Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".0.7.5-pf-bulletsim
parent
9ddddde42e
commit
2563553f80
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@ -72,7 +72,7 @@ namespace OpenSim.Framework.Monitoring
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/// </summary>
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public static double LastMemoryChurn
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{
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get { if (m_samples.Count > 0) return m_samples.Last(); else return 0; }
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get { if (m_samples.Count > 0) return m_samples.First(); else return 0; }
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}
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/// <summary>
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@ -61,19 +61,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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public SensorInfo Clone()
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{
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SensorInfo s = new SensorInfo();
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s.localID = localID;
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s.itemID = itemID;
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s.interval = interval;
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s.next = next;
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s.name = name;
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s.keyID = keyID;
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s.type = type;
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s.range = range;
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s.arc = arc;
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s.host = host;
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return s;
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return (SensorInfo)this.MemberwiseClone();
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}
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}
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@ -701,8 +689,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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lock (SenseRepeatListLock)
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{
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foreach (SensorInfo si in SenseRepeaters)
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retList.Add(si.Clone());
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foreach (SensorInfo i in SenseRepeaters)
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retList.Add(i.Clone());
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}
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return retList;
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@ -35,6 +35,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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public class Timer
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{
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public class TimerInfo
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{
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public uint localID;
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public UUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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public TimerInfo Clone()
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{
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return (TimerInfo)this.MemberwiseClone();
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}
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}
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public AsyncCommandManager m_CmdManager;
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public int TimersCount
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@ -59,17 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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return localID.ToString() + itemID.ToString();
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}
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private class TimerClass
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{
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public uint localID;
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public UUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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}
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private Dictionary<string,TimerClass> Timers = new Dictionary<string,TimerClass>();
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private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
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private object TimerListLock = new object();
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public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
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@ -81,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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// Add to timer
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TimerClass ts = new TimerClass();
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TimerInfo ts = new TimerInfo();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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@ -121,8 +126,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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lock (TimerListLock)
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{
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// Go through all timers
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Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
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foreach (TimerClass ts in tvals)
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Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
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foreach (TimerInfo ts in tvals)
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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@ -147,8 +152,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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lock (TimerListLock)
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{
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Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
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foreach (TimerClass ts in tvals)
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Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
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foreach (TimerInfo ts in tvals)
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{
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if (ts.itemID == itemID)
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{
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@ -167,7 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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while (idx < data.Length)
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{
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TimerClass ts = new TimerClass();
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TimerInfo ts = new TimerInfo();
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ts.localID = localID;
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ts.itemID = itemID;
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@ -181,5 +186,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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}
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}
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public List<TimerInfo> GetTimersInfo()
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{
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List<TimerInfo> retList = new List<TimerInfo>();
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lock (TimerListLock)
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{
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foreach (TimerInfo i in Timers.Values)
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retList.Add(i.Clone());
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}
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return retList;
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}
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}
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}
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@ -47,20 +47,29 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void RegisterCommands()
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{
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show sensors", "show sensors", "Show script sensors information",
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"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
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HandleShowSensors);
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
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HandleShowTimers);
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}
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private bool IsSceneSelected()
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{
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return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
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}
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private void HandleShowSensors(string module, string[] cmdparams)
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World))
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if (!IsSceneSelected())
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return;
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SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
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if (sr == null)
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{
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MainConsole.Instance.Output("Sensor plugin not yet initialized");
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MainConsole.Instance.Output("Plugin not yet initialized");
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return;
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}
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@ -82,5 +91,36 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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MainConsole.Instance.Output(cdt.ToString());
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MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
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}
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private void HandleShowTimers(string module, string[] cmdparams)
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{
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if (!IsSceneSelected())
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return;
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Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
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if (timerPlugin == null)
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{
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MainConsole.Instance.Output("Plugin not yet initialized");
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return;
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}
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List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part local ID", 13);
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cdt.AddColumn("Script item ID", 36);
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cdt.AddColumn("Interval", 10);
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cdt.AddColumn("Next", 8);
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foreach (Timer.TimerInfo t in timersInfo)
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{
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// Convert from 100 ns ticks back to seconds
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cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
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}
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MainConsole.Instance.Output(cdt.ToString());
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MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
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}
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}
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}
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