* Friendship offers starting to work in the same sim. Not quite right yet.
* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own fileslimupdates
parent
dc88dc2c3d
commit
25870e8049
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@ -26,10 +26,8 @@
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*/
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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@ -40,16 +38,16 @@ using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Friends;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using log4net;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : BaseStreamHandler, ISharedRegionModule, IFriendsModule
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public class FriendsModule : ISharedRegionModule, IFriendsModule
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{
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protected class UserFriendData
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{
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@ -72,12 +70,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected int m_Port = 0;
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protected List<Scene> m_Scenes = new List<Scene>();
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protected IPresenceService m_PresenceService = null;
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protected IFriendsService m_FriendsService = null;
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protected FriendsSimConnector m_FriendsSimConnector;
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protected Dictionary<UUID, UserFriendData> m_Friends =
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new Dictionary<UUID, UserFriendData>();
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@ -117,22 +115,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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public FriendsModule()
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: base("POST", "/friends")
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{
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}
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public void Initialise(IConfigSource config)
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{
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IConfig friendsConfig = config.Configs["Friends"];
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if (friendsConfig != null)
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{
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m_Port = friendsConfig.GetInt("Port", m_Port);
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int mPort = friendsConfig.GetInt("Port", 0);
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string connector = friendsConfig.GetString("Connector", String.Empty);
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Object[] args = new Object[] { config };
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m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(connector, args);
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m_FriendsSimConnector = new FriendsSimConnector();
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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server.AddStreamHandler(new FriendsRequestHandler(this));
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}
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if (m_FriendsService == null)
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@ -141,10 +140,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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throw new Exception("Connector load error");
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}
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IHttpServer server = MainServer.GetHttpServer((uint)m_Port);
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server.AddStreamHandler(this);
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}
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public void PostInitialise()
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@ -175,41 +170,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_Scenes.Remove(scene);
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}
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public override byte[] Handle(string path, Stream requestData,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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StreamReader sr = new StreamReader(requestData);
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string body = sr.ReadToEnd();
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sr.Close();
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body = body.Trim();
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m_log.DebugFormat("[XXX]: query String: {0}", body);
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try
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{
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Dictionary<string, object> request =
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ServerUtils.ParseQueryString(body);
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if (!request.ContainsKey("METHOD"))
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return FailureResult();
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string method = request["METHOD"].ToString();
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request.Remove("METHOD");
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switch (method)
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{
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case "TEST":
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break;
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}
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}
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catch (Exception e)
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{
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m_log.Debug("[FRIENDS]: Exception {0}" + e.ToString());
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}
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return FailureResult();
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}
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public string Name
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{
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get { return "FriendsModule"; }
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@ -239,49 +199,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return 0;
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}
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private byte[] FailureResult()
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{
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return BoolResult(false);
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}
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private byte[] SuccessResult()
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{
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return BoolResult(true);
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}
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private byte[] BoolResult(bool value)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
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"", "");
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doc.AppendChild(xmlnode);
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XmlElement rootElement = doc.CreateElement("", "ServerResponse",
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"");
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doc.AppendChild(rootElement);
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XmlElement result = doc.CreateElement("", "RESULT", "");
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result.AppendChild(doc.CreateTextNode(value.ToString()));
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rootElement.AppendChild(result);
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return DocToBytes(doc);
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}
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private byte[] DocToBytes(XmlDocument doc)
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{
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, null);
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xw.Formatting = Formatting.Indented;
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doc.WriteTo(xw);
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xw.Flush();
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return ms.ToArray();
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnInstantMessage += OnInstantMessage;
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@ -460,8 +377,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UUID principalID = new UUID(im.fromAgentID);
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UUID friendID = new UUID(im.toAgentID);
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// this user wants to be friends with the other user
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// This user wants to be friends with the other user.
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// Let's add both relations to the DB, but one of them is inactive (-1)
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FriendsService.StoreFriend(principalID, friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID, principalID.ToString(), -1);
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// Now let's ask the other user to be friends with this user
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ForwardFriendshipOffer(principalID, friendID, im);
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@ -485,35 +404,123 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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// ...
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// m_FriendsSimConnector.FriendshipOffered(region, agentID, friemdID, im.message);
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m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
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}
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// If the prospective friend is not online, he'll get the message upon login.
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}
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
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// TODO: Notify the new friend
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//
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// Notify the friend
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//
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IClientAPI friendClient = LocateClientObject(friendID);
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if (friendClient != null)
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{
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// the prospective friend in this sim as root agent
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GridInstantMessage im = new GridInstantMessage(client.Scene, client.AgentId, client.Name, friendID,
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(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, client.AgentId.ToString(), false, Vector3.Zero);
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friendClient.SendInstantMessage(im);
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// we're done
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return;
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}
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipApproved(region, agentID, friendID);
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}
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}
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private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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// TODO: Notify the friend-wanna-be
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FriendsService.Delete(agentID, friendID.ToString());
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FriendsService.Delete(friendID, agentID.ToString());
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//
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// Notify the friend
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//
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IClientAPI friendClient = LocateClientObject(friendID);
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if (friendClient != null)
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{
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// the prospective friend in this sim as root agent
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GridInstantMessage im = new GridInstantMessage(client.Scene, client.AgentId, client.Name, friendID,
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(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, client.AgentId.ToString(), false, Vector3.Zero);
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friendClient.SendInstantMessage(im);
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// we're done
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return;
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}
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipDenied(region, agentID, friendID);
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}
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}
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private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
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{
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FriendsService.Delete(agentID, exfriendID.ToString());
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FriendsService.Delete(exfriendID, agentID.ToString());
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// TODO: Notify the exfriend
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client.SendTerminateFriend(exfriendID);
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//
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// Notify the friend
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//
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IClientAPI friendClient = LocateClientObject(exfriendID);
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if (friendClient != null)
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{
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// the prospective friend in this sim as root agent
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friendClient.SendTerminateFriend(exfriendID);
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// we're done
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return;
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}
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
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PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
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}
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}
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private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
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{
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FriendsService.StoreFriend(requester, target.ToString(), rights);
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// TODO: Notify the friend
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//
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// Notify the friend
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//
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IClientAPI friendClient = LocateClientObject(target);
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if (friendClient != null)
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{
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// the prospective friend in this sim as root agent
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//friendClient.???;
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// we're done
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return;
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}
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
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PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.GrantRights(region, requester, target);
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}
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}
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}
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}
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@ -0,0 +1,134 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsRequestHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private FriendsModule m_FriendsModule;
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public FriendsRequestHandler(FriendsModule fmodule)
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: base("POST", "/friends")
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{
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m_FriendsModule = fmodule;
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}
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public override byte[] Handle(string path, Stream requestData,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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StreamReader sr = new StreamReader(requestData);
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string body = sr.ReadToEnd();
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sr.Close();
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body = body.Trim();
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m_log.DebugFormat("[XXX]: query String: {0}", body);
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try
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{
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Dictionary<string, object> request =
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ServerUtils.ParseQueryString(body);
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if (!request.ContainsKey("METHOD"))
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return FailureResult();
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string method = request["METHOD"].ToString();
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request.Remove("METHOD");
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switch (method)
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{
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case "TEST":
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break;
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}
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}
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catch (Exception e)
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{
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m_log.Debug("[FRIENDS]: Exception {0}" + e.ToString());
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}
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return FailureResult();
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}
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private byte[] FailureResult()
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{
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return BoolResult(false);
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}
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private byte[] SuccessResult()
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{
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return BoolResult(true);
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}
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private byte[] BoolResult(bool value)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
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"", "");
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doc.AppendChild(xmlnode);
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XmlElement rootElement = doc.CreateElement("", "ServerResponse",
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"");
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doc.AppendChild(rootElement);
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XmlElement result = doc.CreateElement("", "RESULT", "");
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result.AppendChild(doc.CreateTextNode(value.ToString()));
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rootElement.AppendChild(result);
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return DocToBytes(doc);
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}
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private byte[] DocToBytes(XmlDocument doc)
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{
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, null);
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xw.Formatting = Formatting.Indented;
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doc.WriteTo(xw);
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xw.Flush();
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return ms.ToArray();
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}
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|
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}
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}
|
|
@ -0,0 +1,66 @@
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
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|
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using System;
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using System.Collections.Generic;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenMetaverse;
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namespace OpenSim.Services.Connectors.Friends
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{
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public class FriendsSimConnector
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{
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public bool FriendshipOffered(GridRegion region, UUID userID, UUID friendID, string message)
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{
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return true;
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}
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|
||||
public bool FriendshipApproved(GridRegion region, UUID userID, UUID friendID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool FriendshipDenied(GridRegion region, UUID userID, UUID friendID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool FriendshipTerminated(GridRegion region, UUID userID, UUID friendID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool GrantRights(GridRegion region, UUID requester, UUID target)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue