Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Kitto Flora 2010-01-03 23:10:01 -05:00
commit 253e2ed699
59 changed files with 2095 additions and 738 deletions

View File

@ -420,8 +420,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result))
{
// the url is valid
string fileType = file.Substring(file.LastIndexOf('/') + 1);
terrainModule.LoadFromStream(fileType, result);
string fileType = file.Substring(file.LastIndexOf('/') + 1);
terrainModule.LoadFromStream(fileType, result);
}
}
else

View File

@ -756,6 +756,25 @@ namespace OpenSim.Client.MXP.ClientStack
public event AvatarNotesUpdate OnAvatarNotesUpdate;
public event MuteListRequest OnMuteListRequest;
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public event PlacesQuery OnPlacesQuery;
@ -1659,5 +1678,17 @@ namespace OpenSim.Client.MXP.ClientStack
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
}
}

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
@ -374,6 +401,25 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event GrantUserFriendRights OnGrantUserRights;
public event MuteListRequest OnMuteListRequest;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
public void SetDebugPacketLevel(int newDebug)
{
throw new System.NotImplementedException();
@ -1121,6 +1167,18 @@ namespace OpenSim.Client.Sirikata.ClientStack
{
throw new System.NotImplementedException();
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
#endregion
}

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.Protocol {

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace PBJ
{

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.Persistence.Protocol {
@ -812,7 +839,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Reads(int index) {
return new StorageElement(super.GetReads(index));
}
public Builder AddReads(StorageElement value ) {
public Builder AddReads(StorageElement value) {
super.AddReads(value._PBJSuper);
return this;
}
@ -919,7 +946,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Reads(int index) {
return new StorageElement(super.GetReads(index));
}
public Builder AddReads(StorageElement value ) {
public Builder AddReads(StorageElement value) {
super.AddReads(value._PBJSuper);
return this;
}
@ -1026,7 +1053,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Writes(int index) {
return new StorageElement(super.GetWrites(index));
}
public Builder AddWrites(StorageElement value ) {
public Builder AddWrites(StorageElement value) {
super.AddWrites(value._PBJSuper);
return this;
}
@ -1155,7 +1182,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Reads(int index) {
return new StorageElement(super.GetReads(index));
}
public Builder AddReads(StorageElement value ) {
public Builder AddReads(StorageElement value) {
super.AddReads(value._PBJSuper);
return this;
}
@ -1170,7 +1197,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Writes(int index) {
return new StorageElement(super.GetWrites(index));
}
public Builder AddWrites(StorageElement value ) {
public Builder AddWrites(StorageElement value) {
super.AddWrites(value._PBJSuper);
return this;
}
@ -1322,7 +1349,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Reads(int index) {
return new StorageElement(super.GetReads(index));
}
public Builder AddReads(StorageElement value ) {
public Builder AddReads(StorageElement value) {
super.AddReads(value._PBJSuper);
return this;
}
@ -1337,7 +1364,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Writes(int index) {
return new StorageElement(super.GetWrites(index));
}
public Builder AddWrites(StorageElement value ) {
public Builder AddWrites(StorageElement value) {
super.AddWrites(value._PBJSuper);
return this;
}
@ -1352,7 +1379,7 @@ namespace Sirikata.Persistence.Protocol {
public CompareElement Compares(int index) {
return new CompareElement(super.GetCompares(index));
}
public Builder AddCompares(CompareElement value ) {
public Builder AddCompares(CompareElement value) {
super.AddCompares(value._PBJSuper);
return this;
}
@ -1493,7 +1520,7 @@ namespace Sirikata.Persistence.Protocol {
public StorageElement Reads(int index) {
return new StorageElement(super.GetReads(index));
}
public Builder AddReads(StorageElement value ) {
public Builder AddReads(StorageElement value) {
super.AddReads(value._PBJSuper);
return this;
}

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.Physics.Protocol {

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.Protocol {
@ -3809,7 +3836,7 @@ namespace Sirikata.Protocol {
public ConnectToSpace SpaceProperties(int index) {
return new ConnectToSpace(super.GetSpaceProperties(index));
}
public Builder AddSpaceProperties(ConnectToSpace value ) {
public Builder AddSpaceProperties(ConnectToSpace value) {
super.AddSpaceProperties(value._PBJSuper);
return this;
}

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.Subscription.Protocol {

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.PB {
@ -407,7 +434,7 @@ namespace Sirikata.PB {
public Types.SubMessage Submessers(int index) {
return new Types.SubMessage(super.GetSubmessers(index));
}
public Builder AddSubmessers(Types.SubMessage value ) {
public Builder AddSubmessers(Types.SubMessage value) {
super.AddSubmessers(value._PBJSuper);
return this;
}
@ -1651,7 +1678,7 @@ namespace Sirikata.PB {
public Types.SubMessage Submessers(int index) {
return new Types.SubMessage(super.GetSubmessers(index));
}
public Builder AddSubmessers(Types.SubMessage value ) {
public Builder AddSubmessers(Types.SubMessage value) {
super.AddSubmessers(value._PBJSuper);
return this;
}
@ -1709,7 +1736,7 @@ namespace Sirikata.PB {
public ExternalMessage Extmessers(int index) {
return new ExternalMessage(super.GetExtmessers(index));
}
public Builder AddExtmessers(ExternalMessage value ) {
public Builder AddExtmessers(ExternalMessage value) {
super.AddExtmessers(value._PBJSuper);
return this;
}

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using pbd = global::Google.ProtocolBuffers.Descriptors;
using pb = global::Google.ProtocolBuffers;
namespace Sirikata.Network.Protocol {

View File

@ -93,7 +93,7 @@ namespace OpenSim.Client.Sirikata
public void PostInitialise()
{
if(!m_enabled)
if (!m_enabled)
return;
m_listener = new TcpListener(IPAddress.Any, 5943);
@ -102,7 +102,7 @@ namespace OpenSim.Client.Sirikata
private void ListenLoop()
{
while(m_running)
while (m_running)
{
m_listener.BeginAcceptTcpClient(AcceptSocket, m_listener);
}

View File

@ -405,6 +405,25 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event MuteListRequest OnMuteListRequest = delegate { };
public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { };
public event PlacesQuery OnPlacesQuery = delegate { };
public event FindAgentUpdate OnFindAgentEvent = delegate { };
public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
public event NewUserReport OnUserReportEvent = delegate { };
public event SaveStateHandler OnSaveStateEvent = delegate { };
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { };
public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
public event ParcelBuyPass OnParcelBuyPass = delegate { };
public event ParcelGodMark OnParcelGodMark = delegate { };
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
public event SendPostcard OnSendPostcard = delegate { };
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
public event GodlikeMessage onGodlikeMessageEvent = delegate { };
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
@ -1165,5 +1184,17 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
}
}

View File

@ -91,7 +91,7 @@ namespace OpenSim.Data.MySQL
rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true";
opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true";
if(rollbackStore)
if (rollbackStore)
m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir);
database =
@ -264,7 +264,7 @@ namespace OpenSim.Data.MySQL
{
database.Reconnect();
m_log.Error(e.ToString());
return null;
throw;
}
}
@ -552,7 +552,7 @@ namespace OpenSim.Data.MySQL
private void StoreRollbackItem(UUID ItemID)
{
if(rollbackStore == true)
if (rollbackStore == true)
{
string todaysPath = RollbackGetTodaysPath();
@ -1008,7 +1008,7 @@ namespace OpenSim.Data.MySQL
StoreRollbackFolder(f.ID);
deleteOneFolder(f.ID);
if(rollbackStore)
if (rollbackStore)
{
foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID))
{

View File

@ -577,6 +577,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Children)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}

View File

@ -452,6 +452,47 @@ namespace OpenSim.Framework
public delegate void AgentFOV(IClientAPI client, float verticalAngle);
public delegate double UpdatePriorityHandler(UpdatePriorityData data);
public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID);
public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID);
public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
public delegate void FindAgentUpdate(IClientAPI client, UUID hunter, UUID target);
public delegate void TrackAgentUpdate(IClientAPI client, UUID hunter, UUID target);
public delegate void FreezeUserUpdate(IClientAPI client, UUID parcelowner,uint flags, UUID target);
public delegate void EjectUserUpdate(IClientAPI client, UUID parcelowner,uint flags, UUID target);
public delegate void NewUserReport(IClientAPI client, string regionName,UUID abuserID, byte catagory, byte checkflags, string details, UUID objectID, Vector3 postion, byte reportType ,UUID screenshotID, string summery, UUID reporter);
public delegate void GodUpdateRegionInfoUpdate(IClientAPI client, float BillableFactor, ulong EstateID, ulong RegionFlags, byte[] SimName,int RedirectX, int RedirectY);
public delegate void GodlikeMessage(IClientAPI client, UUID requester, byte[] Method, byte[] Parameter);
public delegate void SaveStateHandler(IClientAPI client,UUID agentID);
public delegate void GroupAccountSummaryRequest(IClientAPI client,UUID agentID, UUID groupID);
public delegate void GroupAccountDetailsRequest(IClientAPI client,UUID agentID, UUID groupID, UUID transactionID, UUID sessionID);
public delegate void GroupAccountTransactionsRequest(IClientAPI client,UUID agentID, UUID groupID, UUID transactionID, UUID sessionID);
public delegate void ParcelBuyPass(IClientAPI client, UUID agentID, int ParcelLocalID);
public delegate void ParcelGodMark(IClientAPI client, UUID agentID, int ParcelLocalID);
public delegate void GroupActiveProposalsRequest(IClientAPI client,UUID agentID, UUID groupID, UUID transactionID, UUID sessionID);
public delegate void GroupVoteHistoryRequest(IClientAPI client,UUID agentID, UUID groupID, UUID transactionID, UUID sessionID);
public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
public delegate void SendPostcard(IClientAPI client);
#endregion
@ -1028,6 +1069,26 @@ namespace OpenSim.Framework
event PlacesQuery OnPlacesQuery;
event FindAgentUpdate OnFindAgentEvent;
event TrackAgentUpdate OnTrackAgentEvent;
event NewUserReport OnUserReportEvent;
event SaveStateHandler OnSaveStateEvent;
event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
event FreezeUserUpdate OnParcelFreezeUserEvent;
event EjectUserUpdate OnParcelEjectUserEvent;
event ParcelBuyPass OnParcelBuyPass;
event ParcelGodMark OnParcelGodMark;
event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
event SimWideDeletesDelegate OnSimWideDeletes;
event SendPostcard OnSendPostcard;
event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
event MuteListEntryRemove OnRemoveMuteListEntryEvent;
event GodlikeMessage onGodlikeMessageEvent;
event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
/// <summary>
/// Set the debug level at which packet output should be printed to console.
/// </summary>
@ -1394,5 +1455,12 @@ namespace OpenSim.Framework
void SendRebakeAvatarTextures(UUID textureID);
void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages);
void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt);
void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier);
void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt);
}
}

View File

@ -741,7 +741,7 @@ namespace OpenSim.Framework.Servers.HttpServer
xmlRpcResponse = new XmlRpcResponse();
// Code probably set in accordance with http://xmlrpc-epi.sourceforge.net/specs/rfc.fault_codes.php
xmlRpcResponse.SetFault(-32603, errorMessage);
xmlRpcResponse.SetFault(-32603, errorMessage);
}
// if the method wasn't found, we can't determine KeepAlive state anyway, so lets do it only here

View File

@ -298,6 +298,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event AgentFOV OnAgentFOV;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
#endregion Events
@ -805,6 +825,189 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
OutPacket(gmp, ThrottleOutPacketType.Task);
}
public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> ProposalText)
{
foreach (KeyValuePair<int, string> Blank in VoteID)
{
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
GAPIRP.AgentData.AgentID = agentID;
GAPIRP.AgentData.GroupID = groupID;
GAPIRP.TransactionData.TransactionID = transactionID;
GAPIRP.TransactionData.TotalNumItems = 1;
GroupActiveProposalItemReplyPacket.ProposalDataBlock ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock();
GAPIRP.ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock[1];
ProposalData.VoteCast = Utils.StringToBytes("false");
ProposalData.VoteID = new UUID(VoteID[Blank.Key]);
ProposalData.VoteInitiator = new UUID(VoteInitiator[Blank.Key]);
ProposalData.Majority = (float)Convert.ToInt32(Majority[Blank.Key]);
ProposalData.Quorum = Convert.ToInt32(Quorum[Blank.Key]);
ProposalData.TerseDateID = Utils.StringToBytes(TerseDateID[Blank.Key]);
ProposalData.StartDateTime = Utils.StringToBytes(StartDateTime[Blank.Key]);
ProposalData.EndDateTime = Utils.StringToBytes(EndDateTime[Blank.Key]);
ProposalData.ProposalText = Utils.StringToBytes(ProposalText[Blank.Key]);
ProposalData.AlreadyVoted = false;
GAPIRP.ProposalData[0] = ProposalData;
OutPacket(GAPIRP, ThrottleOutPacketType.Task);
}
if (VoteID.Count == 0)
{
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
GAPIRP.AgentData.AgentID = agentID;
GAPIRP.AgentData.GroupID = groupID;
GAPIRP.TransactionData.TransactionID = transactionID;
GAPIRP.TransactionData.TotalNumItems = 1;
GroupActiveProposalItemReplyPacket.ProposalDataBlock ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock();
GAPIRP.ProposalData = new GroupActiveProposalItemReplyPacket.ProposalDataBlock[1];
ProposalData.VoteCast = Utils.StringToBytes("false");
ProposalData.VoteID = UUID.Zero;
ProposalData.VoteInitiator = UUID.Zero;
ProposalData.Majority = 0;
ProposalData.Quorum = 0;
ProposalData.TerseDateID = Utils.StringToBytes("");
ProposalData.StartDateTime = Utils.StringToBytes("");
ProposalData.EndDateTime = Utils.StringToBytes("");
ProposalData.ProposalText = Utils.StringToBytes("");
ProposalData.AlreadyVoted = false;
GAPIRP.ProposalData[0] = ProposalData;
OutPacket(GAPIRP, ThrottleOutPacketType.Task);
}
}
public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> VoteType, Dictionary<int, string> VoteResult, Dictionary<int, string> ProposalText)
{
foreach (KeyValuePair<int, string> Blank in VoteID)
{
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
GVHIRP.AgentData.AgentID = agentID;
GVHIRP.AgentData.GroupID = groupID;
GVHIRP.TransactionData.TransactionID = transactionID;
GVHIRP.TransactionData.TotalNumItems = 1;
GVHIRP.HistoryItemData.VoteID = new UUID(VoteID[Blank.Key]);
GVHIRP.HistoryItemData.VoteInitiator = new UUID(VoteInitiator[Blank.Key]);
GVHIRP.HistoryItemData.Majority = (float)Convert.ToInt32(Majority[Blank.Key]);
GVHIRP.HistoryItemData.Quorum = Convert.ToInt32(Quorum[Blank.Key]);
GVHIRP.HistoryItemData.TerseDateID = Utils.StringToBytes(TerseDateID[Blank.Key]);
GVHIRP.HistoryItemData.StartDateTime = Utils.StringToBytes(StartDateTime[Blank.Key]);
GVHIRP.HistoryItemData.EndDateTime = Utils.StringToBytes(EndDateTime[Blank.Key]);
GVHIRP.HistoryItemData.VoteType = Utils.StringToBytes(VoteType[Blank.Key]);
GVHIRP.HistoryItemData.VoteResult = Utils.StringToBytes(VoteResult[Blank.Key]);
GVHIRP.HistoryItemData.ProposalText = Utils.StringToBytes(ProposalText[Blank.Key]);
GroupVoteHistoryItemReplyPacket.VoteItemBlock VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock();
GVHIRP.VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock[1];
VoteItem.CandidateID = UUID.Zero;
VoteItem.NumVotes = 0; //TODO: FIX THIS!!!
VoteItem.VoteCast = Utils.StringToBytes("Yes");
GVHIRP.VoteItem[0] = VoteItem;
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
}
if (VoteID.Count == 0)
{
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
GVHIRP.AgentData.AgentID = agentID;
GVHIRP.AgentData.GroupID = groupID;
GVHIRP.TransactionData.TransactionID = transactionID;
GVHIRP.TransactionData.TotalNumItems = 0;
GVHIRP.HistoryItemData.VoteID = UUID.Zero;
GVHIRP.HistoryItemData.VoteInitiator = UUID.Zero;
GVHIRP.HistoryItemData.Majority = 0;
GVHIRP.HistoryItemData.Quorum = 0;
GVHIRP.HistoryItemData.TerseDateID = Utils.StringToBytes("");
GVHIRP.HistoryItemData.StartDateTime = Utils.StringToBytes("");
GVHIRP.HistoryItemData.EndDateTime = Utils.StringToBytes("");
GVHIRP.HistoryItemData.VoteType = Utils.StringToBytes("");
GVHIRP.HistoryItemData.VoteResult = Utils.StringToBytes("");
GVHIRP.HistoryItemData.ProposalText = Utils.StringToBytes("");
GroupVoteHistoryItemReplyPacket.VoteItemBlock VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock();
GVHIRP.VoteItem = new GroupVoteHistoryItemReplyPacket.VoteItemBlock[1];
VoteItem.CandidateID = UUID.Zero;
VoteItem.NumVotes = 0; //TODO: FIX THIS!!!
VoteItem.VoteCast = Utils.StringToBytes("No");
GVHIRP.VoteItem[0] = VoteItem;
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
}
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
GroupAccountDetailsReplyPacket GADRP = new GroupAccountDetailsReplyPacket();
GADRP.AgentData = new GroupAccountDetailsReplyPacket.AgentDataBlock();
GADRP.AgentData.AgentID = sender.AgentId;
GADRP.AgentData.GroupID = groupID;
GADRP.HistoryData = new GroupAccountDetailsReplyPacket.HistoryDataBlock[1];
GroupAccountDetailsReplyPacket.HistoryDataBlock History = new GroupAccountDetailsReplyPacket.HistoryDataBlock();
GADRP.MoneyData = new GroupAccountDetailsReplyPacket.MoneyDataBlock();
GADRP.MoneyData.CurrentInterval = 0;
GADRP.MoneyData.IntervalDays = 7;
GADRP.MoneyData.RequestID = transactionID;
GADRP.MoneyData.StartDate = Utils.StringToBytes(DateTime.Today.ToString());
History.Amount = amt;
History.Description = Utils.StringToBytes("");
GADRP.HistoryData[0] = History;
OutPacket(GADRP, ThrottleOutPacketType.Task);
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
GroupAccountSummaryReplyPacket GASRP =
(GroupAccountSummaryReplyPacket)PacketPool.Instance.GetPacket(
PacketType.GroupAccountSummaryReply);
GASRP.AgentData = new GroupAccountSummaryReplyPacket.AgentDataBlock();
GASRP.AgentData.AgentID = sender.AgentId;
GASRP.AgentData.GroupID = groupID;
GASRP.MoneyData = new GroupAccountSummaryReplyPacket.MoneyDataBlock();
GASRP.MoneyData.Balance = (int)moneyAmt;
GASRP.MoneyData.TotalCredits = totalTier;
GASRP.MoneyData.TotalDebits = usedTier;
GASRP.MoneyData.StartDate = new byte[1];
GASRP.MoneyData.CurrentInterval = 1;
GASRP.MoneyData.GroupTaxCurrent = 0;
GASRP.MoneyData.GroupTaxEstimate = 0;
GASRP.MoneyData.IntervalDays = 0;
GASRP.MoneyData.LandTaxCurrent = 0;
GASRP.MoneyData.LandTaxEstimate = 0;
GASRP.MoneyData.LastTaxDate = new byte[1];
GASRP.MoneyData.LightTaxCurrent = 0;
GASRP.MoneyData.TaxDate = new byte[1];
GASRP.MoneyData.RequestID = sender.AgentId;
GASRP.MoneyData.ParcelDirFeeEstimate = 0;
GASRP.MoneyData.ParcelDirFeeCurrent = 0;
GASRP.MoneyData.ObjectTaxEstimate = 0;
GASRP.MoneyData.NonExemptMembers = 0;
GASRP.MoneyData.ObjectTaxCurrent = 0;
GASRP.MoneyData.LightTaxEstimate = 0;
OutPacket(GASRP, ThrottleOutPacketType.Task);
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
GroupAccountTransactionsReplyPacket GATRP =
(GroupAccountTransactionsReplyPacket)PacketPool.Instance.GetPacket(
PacketType.GroupAccountTransactionsReply);
GATRP.AgentData = new GroupAccountTransactionsReplyPacket.AgentDataBlock();
GATRP.AgentData.AgentID = sender.AgentId;
GATRP.AgentData.GroupID = groupID;
GATRP.MoneyData = new GroupAccountTransactionsReplyPacket.MoneyDataBlock();
GATRP.MoneyData.CurrentInterval = 0;
GATRP.MoneyData.IntervalDays = 7;
GATRP.MoneyData.RequestID = transactionID;
GATRP.MoneyData.StartDate = Utils.StringToBytes(DateTime.Today.ToString());
GATRP.HistoryData = new GroupAccountTransactionsReplyPacket.HistoryDataBlock[1];
GroupAccountTransactionsReplyPacket.HistoryDataBlock History = new GroupAccountTransactionsReplyPacket.HistoryDataBlock();
History.Amount = 0;
History.Item = Utils.StringToBytes("");
History.Time = Utils.StringToBytes("");
History.Type = 0;
History.User = Utils.StringToBytes("");
GATRP.HistoryData[0] = History;
OutPacket(GATRP, ThrottleOutPacketType.Task);
}
/// <summary>
/// Send the region heightmap to the client
@ -4537,6 +4740,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.AvatarInterestsUpdate, HandleAvatarInterestsUpdate);
AddLocalPacketHandler(PacketType.GrantUserRights, HandleGrantUserRights);
AddLocalPacketHandler(PacketType.PlacesQuery, HandlePlacesQuery);
AddLocalPacketHandler(PacketType.UpdateMuteListEntry, HandleUpdateMuteListEntry);
AddLocalPacketHandler(PacketType.RemoveMuteListEntry, HandleRemoveMuteListEntry);
AddLocalPacketHandler(PacketType.UserReport, HandleUserReport);
AddLocalPacketHandler(PacketType.FindAgent, HandleFindAgent);
AddLocalPacketHandler(PacketType.TrackAgent, HandleTrackAgent);
AddLocalPacketHandler(PacketType.GodUpdateRegionInfo, HandleGodUpdateRegionInfoUpdate);
AddLocalPacketHandler(PacketType.GodlikeMessage, HandleGodlikeMessage);
AddLocalPacketHandler(PacketType.StateSave, HandleSaveStatePacket);
AddLocalPacketHandler(PacketType.GroupAccountDetailsRequest, HandleGroupAccountDetailsRequest);
AddLocalPacketHandler(PacketType.GroupAccountSummaryRequest, HandleGroupAccountSummaryRequest);
AddLocalPacketHandler(PacketType.GroupAccountTransactionsRequest, HandleGroupTransactionsDetailsRequest);
AddLocalPacketHandler(PacketType.FreezeUser, HandleFreezeUser);
AddLocalPacketHandler(PacketType.EjectUser, HandleEjectUser);
AddLocalPacketHandler(PacketType.ParcelBuyPass, HandleParcelBuyPass);
AddLocalPacketHandler(PacketType.ParcelGodMarkAsContent, HandleParcelGodMarkAsContent);
AddLocalPacketHandler(PacketType.GroupActiveProposalsRequest, HandleGroupActiveProposalsRequest);
AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
}
#region Packet Handlers
@ -4632,7 +4854,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return false;
}
private bool HandleParcelGodMarkAsContent(IClientAPI client, Packet Packet)
{
ParcelGodMarkAsContentPacket ParcelGodMarkAsContent =
(ParcelGodMarkAsContentPacket)Packet;
ParcelGodMark ParcelGodMarkAsContentHandler = OnParcelGodMark;
if (ParcelGodMarkAsContentHandler != null)
{
ParcelGodMarkAsContentHandler(this,
ParcelGodMarkAsContent.AgentData.AgentID,
ParcelGodMarkAsContent.ParcelData.LocalID);
return true;
}
return false;
}
private bool HandleFreezeUser(IClientAPI client, Packet Packet)
{
FreezeUserPacket FreezeUser = (FreezeUserPacket)Packet;
FreezeUserUpdate FreezeUserHandler = OnParcelFreezeUserEvent;
if (FreezeUserHandler != null)
{
FreezeUserHandler(this,
FreezeUser.AgentData.AgentID,
FreezeUser.Data.Flags,
FreezeUser.Data.TargetID);
return true;
}
return false;
}
private bool HandleEjectUser(IClientAPI client, Packet Packet)
{
EjectUserPacket EjectUser =
(EjectUserPacket)Packet;
EjectUserUpdate EjectUserHandler = OnParcelEjectUserEvent;
if (EjectUserHandler != null)
{
EjectUserHandler(this,
EjectUser.AgentData.AgentID,
EjectUser.Data.Flags,
EjectUser.Data.TargetID);
return true;
}
return false;
}
private bool HandleParcelBuyPass(IClientAPI client, Packet Packet)
{
ParcelBuyPassPacket ParcelBuyPass =
(ParcelBuyPassPacket)Packet;
ParcelBuyPass ParcelBuyPassHandler = OnParcelBuyPass;
if (ParcelBuyPassHandler != null)
{
ParcelBuyPassHandler(this,
ParcelBuyPass.AgentData.AgentID,
ParcelBuyPass.ParcelData.LocalID);
return true;
}
return false;
}
private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
{
ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
@ -4998,7 +5285,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
return true;
}
private bool HandleFindAgent(IClientAPI client, Packet Packet)
{
FindAgentPacket FindAgent =
(FindAgentPacket)Packet;
FindAgentUpdate FindAgentHandler = OnFindAgentEvent;
if (FindAgentHandler != null)
{
FindAgentHandler(this,FindAgent.AgentBlock.Hunter,FindAgent.AgentBlock.Prey);
return true;
}
return false;
}
private bool HandleTrackAgent(IClientAPI client, Packet Packet)
{
TrackAgentPacket TrackAgent =
(TrackAgentPacket)Packet;
TrackAgentUpdate TrackAgentHandler = OnTrackAgentEvent;
if (TrackAgentHandler != null)
{
TrackAgentHandler(this,
TrackAgent.AgentData.AgentID,
TrackAgent.TargetData.PreyID);
return true;
}
return false;
}
private bool HandlerRezObject(IClientAPI sender, Packet Pack)
{
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
@ -5581,7 +5898,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
{
// Linden Client limitation..
// Linden Client limitation..
if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f
|| avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f)
{
@ -8268,6 +8585,70 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandleGodUpdateRegionInfoUpdate(IClientAPI client, Packet Packet)
{
GodUpdateRegionInfoPacket GodUpdateRegionInfo =
(GodUpdateRegionInfoPacket)Packet;
GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdateEvent;
if (handlerGodUpdateRegionInfo != null)
{
handlerGodUpdateRegionInfo(this,
GodUpdateRegionInfo.RegionInfo.BillableFactor,
GodUpdateRegionInfo.RegionInfo.EstateID,
GodUpdateRegionInfo.RegionInfo.RegionFlags,
GodUpdateRegionInfo.RegionInfo.SimName,
GodUpdateRegionInfo.RegionInfo.RedirectGridX,
GodUpdateRegionInfo.RegionInfo.RedirectGridY);
return true;
}
return false;
}
private bool HandleSimWideDeletes(IClientAPI client, Packet Packet)
{
SimWideDeletesPacket SimWideDeletesRequest =
(SimWideDeletesPacket)Packet;
SimWideDeletesDelegate handlerSimWideDeletesRequest = OnSimWideDeletes;
if (handlerSimWideDeletesRequest != null)
{
handlerSimWideDeletesRequest(this, SimWideDeletesRequest.AgentData.AgentID,(int)SimWideDeletesRequest.DataBlock.Flags,SimWideDeletesRequest.DataBlock.TargetID);
return true;
}
return false;
}
private bool HandleGodlikeMessage(IClientAPI client, Packet Packet)
{
GodlikeMessagePacket GodlikeMessage =
(GodlikeMessagePacket)Packet;
GodlikeMessage handlerGodlikeMessage = onGodlikeMessageEvent;
if (handlerGodlikeMessage != null)
{
handlerGodlikeMessage(this,
GodlikeMessage.MethodData.Invoice,
GodlikeMessage.MethodData.Method,
GodlikeMessage.ParamList[0].Parameter);
return true;
}
return false;
}
private bool HandleSaveStatePacket(IClientAPI client, Packet Packet)
{
StateSavePacket SaveStateMessage =
(StateSavePacket)Packet;
SaveStateHandler handlerSaveStatePacket = OnSaveStateEvent;
if (handlerSaveStatePacket != null)
{
handlerSaveStatePacket(this,SaveStateMessage.AgentData.AgentID);
return true;
}
return false;
}
private bool HandleGodKickUser(IClientAPI sender, Packet Pack)
{
GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
@ -8618,6 +8999,76 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
return true;
}
private bool HandleUpdateMuteListEntry(IClientAPI client, Packet Packet)
{
UpdateMuteListEntryPacket UpdateMuteListEntry =
(UpdateMuteListEntryPacket)Packet;
MuteListEntryUpdate handlerUpdateMuteListEntry = OnUpdateMuteListEntryEvent;
if (handlerUpdateMuteListEntry != null)
{
handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
UpdateMuteListEntry.MuteData.MuteType,
UpdateMuteListEntry.AgentData.AgentID);
return true;
}
return false;
}
private bool HandleRemoveMuteListEntry(IClientAPI client, Packet Packet)
{
RemoveMuteListEntryPacket RemoveMuteListEntry =
(RemoveMuteListEntryPacket)Packet;
MuteListEntryRemove handlerRemoveMuteListEntry = OnRemoveMuteListEntryEvent;
if (handlerRemoveMuteListEntry != null)
{
handlerRemoveMuteListEntry(this,
RemoveMuteListEntry.MuteData.MuteID,
Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName),
RemoveMuteListEntry.AgentData.AgentID);
return true;
}
return false;
}
private bool HandleUserReport(IClientAPI client, Packet Packet)
{
UserReportPacket UserReport =
(UserReportPacket)Packet;
NewUserReport handlerUserReport = OnUserReportEvent;
if (handlerUserReport != null)
{
handlerUserReport(this,
Utils.BytesToString(UserReport.ReportData.AbuseRegionName),
UserReport.ReportData.AbuserID,
UserReport.ReportData.Category,
UserReport.ReportData.CheckFlags,
Utils.BytesToString(UserReport.ReportData.Details),
UserReport.ReportData.ObjectID,
UserReport.ReportData.Position,
UserReport.ReportData.ReportType,
UserReport.ReportData.ScreenshotID,
Utils.BytesToString(UserReport.ReportData.Summary),
UserReport.AgentData.AgentID);
return true;
}
return false;
}
private bool HandleSendPostcard(IClientAPI client, Packet packet)
{
SendPostcardPacket SendPostcard =
(SendPostcardPacket)packet;
SendPostcard handlerSendPostcard = OnSendPostcard;
if (handlerSendPostcard != null)
{
handlerSendPostcard(this);
return true;
}
return false;
}
private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
{
@ -8887,7 +9338,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandleGroupVoteHistoryRequest(IClientAPI client, Packet Packet)
{
GroupVoteHistoryRequestPacket GroupVoteHistoryRequest =
(GroupVoteHistoryRequestPacket)Packet;
GroupVoteHistoryRequest handlerGroupVoteHistoryRequest = OnGroupVoteHistoryRequest;
if (handlerGroupVoteHistoryRequest != null)
{
handlerGroupVoteHistoryRequest(this, GroupVoteHistoryRequest.AgentData.AgentID,GroupVoteHistoryRequest.AgentData.SessionID,GroupVoteHistoryRequest.GroupData.GroupID,GroupVoteHistoryRequest.TransactionData.TransactionID);
return true;
}
return false;
}
private bool HandleGroupActiveProposalsRequest(IClientAPI client, Packet Packet)
{
GroupActiveProposalsRequestPacket GroupActiveProposalsRequest =
(GroupActiveProposalsRequestPacket)Packet;
GroupActiveProposalsRequest handlerGroupActiveProposalsRequest = OnGroupActiveProposalsRequest;
if (handlerGroupActiveProposalsRequest != null)
{
handlerGroupActiveProposalsRequest(this, GroupActiveProposalsRequest.AgentData.AgentID,GroupActiveProposalsRequest.AgentData.SessionID,GroupActiveProposalsRequest.GroupData.GroupID,GroupActiveProposalsRequest.TransactionData.TransactionID);
return true;
}
return false;
}
private bool HandleGroupAccountDetailsRequest(IClientAPI client, Packet Packet)
{
GroupAccountDetailsRequestPacket GroupAccountDetailsRequest =
(GroupAccountDetailsRequestPacket)Packet;
GroupAccountDetailsRequest handlerGroupAccountDetailsRequest = OnGroupAccountDetailsRequest;
if (handlerGroupAccountDetailsRequest != null)
{
handlerGroupAccountDetailsRequest(this, GroupAccountDetailsRequest.AgentData.AgentID,GroupAccountDetailsRequest.AgentData.GroupID,GroupAccountDetailsRequest.MoneyData.RequestID,GroupAccountDetailsRequest.AgentData.SessionID);
return true;
}
return false;
}
private bool HandleGroupAccountSummaryRequest(IClientAPI client, Packet Packet)
{
GroupAccountSummaryRequestPacket GroupAccountSummaryRequest =
(GroupAccountSummaryRequestPacket)Packet;
GroupAccountSummaryRequest handlerGroupAccountSummaryRequest = OnGroupAccountSummaryRequest;
if (handlerGroupAccountSummaryRequest != null)
{
handlerGroupAccountSummaryRequest(this, GroupAccountSummaryRequest.AgentData.AgentID,GroupAccountSummaryRequest.AgentData.GroupID);
return true;
}
return false;
}
private bool HandleGroupTransactionsDetailsRequest(IClientAPI client, Packet Packet)
{
GroupAccountTransactionsRequestPacket GroupAccountTransactionsRequest =
(GroupAccountTransactionsRequestPacket)Packet;
GroupAccountTransactionsRequest handlerGroupAccountTransactionsRequest = OnGroupAccountTransactionsRequest;
if (handlerGroupAccountTransactionsRequest != null)
{
handlerGroupAccountTransactionsRequest(this, GroupAccountTransactionsRequest.AgentData.AgentID,GroupAccountTransactionsRequest.AgentData.GroupID,GroupAccountTransactionsRequest.MoneyData.RequestID,GroupAccountTransactionsRequest.AgentData.SessionID);
return true;
}
return false;
}
private bool HandleGroupTitlesRequest(IClientAPI sender, Packet Pack)
{
GroupTitlesRequestPacket groupTitlesRequest =
@ -13688,7 +14204,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerGodKickUser != null)
{
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason,gkupack.UserInfo);
gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason,gkupack.UserInfo);
}
}
else

View File

@ -395,7 +395,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// if it leaves, we want to know, too
client.OnLogout += OnLogout;
client.OnGrantUserRights += GrantUserFriendRights;
client.OnTrackAgentEvent += FindAgent;
client.OnFindAgentEvent += FindAgent;
}
@ -1114,6 +1117,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
}
public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target)
{
List<FriendListItem> friendList = GetUserFriends(hunter);
foreach (FriendListItem item in friendList)
{
if (item.onlinestatus == true)
{
if (item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
{
ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
string regionname = SPTarget.Scene.RegionInfo.RegionName;
remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
}
}
else
{
remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
}
}
}
public List<FriendListItem> GetUserFriends(UUID agentID)
{

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
m_scene.ForEachClient(
delegate(IClientAPI controller)
{
{
if (controller.AgentId != godID)
controller.Kick(reasonStr);
}

View File

@ -359,12 +359,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
if (UUID.Zero != ospResolvedId)
{
{
item.CreatorIdAsUuid = ospResolvedId;
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString();
item.CreatorId = ospResolvedId.ToString();
}
else
{

View File

@ -117,12 +117,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
{
{
Exception reportedException = null;
bool succeeded = true;
try
{
{
// We're almost done. Just need to write out the control file now
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_module.TriggerInventoryArchiveSaved(
m_id, false, m_userInfo, m_invPath, m_saveStream,
new Exception(errorMessage));
return;
return;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);

View File

@ -708,5 +708,10 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
OSD item = EventQueueHelper.GroupMembership(groupUpdate);
Enqueue(item, avatarID);
}
public void QueryReply(PlacesReplyPacket groupUpdate, UUID avatarID)
{
OSD item = EventQueueHelper.PlacesQuery(groupUpdate);
Enqueue(item, avatarID);
}
}
}

View File

@ -454,6 +454,48 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
return groupUpdate;
}
public static OSD PlacesQuery(PlacesReplyPacket PlacesReply)
{
OSDMap placesReply = new OSDMap();
placesReply.Add("message", OSD.FromString("PlacesReplyMessage"));
OSDMap body = new OSDMap();
OSDArray agentData = new OSDArray();
OSDMap agentDataMap = new OSDMap();
agentDataMap.Add("AgentID", OSD.FromUUID(PlacesReply.AgentData.AgentID));
agentDataMap.Add("QueryID", OSD.FromUUID(PlacesReply.AgentData.QueryID));
agentDataMap.Add("TransactionID", OSD.FromUUID(PlacesReply.TransactionData.TransactionID));
agentData.Add(agentDataMap);
body.Add("AgentData", agentData);
OSDArray QueryData = new OSDArray();
foreach (PlacesReplyPacket.QueryDataBlock groupDataBlock in PlacesReply.QueryData)
{
OSDMap QueryDataMap = new OSDMap();
QueryDataMap.Add("ActualArea", OSD.FromInteger(groupDataBlock.ActualArea));
QueryDataMap.Add("BillableArea", OSD.FromInteger(groupDataBlock.BillableArea));
QueryDataMap.Add("Description", OSD.FromBinary(groupDataBlock.Desc));
QueryDataMap.Add("Dwell", OSD.FromInteger((int)groupDataBlock.Dwell));
QueryDataMap.Add("Flags", OSD.FromString(Convert.ToString(groupDataBlock.Flags)));
QueryDataMap.Add("GlobalX", OSD.FromInteger((int)groupDataBlock.GlobalX));
QueryDataMap.Add("GlobalY", OSD.FromInteger((int)groupDataBlock.GlobalY));
QueryDataMap.Add("GlobalZ", OSD.FromInteger((int)groupDataBlock.GlobalZ));
QueryDataMap.Add("Name", OSD.FromBinary(groupDataBlock.Name));
QueryDataMap.Add("OwnerID", OSD.FromUUID(groupDataBlock.OwnerID));
QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
QueryData.Add(QueryDataMap);
}
body.Add("QueryData", QueryData);
placesReply.Add("QueryData[]", body);
return placesReply;
}
}
}

View File

@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
List<string> serialisedParcels = new List<string>();
string filePath = "NONE";
TarArchiveReader archive = new TarArchiveReader(m_loadStream);
TarArchiveReader archive = new TarArchiveReader(m_loadStream);
byte[] data;
TarArchiveReader.TarEntryType entryType;

View File

@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
}
protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)

View File

@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <value>
/// The file used to load and save an opensimulator archive if no filename has been specified
/// </value>
protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
public string Name
{
@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty);
}
}
}
/// <summary>
/// Save a region to a file, including all the assets needed to restore it.

View File

@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
}
}
public List<ILandObject> AllParcels()
{

View File

@ -627,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land
return null;
}
}
}
}
#endregion

View File

@ -800,7 +800,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
}
protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
{
{
if (parcel.LandData.OwnerID == user)
{
// Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on

View File

@ -273,6 +273,26 @@ namespace OpenSim.Region.Examples.SimpleModule
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
#pragma warning restore 67
@ -1103,5 +1123,17 @@ namespace OpenSim.Region.Examples.SimpleModule
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
}
}

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
List<ILandObject> ParcelsNearPoint(Vector3 position);
List<ILandObject> ParcelsNearPoint(Vector3 position);
/// <summary>
/// Get the parcel given the land's local id.

View File

@ -34,7 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Interface to region archive functionality
/// </summary>
public interface IRegionArchiverModule
{
{
void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
void HandleSaveOarConsoleCommand(string module, string[] cmdparams);

View File

@ -387,11 +387,11 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return StatsReporter.getLastReportedSimFPS(); }
}
public float[] SimulatorStats
{
get { return StatsReporter.getLastReportedSimStats(); }
}
public float[] SimulatorStats
{
get { return StatsReporter.getLastReportedSimStats(); }
}
public string DefaultScriptEngine
{

View File

@ -412,6 +412,17 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return true; }
}
private bool m_passCollision;
public bool PassCollision
{
get { return m_passCollision; }
set
{
m_passCollision = value;
HasGroupChanged = true;
}
}
public bool IsSelected
{

View File

@ -140,6 +140,9 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public UUID FromItemID;
[XmlIgnore]
private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
/// <value>
/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
@ -457,6 +460,17 @@ namespace OpenSim.Region.Framework.Scenes
}
}
[XmlIgnore]
public Dictionary<int, string> CollisionFilter
{
get { return m_CollisionFilter; }
set
{
m_CollisionFilter = value;
}
}
public ulong RegionHandle
{
get { return m_regionHandle; }
@ -1885,18 +1899,49 @@ namespace OpenSim.Region.Framework.Scenes
return;
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
}
else
{
@ -1908,16 +1953,47 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
}
}
@ -1931,7 +2007,10 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null)
return;
if (m_parentGroup.PassCollision == true)
{
//TODO: Add pass to root prim!
}
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
}
}
@ -1956,39 +2035,101 @@ namespace OpenSim.Region.Framework.Scenes
return;
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
}
else
{
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avlist.Length; i++)
{
ScenePresence av = avlist[i];
if (av.LocalId == localId)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
}
}
@ -2025,18 +2166,49 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null)
return;
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
}
else
{
@ -2048,16 +2220,47 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
}
}
@ -2685,6 +2888,13 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleFullUpdate();
}
public void StopLookAt()
{
m_parentGroup.stopLookAt();
m_parentGroup.ScheduleGroupForTerseUpdate();
}
/// <summary>
/// Set the text displayed for this part.
/// </summary>
@ -2700,13 +2910,6 @@ namespace OpenSim.Region.Framework.Scenes
SetText(text);
}
public void StopLookAt()
{
m_parentGroup.stopLookAt();
m_parentGroup.ScheduleGroupForTerseUpdate();
}
public void StopMoveToTarget()
{
m_parentGroup.stopMoveToTarget();

View File

@ -1985,7 +1985,7 @@ namespace OpenSim.Region.Framework.Scenes
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
{
SitRaycastFindEdge(collisionPoint, normal);
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal );
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
}
else
{

View File

@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_fps = 0;
// saved last reported value so there is something available for llGetRegionFPS
private float lastReportedSimFPS = 0;
private float[] lastReportedSimStats = new float[21];
private float[] lastReportedSimStats = new float[21];
private float m_pfps = 0;
private int m_agentUpdates = 0;
@ -263,11 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
for (int i = 0; i < 21; i++)
{
lastReportedSimStats[i] = sb[i].StatValue;
}
for (int i = 0; i < 21; i++)
{
lastReportedSimStats[i] = sb[i].StatValue;
}
SimStats simStats
= new SimStats(
@ -447,11 +447,11 @@ namespace OpenSim.Region.Framework.Scenes
{
return lastReportedSimFPS;
}
public float[] getLastReportedSimStats()
{
return lastReportedSimStats;
}
public float[] getLastReportedSimStats()
{
return lastReportedSimStats;
}
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
{

View File

@ -836,6 +836,25 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event MuteListRequest OnMuteListRequest;
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
#pragma warning restore 67
@ -1628,5 +1647,17 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
}
}

View File

@ -179,8 +179,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// </summary>
/// <param name="msg">The message to send to the user</param>
void Say(string msg);
void Say(string msg,int channel);
void Say(string msg,int channel);
//// <value>
/// Grants access to the objects inventory

View File

@ -264,7 +264,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (CanEdit())
{
GetSOP().SitTargetPosition = value;
}
}
}
}
@ -276,7 +276,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (CanEdit())
{
GetSOP().SitName = value;
}
}
}
}
@ -288,7 +288,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (CanEdit())
{
GetSOP().TouchName = value;
}
}
}
}
@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
}
public void Say(string msg,int channel)
public void Say(string msg,int channel)
{
if (!CanEdit())
return;
@ -392,7 +392,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
SceneObjectPart sop = GetSOP();
m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
}
#endregion

View File

@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
e.Text = chat.Message;
e.Channel = chat.Channel;
_OnChat(this, e);
return;
}
@ -160,7 +160,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
e.Text = chat.Message;
e.Channel = chat.Channel;
_OnChat(this, e);
return;
}

View File

@ -379,6 +379,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
#pragma warning restore 67
@ -1108,5 +1128,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
}
}

View File

@ -305,22 +305,22 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
public override Quaternion APIDTarget
{
set { return; }
set { return; }
}
public override bool APIDActive
{
set { return; }
set { return; }
}
public override float APIDStrength
{
set { return; }
set { return; }
}
public override float APIDDamping
{
set { return; }
set { return; }
}
public override void SubscribeEvents(int ms)

View File

@ -622,22 +622,22 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
public override Quaternion APIDTarget
{
set { return; }
set { return; }
}
public override bool APIDActive
{
set { return; }
set { return; }
}
public override float APIDStrength
{
set { return; }
set { return; }
}
public override float APIDDamping
{
set { return; }
set { return; }
}
/// <summary>

View File

@ -243,7 +243,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract PIDHoverType PIDHoverType { set;}
public abstract float PIDHoverTau { set;}
// For RotLookAt
// For RotLookAt
public abstract Quaternion APIDTarget { set;}
public abstract bool APIDActive { set;}
public abstract float APIDStrength { set;}

View File

@ -32,11 +32,11 @@
* ODEDynamics.cs contains methods dealing with Prim Physical motion
* (dynamics) and the associated settings. Old Linear and angular
* motors for dynamic motion have been replace with MoveLinear()
* and MoveAngular(); 'Physical' is used only to switch ODE dynamic
* and MoveAngular(); 'Physical' is used only to switch ODE dynamic
* simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
* switch between 'VEHICLE' parameter use and general dynamics
* settings use.
*/
*/
using System;
using System.Collections.Generic;
@ -53,7 +53,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public class ODEDynamics
{
public Vehicle Type
{
{
get { return m_type; }
}
@ -62,14 +62,14 @@ namespace OpenSim.Region.Physics.OdePlugin
get { return m_body; }
}
private int frcount = 0; // Used to limit dynamics debug output to
// every 100th frame
private int frcount = 0; // Used to limit dynamics debug output to
// every 100th frame
// private OdeScene m_parentScene = null;
private IntPtr m_body = IntPtr.Zero;
// private IntPtr m_jointGroup = IntPtr.Zero;
// private IntPtr m_aMotor = IntPtr.Zero;
// Vehicle properties
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
@ -82,7 +82,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// HOVER_UP_ONLY
// LIMIT_MOTOR_UP
// LIMIT_ROLL_ONLY
// Linear properties
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
@ -91,47 +91,43 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0;
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
// private bool m_LinearMotorSetLastFrame = false;
// private bool m_LinearMotorSetLastFrame = false;
// private Vector3 m_linearMotorOffset = Vector3.Zero;
//Angular properties
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private int m_angularMotorApply = 0; // application frame counter
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
//Deflection properties
//Deflection properties
// private float m_angularDeflectionEfficiency = 0;
// private float m_angularDeflectionTimescale = 0;
// private float m_linearDeflectionEfficiency = 0;
// private float m_linearDeflectionTimescale = 0;
//Banking properties
// private float m_bankingEfficiency = 0;
// private float m_bankingMix = 0;
// private float m_bankingTimescale = 0;
//Hover and Buoyancy properties
private float m_VhoverHeight = 0f;
// private float m_VhoverEfficiency = 0f;
private float m_VhoverTimescale = 0f;
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
//Attractor properties
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
//Attractor properties
private float m_verticalAttractionEfficiency = 1.0f; // damped
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
{
@ -166,13 +162,13 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingTimescale = pValue;
break;
case Vehicle.BUOYANCY:
if (pValue < -1f) pValue = -1f;
if (pValue > 1f) pValue = 1f;
if (pValue < -1f) pValue = -1f;
if (pValue > 1f) pValue = 1f;
m_VehicleBuoyancy = pValue;
break;
// case Vehicle.HOVER_EFFICIENCY:
// if (pValue < 0f) pValue = 0f;
// if (pValue > 1f) pValue = 1f;
// if (pValue < 0f) pValue = 0f;
// if (pValue > 1f) pValue = 1f;
// m_VhoverEfficiency = pValue;
// break;
case Vehicle.HOVER_HEIGHT:
@ -199,7 +195,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_linearMotorTimescale = pValue;
break;
case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
if (pValue > 1.0f) pValue = 1.0f;
m_verticalAttractionEfficiency = pValue;
break;
@ -207,8 +203,8 @@ namespace OpenSim.Region.Physics.OdePlugin
if (pValue < 0.01f) pValue = 0.01f;
m_verticalAttractionTimescale = pValue;
break;
// These are vector properties but the engine lets you use a single float value to
// These are vector properties but the engine lets you use a single float value to
// set all of the components to the same value
case Vehicle.ANGULAR_FRICTION_TIMESCALE:
m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
@ -229,7 +225,6 @@ namespace OpenSim.Region.Physics.OdePlugin
break;
}
}//end ProcessFloatVehicleParam
internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
@ -242,12 +237,12 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.ANGULAR_MOTOR_DIRECTION:
m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
// Limit requested angular speed to 2 rps= 4 pi rads/sec
if(m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
if(m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f;
if(m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
if(m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f;
if(m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
if(m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f;
if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
if (m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f;
if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
if (m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f;
if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
if (m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f;
m_angularMotorApply = 10;
break;
case Vehicle.LINEAR_FRICTION_TIMESCALE:
@ -261,7 +256,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
}
}//end ProcessVectorVehicleParam
internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
@ -272,12 +266,11 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_referenceFrame = pValue;
break;
}
}//end ProcessRotationVehicleParam
internal void ProcessTypeChange(Vehicle pType)
{
// Set Defaults For Type
// Set Defaults For Type
m_type = pType;
switch (pType)
{
@ -357,8 +350,8 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.8f;
// m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
VehicleFlag.LIMIT_MOTOR_UP);
break;
@ -432,24 +425,25 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE)
return;
frcount++; // used to limit debug comment output
frcount++; // used to limit debug comment output
if (frcount > 100)
frcount = 0;
MoveLinear(pTimestep, pParentScene);
MoveLinear(pTimestep, pParentScene);
MoveAngular(pTimestep);
}// end Step
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
{
if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant
if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant
{
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
if (!d.BodyIsEnabled(Body))
d.BodyEnable(Body);
// add drive to body
Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep);
m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector?
m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector?
// This will work temporarily, but we really need to compare speed on an axis
// KF: Limit body velocity to applied velocity?
if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X))
@ -458,7 +452,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_lastLinearVelocityVector.Y = m_linearMotorDirectionLASTSET.Y;
if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z))
m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z;
// decay applied velocity
Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep)));
//Console.WriteLine("decay: " + decayfraction);
@ -466,194 +460,192 @@ namespace OpenSim.Region.Physics.OdePlugin
//Console.WriteLine("actual: " + m_linearMotorDirection);
}
else
{ // requested is not significant
// if what remains of applied is small, zero it.
if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f))
m_lastLinearVelocityVector = Vector3.Zero;
}
// convert requested object velocity to world-referenced vector
{ // requested is not significant
// if what remains of applied is small, zero it.
if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f))
m_lastLinearVelocityVector = Vector3.Zero;
}
// convert requested object velocity to world-referenced vector
m_dir = m_lastLinearVelocityVector;
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
m_dir *= rotq; // apply obj rotation to velocity vector
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
m_dir *= rotq; // apply obj rotation to velocity vector
// add Gravity andBuoyancy
// KF: So far I have found no good method to combine a script-requested
// .Z velocity and gravity. Therefore only 0g will used script-requested
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
// add Gravity andBuoyancy
// KF: So far I have found no good method to combine a script-requested
// .Z velocity and gravity. Therefore only 0g will used script-requested
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
Vector3 grav = Vector3.Zero;
if(m_VehicleBuoyancy < 1.0f)
{
// There is some gravity, make a gravity force vector
// that is applied after object velocity.
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
// Preserve the current Z velocity
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
} // else its 1.0, no gravity.
// Check if hovering
if( (m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
{
// We should hover, get the target height
d.Vector3 pos = d.BodyGetPosition(Body);
if((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
{
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
}
else if((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
{
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
}
else if((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
m_VhoverTargetHeight = m_VhoverHeight;
}
if((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
{
// If body is aready heigher, use its height as target height
if(pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
}
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
// m_VhoverTimescale = 0f; // time to acheive height
// pTimestep is time since last frame,in secs
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if(Math.Abs(herr0) > 0.01f )
{
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
m_dir.Z = - ( (herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
{
m_dir.Z = 0f;
}
}
// Apply velocity
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
if (m_VehicleBuoyancy < 1.0f)
{
// There is some gravity, make a gravity force vector
// that is applied after object velocity.
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
// Preserve the current Z velocity
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
} // else its 1.0, no gravity.
// Check if hovering
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
{
// We should hover, get the target height
d.Vector3 pos = d.BodyGetPosition(Body);
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
{
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
}
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
{
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
}
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
m_VhoverTargetHeight = m_VhoverHeight;
}
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
{
// If body is aready heigher, use its height as target height
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
}
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
// m_VhoverTimescale = 0f; // time to acheive height
// pTimestep is time since last frame,in secs
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if (Math.Abs(herr0) > 0.01f)
{
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
{
m_dir.Z = 0f;
}
}
// Apply velocity
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
// apply gravity force
d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
// apply friction
// apply friction
Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep);
m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount;
} // end MoveLinear()
private void MoveAngular(float pTimestep)
{
/*
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private int m_angularMotorApply = 0; // application frame counter
private float m_angularMotorVelocity = 0; // current angular motor velocity (ramps up and down)
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
*/
// Get what the body is doing, this includes 'external' influences
d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
// Vector3 angularVelocity = Vector3.Zero;
if (m_angularMotorApply > 0)
{
// ramp up to new value
// current velocity += error / ( time to get there / step interval )
// requested speed - last motor speed
m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep);
m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep);
m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep);
/*
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private int m_angularMotorApply = 0; // application frame counter
private float m_angularMotorVelocity = 0; // current angular motor velocity (ramps up and down)
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
*/
m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected
// velocity may still be acheived.
}
else
{
// no motor recently applied, keep the body velocity
/* m_angularMotorVelocity.X = angularVelocity.X;
m_angularMotorVelocity.Y = angularVelocity.Y;
m_angularMotorVelocity.Z = angularVelocity.Z; */
// and decay the velocity
m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep);
} // end motor section
// Get what the body is doing, this includes 'external' influences
d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
// Vector3 angularVelocity = Vector3.Zero;
if (m_angularMotorApply > 0)
{
// ramp up to new value
// current velocity += error / (time to get there / step interval)
// requested speed - last motor speed
m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep);
m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep);
m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep);
m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected
// velocity may still be acheived.
}
else
{
// no motor recently applied, keep the body velocity
/* m_angularMotorVelocity.X = angularVelocity.X;
m_angularMotorVelocity.Y = angularVelocity.Y;
m_angularMotorVelocity.Z = angularVelocity.Z; */
// and decay the velocity
m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep);
} // end motor section
// Vertical attractor section
Vector3 vertattr = Vector3.Zero;
if(m_verticalAttractionTimescale < 300)
{
float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep);
// get present body rotation
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
// make a vector pointing up
Vector3 verterr = Vector3.Zero;
verterr.Z = 1.0f;
// rotate it to Body Angle
verterr = verterr * rotq;
// verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
// As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
// negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
if (verterr.Z < 0.0f)
{
verterr.X = 2.0f - verterr.X;
verterr.Y = 2.0f - verterr.Y;
}
// Error is 0 (no error) to +/- 2 (max error)
// scale it by VAservo
verterr = verterr * VAservo;
//if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
Vector3 vertattr = Vector3.Zero;
// As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
// Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
vertattr.X = verterr.Y;
vertattr.Y = - verterr.X;
vertattr.Z = 0f;
// scaling appears better usingsquare-law
float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency);
vertattr.X += bounce * angularVelocity.X;
vertattr.Y += bounce * angularVelocity.Y;
} // else vertical attractor is off
// m_lastVertAttractor = vertattr;
// Bank section tba
// Deflection section tba
// Sum velocities
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
if (m_verticalAttractionTimescale < 300)
{
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
}
else
{
m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero.
}
// apply friction
float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep);
// get present body rotation
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
// make a vector pointing up
Vector3 verterr = Vector3.Zero;
verterr.Z = 1.0f;
// rotate it to Body Angle
verterr = verterr * rotq;
// verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
// As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
// negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
if (verterr.Z < 0.0f)
{
verterr.X = 2.0f - verterr.X;
verterr.Y = 2.0f - verterr.Y;
}
// Error is 0 (no error) to +/- 2 (max error)
// scale it by VAservo
verterr = verterr * VAservo;
//if (frcount == 0) Console.WriteLine("VAerr=" + verterr);
// As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
// Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
vertattr.X = verterr.Y;
vertattr.Y = - verterr.X;
vertattr.Z = 0f;
// scaling appears better usingsquare-law
float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency);
vertattr.X += bounce * angularVelocity.X;
vertattr.Y += bounce * angularVelocity.Y;
} // else vertical attractor is off
// m_lastVertAttractor = vertattr;
// Bank section tba
// Deflection section tba
// Sum velocities
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
{
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
}
else
{
m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero.
}
// apply friction
Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep);
m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;
// Apply to the body
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
} //end MoveAngular
}
m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;
// Apply to the body
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
} //end MoveAngular
}
}

View File

@ -1,5 +1,7 @@
/* Copyright (c) Contributors, http://opensimulator.org/
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
@ -93,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_targetHoverHeight;
private float m_groundHeight;
private float m_waterHeight;
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
// private float m_tensor = 5f;
private int body_autodisable_frames = 20;
@ -294,7 +296,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintselected = value;
m_isSelected = value;
}
if(m_isSelected) disableBodySoft();
if (m_isSelected) disableBodySoft();
}
}
@ -302,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
prev_geom = prim_geom;
prim_geom = geom;
//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
if (prim_geom != IntPtr.Zero)
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
@ -314,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (_parent != null && _parent is OdePrim)
{
OdePrim parent = (OdePrim)_parent;
//Console.WriteLine("SetGeom calls ChildSetGeom");
//Console.WriteLine("SetGeom calls ChildSetGeom");
parent.ChildSetGeom(this);
}
}
@ -331,7 +333,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
d.BodyEnable(Body);
if (m_vehicle.Type != Vehicle.TYPE_NONE)
m_vehicle.Enable(Body, _parent_scene);
m_vehicle.Enable(Body, _parent_scene);
}
m_disabled = false;
@ -376,7 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
// disconnect from world gravity so we can apply buoyancy
d.BodySetGravityMode (Body, false);
d.BodySetGravityMode (Body, false);
m_interpenetrationcount = 0;
m_collisionscore = 0;
@ -872,7 +874,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void ProcessTaints(float timestep)
{
//Console.WriteLine("ProcessTaints for " + m_primName );
//Console.WriteLine("ProcessTaints for " + m_primName);
if (m_taintadd)
{
changeadd(timestep);
@ -880,24 +882,24 @@ namespace OpenSim.Region.Physics.OdePlugin
if (prim_geom != IntPtr.Zero)
{
if (!_position.ApproxEquals(m_taintposition, 0f))
changemove(timestep);
if (!_position.ApproxEquals(m_taintposition, 0f))
changemove(timestep);
if (m_taintrot != _orientation)
{
if(childPrim && IsPhysical) // For physical child prim...
{
rotate(timestep);
// KF: ODE will also rotate the parent prim!
// so rotate the root back to where it was
OdePrim parent = (OdePrim)_parent;
parent.rotate(timestep);
if (m_taintrot != _orientation)
{
if (childPrim && IsPhysical) // For physical child prim...
{
rotate(timestep);
// KF: ODE will also rotate the parent prim!
// so rotate the root back to where it was
OdePrim parent = (OdePrim)_parent;
parent.rotate(timestep);
}
else
{
//Just rotate the prim
rotate(timestep);
}
//Just rotate the prim
rotate(timestep);
}
}
//
@ -1006,7 +1008,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// destroy link
else if (_parent != null && m_taintparent == null)
{
//Console.WriteLine(" changelink B");
//Console.WriteLine(" changelink B");
if (_parent is OdePrim)
{
@ -1033,7 +1035,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// prim is the child
public void ParentPrim(OdePrim prim)
{
//Console.WriteLine("ParentPrim " + m_primName);
//Console.WriteLine("ParentPrim " + m_primName);
if (this.m_localID != prim.m_localID)
{
if (Body == IntPtr.Zero)
@ -1047,7 +1049,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (!childrenPrim.Contains(prim))
{
//Console.WriteLine("childrenPrim.Add " + prim);
//Console.WriteLine("childrenPrim.Add " + prim);
childrenPrim.Add(prim);
foreach (OdePrim prm in childrenPrim)
@ -1080,7 +1082,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
continue;
}
//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName);
//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName);
d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
@ -1128,7 +1130,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName);
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName);
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
//Console.WriteLine(" Post GeomSetCategoryBits 2");
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@ -1203,7 +1205,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
foreach (OdePrim prm in childrenPrim)
{
//Console.WriteLine("ChildSetGeom calls ParentPrim");
//Console.WriteLine("ChildSetGeom calls ParentPrim");
ParentPrim(prm);
}
}
@ -1230,7 +1232,7 @@ namespace OpenSim.Region.Physics.OdePlugin
lock (childrenPrim)
{
//Console.WriteLine("childrenPrim.Remove " + odePrim);
//Console.WriteLine("childrenPrim.Remove " + odePrim);
childrenPrim.Remove(odePrim);
}
@ -1248,7 +1250,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
foreach (OdePrim prm in childrenPrim)
{
//Console.WriteLine("ChildDelink calls ParentPrim");
//Console.WriteLine("ChildDelink calls ParentPrim");
ParentPrim(prm);
}
}
@ -1350,7 +1352,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
{
//Console.WriteLine("CreateGeom:");
//Console.WriteLine("CreateGeom:");
if (_mesh != null)
{
setMesh(_parent_scene, _mesh);
@ -1381,7 +1383,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_parent_scene.waitForSpaceUnlock(m_targetSpace);
try
{
//Console.WriteLine(" CreateGeom 2");
//Console.WriteLine(" CreateGeom 2");
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
}
catch (AccessViolationException)
@ -1397,7 +1399,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_parent_scene.waitForSpaceUnlock(m_targetSpace);
try
{
//Console.WriteLine(" CreateGeom 3");
//Console.WriteLine(" CreateGeom 3");
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
}
catch (AccessViolationException)
@ -1414,7 +1416,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_parent_scene.waitForSpaceUnlock(m_targetSpace);
try
{
//Console.WriteLine(" CreateGeom 4");
//Console.WriteLine(" CreateGeom 4");
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
}
catch (AccessViolationException)
@ -1451,7 +1453,7 @@ namespace OpenSim.Region.Physics.OdePlugin
lock (_parent_scene.OdeLock)
{
//Console.WriteLine("changeadd 1");
//Console.WriteLine("changeadd 1");
CreateGeom(m_targetSpace, _mesh);
if (prim_geom != IntPtr.Zero)
@ -1508,7 +1510,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
{
// KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
Console.WriteLine(" JointCreateFixed");
Console.WriteLine(" JointCreateFixed");
m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
d.JointAttach(m_linkJoint, Body, odParent.Body);
d.JointSetFixed(m_linkJoint);
@ -1562,244 +1564,244 @@ Console.WriteLine(" JointCreateFixed");
float fz = 0;
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
{
if (m_vehicle.Type != Vehicle.TYPE_NONE)
{
// 'VEHICLES' are dealt with in ODEDynamics.cs
m_vehicle.Step(timestep, _parent_scene);
}
else
{
//Console.WriteLine("Move " + m_primName);
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
// NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
{
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
if (m_angularlock.X == 1)
avel2.X = 0;
if (m_angularlock.Y == 1)
avel2.Y = 0;
if (m_angularlock.Z == 1)
avel2.Z = 0;
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
}
//float PID_P = 900.0f;
if (m_vehicle.Type != Vehicle.TYPE_NONE)
{
// 'VEHICLES' are dealt with in ODEDynamics.cs
m_vehicle.Step(timestep, _parent_scene);
}
else
{
//Console.WriteLine("Move " + m_primName);
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
// NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
{
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
if (m_angularlock.X == 1)
avel2.X = 0;
if (m_angularlock.Y == 1)
avel2.Y = 0;
if (m_angularlock.Z == 1)
avel2.Z = 0;
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
}
//float PID_P = 900.0f;
float m_mass = CalculateMass();
float m_mass = CalculateMass();
// fz = 0f;
// fz = 0f;
//m_log.Info(m_collisionFlags.ToString());
//KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
// would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
// m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
// gravityz multiplier = 1 - m_buoyancy
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
//KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
// would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
// m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
// gravityz multiplier = 1 - m_buoyancy
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
if (m_usePID)
{
//Console.WriteLine("PID " + m_primName);
// KF - this is for object move? eg. llSetPos() ?
//if (!d.BodyIsEnabled(Body))
//d.BodySetForce(Body, 0f, 0f, 0f);
// If we're using the PID controller, then we have no gravity
//fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply...
fz = 0f;
if (m_usePID)
{
//Console.WriteLine("PID " + m_primName);
// KF - this is for object move? eg. llSetPos() ?
//if (!d.BodyIsEnabled(Body))
//d.BodySetForce(Body, 0f, 0f, 0f);
// If we're using the PID controller, then we have no gravity
//fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply...
fz = 0f;
// no lock; for now it's only called from within Simulate()
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
// no lock; for now it's only called from within Simulate()
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
if ((m_PIDTau < 1) && (m_PIDTau != 0))
{
//PID_G = PID_G / m_PIDTau;
m_PIDTau = 1;
}
if ((PID_G - m_PIDTau) <= 0)
{
PID_G = m_PIDTau + 1;
}
//PidStatus = true;
if ((m_PIDTau < 1) && (m_PIDTau != 0))
{
//PID_G = PID_G / m_PIDTau;
m_PIDTau = 1;
}
if ((PID_G - m_PIDTau) <= 0)
{
PID_G = m_PIDTau + 1;
}
//PidStatus = true;
// PhysicsVector vec = new PhysicsVector();
d.Vector3 vel = d.BodyGetLinearVel(Body);
// PhysicsVector vec = new PhysicsVector();
d.Vector3 vel = d.BodyGetLinearVel(Body);
d.Vector3 pos = d.BodyGetPosition(Body);
_target_velocity =
d.Vector3 pos = d.BodyGetPosition(Body);
_target_velocity =
new Vector3(
(m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep),
(m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep),
(m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
);
(m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep),
(m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep),
(m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
);
// if velocity is zero, use position control; otherwise, velocity control
// if velocity is zero, use position control; otherwise, velocity control
if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f))
{
// keep track of where we stopped. No more slippin' & slidin'
// We only want to deactivate the PID Controller if we think we want to have our surrogate
// react to the physics scene by moving it's position.
// Avatar to Avatar collisions
// Prim to avatar collisions
if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f))
{
// keep track of where we stopped. No more slippin' & slidin'
// We only want to deactivate the PID Controller if we think we want to have our surrogate
// react to the physics scene by moving it's position.
// Avatar to Avatar collisions
// Prim to avatar collisions
//fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
//fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
//fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
d.BodySetLinearVel(Body, 0, 0, 0);
d.BodyAddForce(Body, 0, 0, fz);
return;
}
else
{
_zeroFlag = false;
//fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
//fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
//fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
d.BodySetLinearVel(Body, 0, 0, 0);
d.BodyAddForce(Body, 0, 0, fz);
return;
}
else
{
_zeroFlag = false;
// We're flying and colliding with something
fx = ((_target_velocity.X) - vel.X) * (PID_D);
fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
// vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
// We're flying and colliding with something
fx = ((_target_velocity.X) - vel.X) * (PID_D);
fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
// vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
}
} // end if (m_usePID)
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
}
} // end if (m_usePID)
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
if (m_useHoverPID && !m_usePID)
{
//Console.WriteLine("Hover " + m_primName);
// If we're using the PID controller, then we have no gravity
fz = (-1 * _parent_scene.gravityz) * m_mass;
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
if (m_useHoverPID && !m_usePID)
{
//Console.WriteLine("Hover " + m_primName);
// If we're using the PID controller, then we have no gravity
fz = (-1 * _parent_scene.gravityz) * m_mass;
// no lock; for now it's only called from within Simulate()
// no lock; for now it's only called from within Simulate()
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
if ((m_PIDTau < 1))
{
PID_G = PID_G / m_PIDTau;
}
if ((m_PIDTau < 1))
{
PID_G = PID_G / m_PIDTau;
}
if ((PID_G - m_PIDTau) <= 0)
{
PID_G = m_PIDTau + 1;
}
if ((PID_G - m_PIDTau) <= 0)
{
PID_G = m_PIDTau + 1;
}
// Where are we, and where are we headed?
d.Vector3 pos = d.BodyGetPosition(Body);
d.Vector3 vel = d.BodyGetLinearVel(Body);
// Where are we, and where are we headed?
d.Vector3 pos = d.BodyGetPosition(Body);
d.Vector3 vel = d.BodyGetLinearVel(Body);
// Non-Vehicles have a limited set of Hover options.
// determine what our target height really is based on HoverType
switch (m_PIDHoverType)
{
case PIDHoverType.Ground:
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
break;
case PIDHoverType.GroundAndWater:
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
m_waterHeight = _parent_scene.GetWaterLevel();
if (m_groundHeight > m_waterHeight)
{
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
}
else
{
m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
}
break;
// Non-Vehicles have a limited set of Hover options.
// determine what our target height really is based on HoverType
switch (m_PIDHoverType)
{
case PIDHoverType.Ground:
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
break;
case PIDHoverType.GroundAndWater:
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
m_waterHeight = _parent_scene.GetWaterLevel();
if (m_groundHeight > m_waterHeight)
{
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
}
else
{
m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
}
break;
} // end switch (m_PIDHoverType)
} // end switch (m_PIDHoverType)
_target_velocity =
_target_velocity =
new Vector3(0.0f, 0.0f,
(m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
);
(m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
);
// if velocity is zero, use position control; otherwise, velocity control
// if velocity is zero, use position control; otherwise, velocity control
if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
{
// keep track of where we stopped. No more slippin' & slidin'
// We only want to deactivate the PID Controller if we think we want to have our surrogate
// react to the physics scene by moving it's position.
// Avatar to Avatar collisions
// Prim to avatar collisions
if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
{
// keep track of where we stopped. No more slippin' & slidin'
// We only want to deactivate the PID Controller if we think we want to have our surrogate
// react to the physics scene by moving it's position.
// Avatar to Avatar collisions
// Prim to avatar collisions
d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
d.BodyAddForce(Body, 0, 0, fz);
return;
}
else
{
_zeroFlag = false;
d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
d.BodyAddForce(Body, 0, 0, fz);
return;
}
else
{
_zeroFlag = false;
// We're flying and colliding with something
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
}
}
// We're flying and colliding with something
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
}
}
fx *= m_mass;
fy *= m_mass;
//fz *= m_mass;
fx *= m_mass;
fy *= m_mass;
//fz *= m_mass;
fx += m_force.X;
fy += m_force.Y;
fz += m_force.Z;
fx += m_force.X;
fy += m_force.Y;
fz += m_force.Z;
//m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
if (fx != 0 || fy != 0 || fz != 0)
{
//m_taintdisable = true;
//base.RaiseOutOfBounds(Position);
//d.BodySetLinearVel(Body, fx, fy, 0f);
if (!d.BodyIsEnabled(Body))
{
// A physical body at rest on a surface will auto-disable after a while,
// this appears to re-enable it incase the surface it is upon vanishes,
// and the body should fall again.
d.BodySetLinearVel(Body, 0f, 0f, 0f);
d.BodySetForce(Body, 0, 0, 0);
enableBodySoft();
}
//m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
if (fx != 0 || fy != 0 || fz != 0)
{
//m_taintdisable = true;
//base.RaiseOutOfBounds(Position);
//d.BodySetLinearVel(Body, fx, fy, 0f);
if (!d.BodyIsEnabled(Body))
{
// A physical body at rest on a surface will auto-disable after a while,
// this appears to re-enable it incase the surface it is upon vanishes,
// and the body should fall again.
d.BodySetLinearVel(Body, 0f, 0f, 0f);
d.BodySetForce(Body, 0, 0, 0);
enableBodySoft();
}
// 35x10 = 350n times the mass per second applied maximum.
float nmax = 35f * m_mass;
float nmin = -35f * m_mass;
// 35x10 = 350n times the mass per second applied maximum.
float nmax = 35f * m_mass;
float nmin = -35f * m_mass;
if (fx > nmax)
fx = nmax;
if (fx < nmin)
fx = nmin;
if (fy > nmax)
fy = nmax;
if (fy < nmin)
fy = nmin;
d.BodyAddForce(Body, fx, fy, fz);
//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
}
}
if (fx > nmax)
fx = nmax;
if (fx < nmin)
fx = nmin;
if (fy > nmax)
fy = nmax;
if (fy < nmin)
fy = nmin;
d.BodyAddForce(Body, fx, fy, fz);
//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
}
}
}
else
{ // is not physical, or is not a body or is selected
{ // is not physical, or is not a body or is selected
// _zeroPosition = d.BodyGetPosition(Body);
return;
//Console.WriteLine("Nothing " + m_primName);
//Console.WriteLine("Nothing " + m_primName);
}
}
@ -1815,18 +1817,18 @@ Console.WriteLine(" JointCreateFixed");
myrot.W = _orientation.W;
if (Body != IntPtr.Zero)
{
// KF: If this is a root prim do BodySet
// KF: If this is a root prim do BodySet
d.BodySetQuaternion(Body, ref myrot);
if (m_isphysical)
{
if (m_isphysical)
{
if (!m_angularlock.ApproxEquals(Vector3.One, 0f))
createAMotor(m_angularlock);
}
}
else
{
// daughter prim, do Geom set
d.GeomSetQuaternion(prim_geom, ref myrot);
createAMotor(m_angularlock);
}
}
else
{
// daughter prim, do Geom set
d.GeomSetQuaternion(prim_geom, ref myrot);
}
resetCollisionAccounting();
@ -1890,7 +1892,7 @@ Console.WriteLine(" JointCreateFixed");
m_log.Error("[PHYSICS]: PrimGeom dead");
}
}
//Console.WriteLine("changePhysicsStatus for " + m_primName );
//Console.WriteLine("changePhysicsStatus for " + m_primName);
changeadd(2f);
}
if (childPrim)
@ -1976,7 +1978,7 @@ Console.WriteLine(" JointCreateFixed");
else
{
_mesh = null;
//Console.WriteLine("changesize 2");
//Console.WriteLine("changesize 2");
CreateGeom(m_targetSpace, _mesh);
}
@ -2083,7 +2085,7 @@ Console.WriteLine(" JointCreateFixed");
else
{
_mesh = null;
//Console.WriteLine("changeshape");
//Console.WriteLine("changeshape");
CreateGeom(m_targetSpace, null);
}
@ -2454,7 +2456,7 @@ Console.WriteLine(" JointCreateFixed");
if (QuaternionIsFinite(value))
{
_orientation = value;
}
}
else
m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
@ -2675,8 +2677,8 @@ Console.WriteLine(" JointCreateFixed");
//outofBounds = true;
}
//float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
//float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
&& (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
&& (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02)
@ -2684,7 +2686,7 @@ Console.WriteLine(" JointCreateFixed");
&& (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)) < 0.0001)) // KF 0.01 is far to large
{
_zeroFlag = true;
//Console.WriteLine("ZFT 2");
//Console.WriteLine("ZFT 2");
m_throttleUpdates = false;
}
else

View File

@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
for (int i = 0; i < reqs.Length; i++)
{
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
RayCast(reqs[i]); // if there isn't anyone to send results
RayCast(reqs[i]); // if there isn't anyone to send results
}
/*
foreach (ODERayCastRequest req in m_PendingRequests)

View File

@ -2152,7 +2152,7 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <param name="prim"></param>
public void RemovePrimThreadLocked(OdePrim prim)
{
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
lock (prim)
{
remCollisionEventReporting(prim);
@ -2603,12 +2603,12 @@ namespace OpenSim.Region.Physics.OdePlugin
lock (_taintedPrimLock)
{
if (!(_taintedPrimH.Contains(taintedprim)))
{
//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
_taintedPrimH.Add(taintedprim); // HashSet for searching
_taintedPrimL.Add(taintedprim); // List for ordered readout
}
}
{
//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
_taintedPrimH.Add(taintedprim); // HashSet for searching
_taintedPrimL.Add(taintedprim); // List for ordered readout
}
}
return;
}
else if (prim is OdeCharacter)
@ -2736,12 +2736,12 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (prim.m_taintremove)
{
//Console.WriteLine("Simulate calls RemovePrimThreadLocked");
//Console.WriteLine("Simulate calls RemovePrimThreadLocked");
RemovePrimThreadLocked(prim);
}
else
{
//Console.WriteLine("Simulate calls ProcessTaints");
//Console.WriteLine("Simulate calls ProcessTaints");
prim.ProcessTaints(timeStep);
}
processedtaints = true;
@ -2937,7 +2937,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
if (processedtaints)
//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
_taintedPrimH.Clear();
_taintedPrimL.Clear();
}

View File

@ -2812,7 +2812,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionFilter(string name, string id, int accept)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionFilter");
m_host.CollisionFilter.Clear();
if (id != null)
{
m_host.CollisionFilter.Add(accept,id);
}
else
{
m_host.CollisionFilter.Add(accept,name);
}
}
public void llTakeControls(int controls, int accept, int pass_on)
@ -3910,6 +3918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Util.Clip((float)color.z, 0.0f, 1.0f));
m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
m_host.ParentGroup.HasGroupChanged = true;
m_host.ParentGroup.ScheduleGroupForFullUpdate();
}
public LSL_Float llWater(LSL_Vector offset)
@ -4333,7 +4342,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llPassCollisions(int pass)
{
m_host.AddScriptLPS(1);
NotImplemented("llPassCollisions");
if (pass == 0)
{
m_host.ParentGroup.PassCollision = false;
}
else
{
m_host.ParentGroup.PassCollision = true;
}
}
public LSL_String llGetScriptName()
@ -7541,7 +7557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// makes it more difficult to determine a child prim's actual inworld position).
if (part.ParentID != 0)
v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
res.Add( v );
res.Add(v);
break;
case (int)ScriptBaseClass.PRIM_SIZE:

View File

@ -1952,7 +1952,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return key.ToString();
}
/// <summary>
/// Return information regarding various simulator statistics (sim fps, physics fps, time
/// dilation, total number of prims, total number of active scripts, script lps, various
@ -1960,19 +1960,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// client's Statistics Bar (Ctrl-Shift-1)
/// </summary>
/// <returns>List of floats</returns>
public LSL_List osGetRegionStats()
{
public LSL_List osGetRegionStats()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
m_host.AddScriptLPS(1);
LSL_List ret = new LSL_List();
float[] stats = World.SimulatorStats;
for (int i = 0; i < 21; i++)
{
ret.Add(new LSL_Float( stats[i] ));
}
return ret;
}
float[] stats = World.SimulatorStats;
for (int i = 0; i < 21; i++)
{
ret.Add(new LSL_Float(stats[i]));
}
return ret;
}
public int osGetSimulatorMemory()
{
@ -1988,81 +1988,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
}
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
foreach (ScenePresence presence in World.GetAvatars())
{
if ((presence.Firstname == FirstName) &&
presence.Lastname == SurName)
{
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
foreach (ScenePresence presence in World.GetAvatars())
{
if ((presence.Firstname == FirstName) &&
presence.Lastname == SurName)
{
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
// ...and close on our side
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
}
}
// ...and close on our side
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
}
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
m_host.AddScriptLPS(1);
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
Vector3 pos = m_host.GetWorldPosition();
UUID avatarId = new UUID(avatar);
Vector3 pos = m_host.GetWorldPosition();
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;
health -= (float)damage;
presence.setHealthWithUpdate(health);
if (health <= 0)
{
float healthliveagain = 100;
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
presence.setHealthWithUpdate(healthliveagain);
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
}
}
}
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;
health -= (float)damage;
presence.setHealthWithUpdate(health);
if (health <= 0)
{
float healthliveagain = 100;
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
presence.setHealthWithUpdate(healthliveagain);
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
}
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
m_host.AddScriptLPS(1);
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
Vector3 pos = m_host.GetWorldPosition();
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
if (result)
{
if (presence != null)
{
float health = presence.Health;
health += (float)healing;
if (health >= 100)
{
health = 100;
}
presence.setHealthWithUpdate(health);
}
}
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
Vector3 pos = m_host.GetWorldPosition();
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
if (result)
{
if (presence != null)
{
float health = presence.Health;
health += (float)healing;
if (health >= 100)
{
health = 100;
}
presence.setHealthWithUpdate(health);
}
}
}
}
}

View File

@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);
LSL_List osGetRegionStats();
LSL_List osGetRegionStats();
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);

View File

@ -515,29 +515,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
// Constants for osGetRegionStats
public const int STATS_TIME_DILATION = 0;
public const int STATS_SIM_FPS = 1;
public const int STATS_PHYSICS_FPS = 2;
public const int STATS_AGENT_UPDATES = 3;
public const int STATS_ROOT_AGENTS = 4;
public const int STATS_CHILD_AGENTS = 5;
public const int STATS_TOTAL_PRIMS = 6;
public const int STATS_ACTIVE_PRIMS = 7;
public const int STATS_FRAME_MS = 8;
public const int STATS_NET_MS = 9;
public const int STATS_PHYSICS_MS = 10;
public const int STATS_IMAGE_MS = 11;
public const int STATS_OTHER_MS = 12;
public const int STATS_IN_PACKETS_PER_SECOND = 13;
public const int STATS_OUT_PACKETS_PER_SECOND = 14;
public const int STATS_UNACKED_BYTES = 15;
public const int STATS_AGENT_MS = 16;
public const int STATS_PENDING_DOWNLOADS = 17;
public const int STATS_PENDING_UPLOADS = 18;
public const int STATS_ACTIVE_SCRIPTS = 19;
public const int STATS_SCRIPT_LPS = 20;
// Constants for osGetRegionStats
public const int STATS_TIME_DILATION = 0;
public const int STATS_SIM_FPS = 1;
public const int STATS_PHYSICS_FPS = 2;
public const int STATS_AGENT_UPDATES = 3;
public const int STATS_ROOT_AGENTS = 4;
public const int STATS_CHILD_AGENTS = 5;
public const int STATS_TOTAL_PRIMS = 6;
public const int STATS_ACTIVE_PRIMS = 7;
public const int STATS_FRAME_MS = 8;
public const int STATS_NET_MS = 9;
public const int STATS_PHYSICS_MS = 10;
public const int STATS_IMAGE_MS = 11;
public const int STATS_OTHER_MS = 12;
public const int STATS_IN_PACKETS_PER_SECOND = 13;
public const int STATS_OUT_PACKETS_PER_SECOND = 14;
public const int STATS_UNACKED_BYTES = 15;
public const int STATS_AGENT_MS = 16;
public const int STATS_PENDING_DOWNLOADS = 17;
public const int STATS_PENDING_UPLOADS = 18;
public const int STATS_ACTIVE_SCRIPTS = 19;
public const int STATS_SCRIPT_LPS = 20;
}
}

View File

@ -632,11 +632,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
}
public LSL_List osGetRegionStats()
{
return m_OSSL_Functions.osGetRegionStats();
}
public LSL_List osGetRegionStats()
{
return m_OSSL_Functions.osGetRegionStats();
}
/// <summary>
/// Returns the amount of memory in use by the Simulator Daemon.
@ -649,7 +649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
}
public void osKickAvatar(string FirstName,string SurName,string alert)
{
m_OSSL_Functions.osKickAvatar( FirstName, SurName, alert);
m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
}
public void osSetSpeed(string UUID, float SpeedModifier)
{

View File

@ -128,6 +128,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_InitialValues = GetVars();
}
public virtual void StateChange(string newState)
{
}
public void Close()
{
// m_sponser.Close();

View File

@ -659,7 +659,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
lock(m_ScriptErrors)
lock (m_ScriptErrors)
{
try
{

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
@ -102,7 +103,17 @@ namespace OpenSim.Services.InventoryService
// See IInventoryServices
public bool CreateUserInventory(UUID user)
{
InventoryFolderBase existingRootFolder = GetRootFolder(user);
InventoryFolderBase existingRootFolder;
try
{
existingRootFolder = GetRootFolder(user);
}
catch (Exception e)
{
// Munch the exception, it has already been reported
//
return false;
}
if (null != existingRootFolder)
{

View File

@ -287,6 +287,26 @@ namespace OpenSim.Tests.Common.Mock
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgentEvent;
public event TrackAgentUpdate OnTrackAgentEvent;
public event NewUserReport OnUserReportEvent;
public event SaveStateHandler OnSaveStateEvent;
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
public event FreezeUserUpdate OnParcelFreezeUserEvent;
public event EjectUserUpdate OnParcelEjectUserEvent;
public event ParcelBuyPass OnParcelBuyPass;
public event ParcelGodMark OnParcelGodMark;
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
public event SimWideDeletesDelegate OnSimWideDeletes;
public event SendPostcard OnSendPostcard;
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
public event GodlikeMessage onGodlikeMessageEvent;
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
#pragma warning restore 67
@ -1163,5 +1183,17 @@ namespace OpenSim.Tests.Common.Mock
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
}
}