* Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loadingprioritization
parent
fa6027aa09
commit
25676ac5cf
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@ -111,6 +111,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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lock (SyncRoot)
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lock (SyncRoot)
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{
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{
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if (packets.Count == 0)
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return null;
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using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator())
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using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator())
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return e.Current;
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return e.Current;
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}
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}
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@ -129,10 +129,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public void AddRegion(Scene Sceneworld)
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public void AddRegion(Scene Sceneworld)
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{
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{
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m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
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m_Scene = Sceneworld;
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// Make sure we have config
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// Make sure we have config
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if (ConfigSource.Configs[ScriptEngineName] == null)
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if (ConfigSource.Configs[ScriptEngineName] == null)
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ConfigSource.AddConfig(ScriptEngineName);
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ConfigSource.AddConfig(ScriptEngineName);
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@ -143,6 +139,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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if (!m_enabled)
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if (!m_enabled)
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return;
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return;
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m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
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m_Scene = Sceneworld;
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// Create all objects we'll be using
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// Create all objects we'll be using
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m_EventQueueManager = new EventQueueManager(this);
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m_EventQueueManager = new EventQueueManager(this);
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m_EventManager = new EventManager(this, true);
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m_EventManager = new EventManager(this, true);
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