refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.0.7.3-extended
parent
1441758bc6
commit
25983f20a0
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@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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{
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{
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ScenePresence sp = scene.GetScenePresence(client.AgentId);
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ScenePresence sp = scene.GetScenePresence(client.AgentId);
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IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
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IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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if (transferMod != null && sp != null && eq != null)
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if (transferMod != null && sp != null)
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transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq);
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transferMod.DoTeleport(
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sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
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Vector3.UnitX, teleportflags);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -162,8 +162,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
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if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
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return;
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return;
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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// Reset animations; the viewer does that in teleports.
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// Reset animations; the viewer does that in teleports.
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sp.Animator.ResetAnimations();
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sp.Animator.ResetAnimations();
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@ -175,130 +173,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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{
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destinationRegionName = sp.Scene.RegionInfo.RegionName;
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destinationRegionName = sp.Scene.RegionInfo.RegionName;
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m_log.DebugFormat(
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TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
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"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
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sp.Name, position, destinationRegionName);
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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position = emergencyPos;
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}
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// TODO: Get proper AVG Height
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float localAVHeight = 1.56f;
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float posZLimit = 22;
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// TODO: Check other Scene HeightField
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if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
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{
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posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
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}
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float newPosZ = posZLimit + localAVHeight;
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if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
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{
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position.Z = newPosZ;
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}
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Velocity = Vector3.Zero;
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sp.Teleport(position);
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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}
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}
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}
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else // Another region possibly in another simulator
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else // Another region possibly in another simulator
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{
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{
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uint x = 0, y = 0;
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GridRegion finalDestination;
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Utils.LongToUInts(regionHandle, out x, out y);
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TeleportAgentToDifferentRegion(
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GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
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sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
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if (reg != null)
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{
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GridRegion finalDestination = GetFinalDestination(reg);
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if (finalDestination == null)
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{
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
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sp.Name, sp.UUID);
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sp.ControllingClient.SendTeleportFailed("Problem at destination");
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return;
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}
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if (finalDestination != null)
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destinationRegionName = finalDestination.RegionName;
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destinationRegionName = finalDestination.RegionName;
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uint curX = 0, curY = 0;
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Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
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int curCellX = (int)(curX / Constants.RegionSize);
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int curCellY = (int)(curY / Constants.RegionSize);
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int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
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int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
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//
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
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// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
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// Check that these are not the same coordinates
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if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
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finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
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{
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// Can't do. Viewer crashes
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sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
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return;
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}
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if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
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{
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sp.ControllingClient.SendTeleportFailed(
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string.Format(
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"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
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finalDestination.RegionName, destCellX, destCellY,
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sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
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MaxTransferDistance));
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return;
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}
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//
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// This is it
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//
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DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
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//
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//
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//
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}
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else
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{
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// TP to a place that doesn't exist (anymore)
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// Inform the viewer about that
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sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
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// and set the map-tile to '(Offline)'
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uint regX, regY;
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Utils.LongToUInts(regionHandle, out regX, out regY);
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MapBlockData block = new MapBlockData();
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block.X = (ushort)(regX / Constants.RegionSize);
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block.Y = (ushort)(regY / Constants.RegionSize);
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block.Access = 254; // == not there
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List<MapBlockData> blocks = new List<MapBlockData>();
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blocks.Add(block);
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sp.ControllingClient.SendMapBlock(blocks, 0);
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}
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -312,8 +196,160 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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}
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}
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public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq)
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/// <summary>
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/// Teleports the agent within its current region.
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <param name="teleportFlags"></param
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private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
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sp.Name, position, sp.Scene.RegionInfo.RegionName);
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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position = emergencyPos;
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}
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// TODO: Get proper AVG Height
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float localAVHeight = 1.56f;
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float posZLimit = 22;
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// TODO: Check other Scene HeightField
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if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
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{
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posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
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}
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float newPosZ = posZLimit + localAVHeight;
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if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
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{
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position.Z = newPosZ;
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}
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Velocity = Vector3.Zero;
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sp.Teleport(position);
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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}
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}
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/// <summary>
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/// Teleports the agent to a different region.
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/// </summary>
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/// <param name='sp'></param>
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/// <param name='regionHandle'>/param>
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/// <param name='position'></param>
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/// <param name='lookAt'></param>
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/// <param name='teleportFlags'></param>
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/// <param name='finalDestination'></param>
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private void TeleportAgentToDifferentRegion(
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ScenePresence sp, ulong regionHandle, Vector3 position,
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Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (reg != null)
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{
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finalDestination = GetFinalDestination(reg);
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if (finalDestination == null)
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{
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
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sp.Name, sp.UUID);
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sp.ControllingClient.SendTeleportFailed("Problem at destination");
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return;
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}
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uint curX = 0, curY = 0;
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Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
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int curCellX = (int)(curX / Constants.RegionSize);
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int curCellY = (int)(curY / Constants.RegionSize);
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int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
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int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
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//
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
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// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
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// Check that these are not the same coordinates
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if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
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finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
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{
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// Can't do. Viewer crashes
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sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
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return;
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}
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if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
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{
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sp.ControllingClient.SendTeleportFailed(
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string.Format(
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"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
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finalDestination.RegionName, destCellX, destCellY,
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sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
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MaxTransferDistance));
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return;
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}
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//
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// This is it
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//
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DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
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//
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//
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//
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}
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else
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{
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finalDestination = null;
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// TP to a place that doesn't exist (anymore)
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// Inform the viewer about that
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sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
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// and set the map-tile to '(Offline)'
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uint regX, regY;
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Utils.LongToUInts(regionHandle, out regX, out regY);
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MapBlockData block = new MapBlockData();
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block.X = (ushort)(regX / Constants.RegionSize);
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block.Y = (ushort)(regY / Constants.RegionSize);
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block.Access = 254; // == not there
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List<MapBlockData> blocks = new List<MapBlockData>();
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blocks.Add(block);
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sp.ControllingClient.SendMapBlock(blocks, 0);
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}
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}
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public void DoTeleport(
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ScenePresence sp, GridRegion reg, GridRegion finalDestination,
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Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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if (reg == null || finalDestination == null)
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if (reg == null || finalDestination == null)
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{
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{
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sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
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sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
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@ -241,13 +241,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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return;
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}
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}
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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GridRegion homeGatekeeper = MakeRegion(aCircuit);
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GridRegion homeGatekeeper = MakeRegion(aCircuit);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
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aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
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aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
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DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
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DoTeleport(
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sp, homeGatekeeper, finalDestination,
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position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
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}
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}
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/// <summary>
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/// <summary>
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@ -287,17 +288,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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{
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ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
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ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
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IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
|
IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
|
||||||
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
|
|
||||||
if (transferMod != null && sp != null && eq != null)
|
if (transferMod != null && sp != null)
|
||||||
transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position,
|
transferMod.DoTeleport(
|
||||||
Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq);
|
sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
|
||||||
|
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// can't find the region: Tell viewer and abort
|
// can't find the region: Tell viewer and abort
|
||||||
remoteClient.SendTeleportFailed("The teleport destination could not be found.");
|
remoteClient.SendTeleportFailed("The teleport destination could not be found.");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -37,12 +37,41 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface IEntityTransferModule
|
public interface IEntityTransferModule
|
||||||
{
|
{
|
||||||
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
|
/// <summary>
|
||||||
Vector3 lookAt, uint teleportFlags);
|
/// Teleport an agent within the same or to a different region.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='agent'></param>
|
||||||
|
/// <param name='regionHandle'>
|
||||||
|
/// The handle of the destination region. If it's the same as the region currently
|
||||||
|
/// occupied by the agent then the teleport will be within that region.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='position'></param>
|
||||||
|
/// <param name='lookAt'></param>
|
||||||
|
/// <param name='teleportFlags'></param>
|
||||||
|
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
|
||||||
|
|
||||||
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
|
/// <summary>
|
||||||
Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq);
|
/// Teleport an agent directly to a given region without checking whether the region should be subsituted.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Please use Teleport() instead unless you know exactly what you're doing.
|
||||||
|
/// Do not use for same region teleports.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name='sp'></param>
|
||||||
|
/// <param name='reg'></param>
|
||||||
|
/// <param name='finalDestination'>/param>
|
||||||
|
/// <param name='position'></param>
|
||||||
|
/// <param name='lookAt'></param>
|
||||||
|
/// <param name='teleportFlags'></param>
|
||||||
|
void DoTeleport(
|
||||||
|
ScenePresence sp, GridRegion reg, GridRegion finalDestination,
|
||||||
|
Vector3 position, Vector3 lookAt, uint teleportFlags);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Teleports the agent for the given client to their home destination.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='id'></param>
|
||||||
|
/// <param name='client'></param>
|
||||||
void TeleportHome(UUID id, IClientAPI client);
|
void TeleportHome(UUID id, IClientAPI client);
|
||||||
|
|
||||||
bool Cross(ScenePresence agent, bool isFlying);
|
bool Cross(ScenePresence agent, bool isFlying);
|
||||||
|
|
Loading…
Reference in New Issue