregion
#region Avatar Packet/data sending Methods

View File

@ -122,6 +122,8 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
Animations = new ScenePresence.AvatarAnimations();
Animations.LoadAnims();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
@ -274,9 +276,27 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
UpdateMovementAnimations(update_movementflag);
}
protected void UpdateMovementAnimations(bool update_movementflag)
{
if (update_movementflag)
{
if (movementflag != 0) {
if (this._physActor.Flying) {
this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
} else {
this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
}
} else {
this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
}
}
}
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
@ -403,8 +423,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="seq"></param>
public void SendAnimPack(LLUUID animID, int seq)
{
this.current_anim = animID;
this.anim_seq = anim_seq;
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
}
}
/// <summary>
@ -412,7 +437,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendAnimPack()
{
this.SendAnimPack(this.current_anim, this.anim_seq);
}
#endregion