try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
parent
04800a7570
commit
25677e4a1b
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@ -5555,6 +5555,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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if (m_sittingAvatars.Add(sp))
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{
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if(!ParentGroup.m_sittingAvatars.Contains(sp))
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ParentGroup.m_sittingAvatars.Add(sp);
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return true;
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@ -1138,7 +1138,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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part.ParentGroup.AddAvatar(UUID);
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part.AddSittingAvatar(this);
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if (part.SitTargetPosition != Vector3.Zero)
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part.SitTargetAvatar = UUID;
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ParentID = part.LocalId;
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@ -2838,7 +2838,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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part.ParentGroup.DeleteAvatar(UUID);
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// part.ParentGroup.DeleteAvatar(UUID);
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Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset;
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Vector3 sitPartWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
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@ -3132,8 +3132,6 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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m_AngularVelocity = Vector3.Zero;
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part.AddSittingAvatar(this);
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Vector3 cameraAtOffset = part.GetCameraAtOffset();
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Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
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bool forceMouselook = part.GetForceMouselook();
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@ -3158,7 +3156,6 @@ namespace OpenSim.Region.Framework.Scenes
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cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
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cameraEyeOffset += part.OffsetPosition;
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}
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}
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m_pos = offset;
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@ -3168,19 +3165,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_requestedSitTargetID = 0;
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part.ParentGroup.AddAvatar(UUID);
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part.AddSittingAvatar(this);
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ParentPart = part;
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ParentID = part.LocalId;
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SendAvatarDataToAllAgents();
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/*
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if(status == 3)
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Animator.TrySetMovementAnimation("SIT_GROUND");
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else
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Animator.TrySetMovementAnimation("SIT");
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*/
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if (status == 3)
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sitAnimation = "SIT_GROUND";
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else
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@ -3275,7 +3266,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
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}
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part.ParentGroup.AddAvatar(UUID);
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part.AddSittingAvatar(this);
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ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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ParentID = m_requestedSitTargetID;
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m_AngularVelocity = Vector3.Zero;
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