remove the hard to maintain Ode.Net wrapper only in use by old ode
parent
ad6080bb0b
commit
25983c1ba9
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@ -29,7 +29,6 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenMetaverse;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using log4net;
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@ -1105,8 +1104,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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// lock (OdeScene.UniversalColliderSyncObject)
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Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
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d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
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d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
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d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories);
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d.GeomSetCollideBits(Shell, (uint)m_collisionFlags);
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d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
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Body = d.BodyCreate(_parent_scene.world);
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@ -44,10 +44,10 @@ using System.Reflection;
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using System.Runtime.InteropServices;
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using log4net;
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using OpenMetaverse;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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public class ODEDynamics
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@ -6,7 +6,6 @@ using Mono.Addins;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using Ode.NET;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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@ -48,7 +48,6 @@ using System.Runtime.InteropServices;
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using System.Threading;
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using log4net;
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using OpenMetaverse;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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@ -359,12 +358,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
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if (m_assetFailed)
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{
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d.GeomSetCategoryBits(prim_geom, 0);
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d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
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d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
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}
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else
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{
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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_parent_scene.geom_name_map[prim_geom] = Name;
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@ -432,7 +431,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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if (m_assetFailed)
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{
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d.GeomSetCategoryBits(prim_geom, 0);
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d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
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d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
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}
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else
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{
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@ -440,8 +439,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
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}
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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d.BodySetAutoDisableFlag(Body, true);
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d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
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@ -825,8 +824,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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}
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else
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{
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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d.BodyDestroy(Body);
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@ -859,8 +858,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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else
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{
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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Body = IntPtr.Zero;
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@ -1151,12 +1150,12 @@ Console.WriteLine("ZProcessTaints for " + Name);
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if (prm.m_assetFailed)
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{
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d.GeomSetCategoryBits(prm.prim_geom, 0);
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d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits);
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d.GeomSetCollideBits(prm.prim_geom, (uint)prm.BadMeshAssetCollideBits);
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}
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else
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{
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d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
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d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
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d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
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d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
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}
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d.Quaternion quat = new d.Quaternion();
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@ -1200,14 +1199,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
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if (m_assetFailed)
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{
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d.GeomSetCategoryBits(prim_geom, 0);
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d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
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d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
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}
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else
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{
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//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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//Console.WriteLine(" Post GeomSetCategoryBits 2");
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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d.Quaternion quat2 = new d.Quaternion();
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@ -1377,8 +1376,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
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}
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else
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{
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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if (IsPhysical)
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@ -1403,12 +1402,12 @@ Console.WriteLine("ZProcessTaints for " + Name);
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if (m_assetFailed)
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{
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d.GeomSetCategoryBits(prim_geom, 0);
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d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
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d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
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}
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else
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{
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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if (IsPhysical)
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@ -2135,10 +2134,10 @@ Console.WriteLine(" JointCreateFixed");
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}
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if (m_assetFailed)
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d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
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d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits);
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else
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
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}
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/// <summary>
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/// Change prim in response to a shape taint.
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@ -2813,6 +2812,7 @@ Console.WriteLine(" JointCreateFixed");
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d.BodySetLinearVel(Body, 0, 0, 0);
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disableBodySoft();
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_position = l_position;
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// tell framework to fix it
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if (_parent == null)
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base.RequestPhysicsterseUpdate();
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@ -32,7 +32,6 @@ using System.Runtime.InteropServices;
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using System.Text;
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using OpenMetaverse;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using Ode.NET;
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using log4net;
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namespace OpenSim.Region.PhysicsModule.ODE
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@ -358,7 +357,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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lock (contacts)
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{
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count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
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count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.unmanagedSizeOf);
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}
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}
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catch (SEHException)
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@ -27,10 +27,8 @@
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using System;
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using OpenMetaverse;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModule.ODE;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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@ -31,9 +31,6 @@
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// or application thread stack may just blowup
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// see RayCast(ODERayCastRequest req)
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//#define USE_DRAWSTUFF
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//#define SPAM
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -46,17 +43,12 @@ using System.Threading;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using Ode.NET;
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using OpenMetaverse;
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#if USE_DRAWSTUFF
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using Drawstuff.NET;
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#endif
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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public enum StatusIndicators : int
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@ -585,32 +577,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
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d.WorldSetAutoDisableFlag(world, false);
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#if USE_DRAWSTUFF
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Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
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viewthread.Start();
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#endif
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// _watermap = new float[258 * 258];
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// _watermap = new float[258 * 258];
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// Zero out the prim spaces array (we split our space into smaller spaces so
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// we can hit test less.
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}
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#if USE_DRAWSTUFF
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public void startvisualization(object o)
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{
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ds.Functions fn;
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fn.version = ds.VERSION;
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fn.start = new ds.CallbackFunction(start);
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fn.step = new ds.CallbackFunction(step);
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fn.command = new ds.CallbackFunction(command);
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fn.stop = null;
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fn.path_to_textures = "./textures";
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string[] args = new string[0];
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ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
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}
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#endif
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// Initialize from configs
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private void InitialiseFromConfig(IConfigSource config)
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{
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@ -957,7 +929,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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/// <param name='contactsArray'></param>
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/// <param name='contactGeomSize'></param>
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private int CollideGeoms(
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IntPtr geom1, IntPtr geom2, int maxContacts, Ode.NET.d.ContactGeom[] contactsArray, int contactGeomSize)
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IntPtr geom1, IntPtr geom2, int maxContacts, d.ContactGeom[] contactsArray, int contactGeomSize)
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{
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int count;
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@ -1090,7 +1062,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
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return;
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count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
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count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.unmanagedSizeOf);
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// All code after this is only relevant if we have any collisions
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if (count <= 0)
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@ -2972,7 +2944,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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/// <returns>The number of frames simulated over that period.</returns>
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public override float Simulate(float timeStep)
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{
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if (!_worldInitialized) return 11f;
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if (!_worldInitialized)
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return 1.0f;
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int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
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int tempTick = 0, tempTick2 = 0;
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@ -3804,133 +3777,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
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return new List<ContactResult>(ourResults);
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}
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#if USE_DRAWSTUFF
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// Keyboard callback
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public void command(int cmd)
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{
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IntPtr geom;
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d.Mass mass;
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d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
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Char ch = Char.ToLower((Char)cmd);
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switch ((Char)ch)
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{
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case 'w':
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try
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{
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Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
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xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
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ds.SetViewpoint(ref xyz, ref hpr);
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}
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catch (ArgumentException)
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{ hpr.X = 0; }
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break;
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case 'a':
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hpr.X++;
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ds.SetViewpoint(ref xyz, ref hpr);
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break;
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case 's':
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try
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{
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Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
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xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
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ds.SetViewpoint(ref xyz, ref hpr);
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}
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catch (ArgumentException)
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{ hpr.X = 0; }
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break;
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case 'd':
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hpr.X--;
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ds.SetViewpoint(ref xyz, ref hpr);
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break;
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case 'r':
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xyz.Z++;
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ds.SetViewpoint(ref xyz, ref hpr);
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break;
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case 'f':
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xyz.Z--;
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ds.SetViewpoint(ref xyz, ref hpr);
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break;
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case 'e':
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xyz.Y++;
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ds.SetViewpoint(ref xyz, ref hpr);
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break;
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case 'q':
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xyz.Y--;
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ds.SetViewpoint(ref xyz, ref hpr);
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break;
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}
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}
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public void step(int pause)
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{
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ds.SetColor(1.0f, 1.0f, 0.0f);
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ds.SetTexture(ds.Texture.Wood);
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lock (_prims)
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{
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foreach (OdePrim prm in _prims)
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{
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//IntPtr body = d.GeomGetBody(prm.prim_geom);
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if (prm.prim_geom != IntPtr.Zero)
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{
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d.Vector3 pos;
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d.GeomCopyPosition(prm.prim_geom, out pos);
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//d.BodyCopyPosition(body, out pos);
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d.Matrix3 R;
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d.GeomCopyRotation(prm.prim_geom, out R);
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//d.BodyCopyRotation(body, out R);
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d.Vector3 sides = new d.Vector3();
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sides.X = prm.Size.X;
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sides.Y = prm.Size.Y;
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sides.Z = prm.Size.Z;
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ds.DrawBox(ref pos, ref R, ref sides);
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}
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}
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}
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ds.SetColor(1.0f, 0.0f, 0.0f);
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foreach (OdeCharacter chr in _characters)
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{
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if (chr.Shell != IntPtr.Zero)
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{
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IntPtr body = d.GeomGetBody(chr.Shell);
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d.Vector3 pos;
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d.GeomCopyPosition(chr.Shell, out pos);
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//d.BodyCopyPosition(body, out pos);
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d.Matrix3 R;
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d.GeomCopyRotation(chr.Shell, out R);
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//d.BodyCopyRotation(body, out R);
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ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
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d.Vector3 sides = new d.Vector3();
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sides.X = 0.5f;
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sides.Y = 0.5f;
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sides.Z = 0.5f;
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ds.DrawBox(ref pos, ref R, ref sides);
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}
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}
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}
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public void start(int unused)
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{
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ds.SetViewpoint(ref xyz, ref hpr);
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}
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||||
#endif
|
||||
|
||||
public override Dictionary<string, float> GetStats()
|
||||
{
|
||||
if (!CollectStats)
|
||||
|
|
|
@ -1,98 +0,0 @@
|
|||
/*
|
||||
* Copyright ODE
|
||||
* Ode.NET - .NET bindings for ODE
|
||||
* Jason Perkins (starkos@industriousone.com)
|
||||
* Licensed under the New BSD
|
||||
* Part of the OpenDynamicsEngine
|
||||
Open Dynamics Engine
|
||||
Copyright (c) 2001-2007, Russell L. Smith.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
Neither the names of ODE's copyright owner nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Ode.NET;
|
||||
|
||||
namespace Drawstuff.NET
|
||||
{
|
||||
#if dDOUBLE
|
||||
using dReal = System.Double;
|
||||
#else
|
||||
using dReal = System.Single;
|
||||
#endif
|
||||
|
||||
public static class ds
|
||||
{
|
||||
public const int VERSION = 2;
|
||||
|
||||
public enum Texture
|
||||
{
|
||||
None,
|
||||
Wood
|
||||
}
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void CallbackFunction(int arg);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Functions
|
||||
{
|
||||
public int version;
|
||||
public CallbackFunction start;
|
||||
public CallbackFunction step;
|
||||
public CallbackFunction command;
|
||||
public CallbackFunction stop;
|
||||
public string path_to_textures;
|
||||
}
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsDrawBox")]
|
||||
public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
|
||||
public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
|
||||
public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSetColor")]
|
||||
public static extern void SetColor(float red, float green, float blue);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSetTexture")]
|
||||
public static extern void SetTexture(Texture texture);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
|
||||
public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
|
||||
public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
|
||||
}
|
||||
}
|
BIN
bin/Ode.NET.dll
BIN
bin/Ode.NET.dll
Binary file not shown.
|
@ -1,7 +0,0 @@
|
|||
<configuration>
|
||||
<dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
|
||||
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
|
||||
<dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
|
||||
<dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
|
||||
<dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
|
||||
</configuration>
|
Loading…
Reference in New Issue