diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 479ee4d516..19ff2886e3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2950,12 +2950,6 @@ namespace OpenSim.Region.Framework.Scenes lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority)); - -// if (IsRoot && IsAttachment) -// { -// ScenePresence sp = ParentGroup.Scene.GetScenePresence(remoteClient.AgentId); -// remoteClient.ReprioritizeUpdates(StateUpdateTypes.PrimitiveFull, sp.UpdatePriority); -// } } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 18f2fd29ec..51cdf1b8ee 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3871,7 +3871,7 @@ namespace OpenSim.Region.Framework.Scenes } } - internal double UpdatePriority(UpdatePriorityData data) + private double UpdatePriority(UpdatePriorityData data) { // m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID);