Keep dropped prims from being temp-on-rez and getting cleaned up

0.6.1-post-fixes
Melanie Thielker 2008-11-10 16:11:22 +00:00
parent d01cd9c84f
commit 2589acc5d1
1 changed files with 1 additions and 0 deletions

View File

@ -828,6 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
HasGroupChanged = true; HasGroupChanged = true;
RootPart.Rezzed = DateTime.Now; RootPart.Rezzed = DateTime.Now;
RootPart.RemFlag(PrimFlags.TemporaryOnRez);
AttachToBackup(); AttachToBackup();
m_scene.EventManager.TriggerParcelPrimCountTainted(); m_scene.EventManager.TriggerParcelPrimCountTainted();
m_rootPart.ScheduleFullUpdate(); m_rootPart.ScheduleFullUpdate();