minor: Add scene name to baked textures in cache log message
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babfbe8d6d
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253f8de8cd
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@ -2909,7 +2909,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If we are using the the cached appearance then send it out to everyone
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// If we are using the the cached appearance then send it out to everyone
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if (cachedappearance)
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if (cachedappearance)
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{
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{
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m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name);
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m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name);
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// If the avatars baked textures are all in the cache, then we have a
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// If the avatars baked textures are all in the cache, then we have a
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// complete appearance... send it out, if not, then we'll send it when
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// complete appearance... send it out, if not, then we'll send it when
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