remove the hard to maintain Ode.Net wrapper only in use by old ode

LSLKeyTest
UbitUmarov 2015-11-20 18:25:56 +00:00
parent ad6080bb0b
commit 25983c1ba9
10 changed files with 33 additions and 297 deletions

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@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using log4net;
@ -1105,8 +1104,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
// lock (OdeScene.UniversalColliderSyncObject)
Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories);
d.GeomSetCollideBits(Shell, (uint)m_collisionFlags);
d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
Body = d.BodyCreate(_parent_scene.world);

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@ -44,10 +44,10 @@ using System.Reflection;
using System.Runtime.InteropServices;
using log4net;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
namespace OpenSim.Region.PhysicsModule.ODE
{
public class ODEDynamics

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@ -6,7 +6,6 @@ using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using Ode.NET;
namespace OpenSim.Region.PhysicsModule.ODE
{

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@ -48,7 +48,6 @@ using System.Runtime.InteropServices;
using System.Threading;
using log4net;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
@ -359,12 +358,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
}
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
_parent_scene.geom_name_map[prim_geom] = Name;
@ -432,7 +431,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
}
else
{
@ -440,8 +439,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
}
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
d.BodySetAutoDisableFlag(Body, true);
d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
@ -825,8 +824,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
d.BodyDestroy(Body);
@ -859,8 +858,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
Body = IntPtr.Zero;
@ -1151,12 +1150,12 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (prm.m_assetFailed)
{
d.GeomSetCategoryBits(prm.prim_geom, 0);
d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits);
d.GeomSetCollideBits(prm.prim_geom, (uint)prm.BadMeshAssetCollideBits);
}
else
{
d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
}
d.Quaternion quat = new d.Quaternion();
@ -1200,14 +1199,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
}
else
{
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
//Console.WriteLine(" Post GeomSetCategoryBits 2");
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
d.Quaternion quat2 = new d.Quaternion();
@ -1377,8 +1376,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
}
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
if (IsPhysical)
@ -1403,12 +1402,12 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
}
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
if (IsPhysical)
@ -2135,10 +2134,10 @@ Console.WriteLine(" JointCreateFixed");
}
if (m_assetFailed)
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
else
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
}
/// <summary>
/// Change prim in response to a shape taint.
@ -2813,6 +2812,7 @@ Console.WriteLine(" JointCreateFixed");
d.BodySetLinearVel(Body, 0, 0, 0);
disableBodySoft();
_position = l_position;
// tell framework to fix it
if (_parent == null)
base.RequestPhysicsterseUpdate();

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@ -32,7 +32,6 @@ using System.Runtime.InteropServices;
using System.Text;
using OpenMetaverse;
using OpenSim.Region.PhysicsModules.SharedBase;
using Ode.NET;
using log4net;
namespace OpenSim.Region.PhysicsModule.ODE
@ -358,7 +357,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
lock (contacts)
{
count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.unmanagedSizeOf);
}
}
catch (SEHException)

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@ -27,10 +27,8 @@
using System;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.PhysicsModule.ODE;
namespace OpenSim.Region.PhysicsModule.ODE
{

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@ -31,9 +31,6 @@
// or application thread stack may just blowup
// see RayCast(ODERayCastRequest req)
//#define USE_DRAWSTUFF
//#define SPAM
using System;
using System.Collections.Generic;
using System.Diagnostics;
@ -46,17 +43,12 @@ using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using Ode.NET;
using OpenMetaverse;
#if USE_DRAWSTUFF
using Drawstuff.NET;
#endif
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.ODE
{
public enum StatusIndicators : int
@ -585,32 +577,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
d.WorldSetAutoDisableFlag(world, false);
#if USE_DRAWSTUFF
Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
viewthread.Start();
#endif
// _watermap = new float[258 * 258];
// _watermap = new float[258 * 258];
// Zero out the prim spaces array (we split our space into smaller spaces so
// we can hit test less.
}
#if USE_DRAWSTUFF
public void startvisualization(object o)
{
ds.Functions fn;
fn.version = ds.VERSION;
fn.start = new ds.CallbackFunction(start);
fn.step = new ds.CallbackFunction(step);
fn.command = new ds.CallbackFunction(command);
fn.stop = null;
fn.path_to_textures = "./textures";
string[] args = new string[0];
ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
}
#endif
// Initialize from configs
private void InitialiseFromConfig(IConfigSource config)
{
@ -957,7 +929,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
/// <param name='contactsArray'></param>
/// <param name='contactGeomSize'></param>
private int CollideGeoms(
IntPtr geom1, IntPtr geom2, int maxContacts, Ode.NET.d.ContactGeom[] contactsArray, int contactGeomSize)
IntPtr geom1, IntPtr geom2, int maxContacts, d.ContactGeom[] contactsArray, int contactGeomSize)
{
int count;
@ -1090,7 +1062,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
return;
count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.unmanagedSizeOf);
// All code after this is only relevant if we have any collisions
if (count <= 0)
@ -2972,7 +2944,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
/// <returns>The number of frames simulated over that period.</returns>
public override float Simulate(float timeStep)
{
if (!_worldInitialized) return 11f;
if (!_worldInitialized)
return 1.0f;
int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
int tempTick = 0, tempTick2 = 0;
@ -3804,133 +3777,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
return new List<ContactResult>(ourResults);
}
#if USE_DRAWSTUFF
// Keyboard callback
public void command(int cmd)
{
IntPtr geom;
d.Mass mass;
d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
Char ch = Char.ToLower((Char)cmd);
switch ((Char)ch)
{
case 'w':
try
{
Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
ds.SetViewpoint(ref xyz, ref hpr);
}
catch (ArgumentException)
{ hpr.X = 0; }
break;
case 'a':
hpr.X++;
ds.SetViewpoint(ref xyz, ref hpr);
break;
case 's':
try
{
Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
ds.SetViewpoint(ref xyz, ref hpr);
}
catch (ArgumentException)
{ hpr.X = 0; }
break;
case 'd':
hpr.X--;
ds.SetViewpoint(ref xyz, ref hpr);
break;
case 'r':
xyz.Z++;
ds.SetViewpoint(ref xyz, ref hpr);
break;
case 'f':
xyz.Z--;
ds.SetViewpoint(ref xyz, ref hpr);
break;
case 'e':
xyz.Y++;
ds.SetViewpoint(ref xyz, ref hpr);
break;
case 'q':
xyz.Y--;
ds.SetViewpoint(ref xyz, ref hpr);
break;
}
}
public void step(int pause)
{
ds.SetColor(1.0f, 1.0f, 0.0f);
ds.SetTexture(ds.Texture.Wood);
lock (_prims)
{
foreach (OdePrim prm in _prims)
{
//IntPtr body = d.GeomGetBody(prm.prim_geom);
if (prm.prim_geom != IntPtr.Zero)
{
d.Vector3 pos;
d.GeomCopyPosition(prm.prim_geom, out pos);
//d.BodyCopyPosition(body, out pos);
d.Matrix3 R;
d.GeomCopyRotation(prm.prim_geom, out R);
//d.BodyCopyRotation(body, out R);
d.Vector3 sides = new d.Vector3();
sides.X = prm.Size.X;
sides.Y = prm.Size.Y;
sides.Z = prm.Size.Z;
ds.DrawBox(ref pos, ref R, ref sides);
}
}
}
ds.SetColor(1.0f, 0.0f, 0.0f);
foreach (OdeCharacter chr in _characters)
{
if (chr.Shell != IntPtr.Zero)
{
IntPtr body = d.GeomGetBody(chr.Shell);
d.Vector3 pos;
d.GeomCopyPosition(chr.Shell, out pos);
//d.BodyCopyPosition(body, out pos);
d.Matrix3 R;
d.GeomCopyRotation(chr.Shell, out R);
//d.BodyCopyRotation(body, out R);
ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
d.Vector3 sides = new d.Vector3();
sides.X = 0.5f;
sides.Y = 0.5f;
sides.Z = 0.5f;
ds.DrawBox(ref pos, ref R, ref sides);
}
}
}
public void start(int unused)
{
ds.SetViewpoint(ref xyz, ref hpr);
}
#endif
public override Dictionary<string, float> GetStats()
{
if (!CollectStats)

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@ -1,98 +0,0 @@
/*
* Copyright ODE
* Ode.NET - .NET bindings for ODE
* Jason Perkins (starkos@industriousone.com)
* Licensed under the New BSD
* Part of the OpenDynamicsEngine
Open Dynamics Engine
Copyright (c) 2001-2007, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
*/
using System;
using System.Runtime.InteropServices;
using Ode.NET;
namespace Drawstuff.NET
{
#if dDOUBLE
using dReal = System.Double;
#else
using dReal = System.Single;
#endif
public static class ds
{
public const int VERSION = 2;
public enum Texture
{
None,
Wood
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void CallbackFunction(int arg);
[StructLayout(LayoutKind.Sequential)]
public struct Functions
{
public int version;
public CallbackFunction start;
public CallbackFunction step;
public CallbackFunction command;
public CallbackFunction stop;
public string path_to_textures;
}
[DllImport("drawstuff", EntryPoint = "dsDrawBox")]
public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
[DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
[DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
[DllImport("drawstuff", EntryPoint = "dsSetColor")]
public static extern void SetColor(float red, float green, float blue);
[DllImport("drawstuff", EntryPoint = "dsSetTexture")]
public static extern void SetTexture(Texture texture);
[DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
[DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
}
}

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@ -1,7 +0,0 @@
<configuration>
<dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
<dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
<dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
<dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
</configuration>