* okay.. Now you can do border crossings with the security 'fixed' client.. with EventQueue enabled.
* You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!0.6.0-stable
							parent
							
								
									6a863311f7
								
							
						
					
					
						commit
						25a998feb4
					
				| 
						 | 
				
			
			@ -68,6 +68,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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        private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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        private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>();
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        #region IRegionModule methods
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        public void Initialise(Scene scene, IConfigSource config)
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| 
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			@ -171,6 +172,14 @@ namespace OpenSim.Region.Environment.Modules.Framework
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        private void MakeChildAgent(ScenePresence avatar)
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        {
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            m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0}.", avatar.UUID);
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            lock (m_ids)
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            {
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                if (m_ids.ContainsKey(avatar.UUID))
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                {
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                    // close the event queue.
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                    m_ids[avatar.UUID] = -1;
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                }
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            }
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        }
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        public void OnRegisterCaps(UUID agentID, Caps caps)
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| 
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			@ -209,18 +218,35 @@ namespace OpenSim.Region.Environment.Modules.Framework
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                debug += key.ToString() + "=" + request[key].ToString() + "  ";
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            }
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            m_log.DebugFormat(debug, agentID, m_scene.RegionInfo.RegionName);
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            Hashtable responsedata = new Hashtable();
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            if (element == null) // didn't have an event in 15s
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            {
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                // Send it a fake event to keep the client polling!   It doesn't like 502s like the proxys say!
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                element = EventQueueHelper.KeepAliveEvent();
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                ScenePresence avatar;
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                m_scene.TryGetAvatar(agentID, out avatar);
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                //ScenePresence avatar;
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                //m_scene.TryGetAvatar(agentID, out avatar);
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                LLSDArray array = new LLSDArray();
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                array.Add(element);
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                int thisID = m_ids[agentID];
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                int thisID = 0;
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                lock (m_ids) 
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                    thisID = m_ids[agentID];
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                if (thisID == -1)
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                {
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                    responsedata = new Hashtable();
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                    responsedata["int_response_code"] = 502;
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                    responsedata["content_type"] = "text/plain";
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                    responsedata["keepalive"] = false;
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                    responsedata["str_response_string"] = "";
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                    return responsedata;
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                }
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                while (queue.Count() > 0)
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                {
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                    array.Add(queue.Dequeue(1));
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| 
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			@ -234,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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                {
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                    m_ids[agentID] = thisID + 1;
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                }
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                Hashtable responsedata = new Hashtable();
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                responsedata = new Hashtable();
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                responsedata["int_response_code"] = 200;
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                responsedata["content_type"] = "application/llsd+xml";
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                responsedata["keepalive"] = true;
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| 
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			@ -264,7 +290,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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                {
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                    m_ids[agentID] = thisID + 1;
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                }
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                Hashtable responsedata = new Hashtable();
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                responsedata = new Hashtable();
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                responsedata["int_response_code"] = 200;
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                responsedata["content_type"] = "application/llsd+xml";
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                responsedata["keepalive"] = true;
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| 
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			@ -273,27 +299,6 @@ namespace OpenSim.Region.Environment.Modules.Framework
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                return responsedata;
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            }
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            /*
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            responsedata["int_response_code"] = 200;
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            responsedata["content_type"] = "application/xml";
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            responsedata["keepalive"] = true;
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            responsedata["str_response_string"] = @"<llsd><map><key>events</key><array><map><key>body</key><map><key>AgentData</key><map><key>AgentID</key>
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 <uuid>0fd0e798-a54f-40b1-0000-000000000000</uuid><key>SessionID</key><uuid>cc91f1fe-9d52-435d-0000-000000000000
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 </uuid></map><key>Info</key><map><key>LookAt</key><array><real>0.9869639873504638671875</real><real>
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 -0.1609439998865127563476562</real><real>0</real></array><key>Position</key><array><real>1.43747997283935546875
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 </real><real>95.30560302734375</real><real>57.3480987548828125</real></array></map><key>RegionData</key><map>
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 <key>RegionHandle</key><binary encoding=" + "\"base64\"" + @">AAPnAAAD8AA=</binary><key>SeedCapability</key><string>
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 https://sim7.aditi.lindenlab.com:12043/cap/64015fb3-6fee-9205-0000-000000000000</string><key>SimIP</key><binary
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 encoding=" + "\"base64\"" + @">yA8FSA==</binary><key>SimPort</key><integer>13005</integer></map></map><key>message</key>
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 <string>CrossedRegion</string></map></array><key>id</key><integer>1</integer></map></llsd>";
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             */
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            //string requestbody = (string)request["requestbody"];
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            //LLSD llsdRequest = LLSDParser.DeserializeXml(request);
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            //System.Console.WriteLine(requestbody);
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        }
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    }
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}
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| 
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			@ -1,44 +1,44 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
 | 
			
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
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		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSim Project nor the
 | 
			
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 *       names of its contributors may be used to endorse or promote products
 | 
			
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
 | 
			
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 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
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 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Environment
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{
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    public class EventQueueHelper
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    {
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        private EventQueueHelper() {} // no construction possible, it's an utility class
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        public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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        {
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            LLSDMap llsdSimInfo = new LLSDMap(3);
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Environment
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{
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    public class EventQueueHelper
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    {
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        private EventQueueHelper() {} // no construction possible, it's an utility class
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        public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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        {
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            LLSDMap llsdSimInfo = new LLSDMap(3);
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            byte[] regionhandle = new byte[8];
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            int i = 0;
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			@ -49,24 +49,89 @@ namespace OpenSim.Region.Environment
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            regionhandle[i++] = (byte)((Handle >> 32) % 256);
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            regionhandle[i++] = (byte)((Handle >> 24) % 256);
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            regionhandle[i++] = (byte)((Handle >> 16) % 256);
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            regionhandle[i++] = (byte)((Handle >> 8) % 256);
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            regionhandle[i++] = (byte)((Handle >> 8) % 256);
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            regionhandle[i++] = (byte)(Handle % 256);
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            llsdSimInfo.Add("Handle", new LLSDBinary(regionhandle));
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            llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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            llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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            LLSDArray arr = new LLSDArray(1);
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            arr.Add(llsdSimInfo);
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            LLSDMap llsdBody = new LLSDMap(1);
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            llsdBody.Add("SimulatorInfo", arr);
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            LLSDMap llsdMessage = new LLSDMap(2);
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            llsdMessage.Add("message", new LLSDString("EnableSimulator"));
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            llsdMessage.Add("body", llsdBody);
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            return llsdMessage;
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            llsdSimInfo.Add("Handle", new LLSDBinary(regionhandle));
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            llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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            llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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            LLSDArray arr = new LLSDArray(1);
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            arr.Add(llsdSimInfo);
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            LLSDMap llsdBody = new LLSDMap(1);
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            llsdBody.Add("SimulatorInfo", arr);
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            LLSDMap llsdMessage = new LLSDMap(2);
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            llsdMessage.Add("message", new LLSDString("EnableSimulator"));
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            llsdMessage.Add("body", llsdBody);
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            return llsdMessage;
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        }
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        public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt, 
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                         IPEndPoint newRegionExternalEndPoint,
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                         string capsURL, UUID AgentID, UUID SessionID)
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        {
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            LLSDArray LookAtArr = new LLSDArray(3);
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            LookAtArr.Add(LLSD.FromReal(lookAt.X));
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            LookAtArr.Add(LLSD.FromReal(lookAt.Y));
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            LookAtArr.Add(LLSD.FromReal(lookAt.Z));
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            LLSDArray PositionArr = new LLSDArray(3);
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            PositionArr.Add(LLSD.FromReal(pos.X));
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            PositionArr.Add(LLSD.FromReal(pos.Y));
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            PositionArr.Add(LLSD.FromReal(pos.Z));
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            LLSDMap InfoMap = new LLSDMap(2);
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            InfoMap.Add("LookAt", LookAtArr);
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            InfoMap.Add("Position", PositionArr);
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            LLSDArray InfoArr = new LLSDArray(1);
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            InfoArr.Add(InfoMap);
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            LLSDMap AgentDataMap = new LLSDMap(2);
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            AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
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            AgentDataMap.Add("SessionID",  LLSD.FromUUID(SessionID));
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 | 
			
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            LLSDArray AgentDataArr = new LLSDArray(1);
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            AgentDataArr.Add(AgentDataMap);
 | 
			
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 | 
			
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            LLSDMap RegionDataMap = new LLSDMap(4);
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            byte[] regionhandle = new byte[8];
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 | 
			
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            {
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                int i = 0;
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                regionhandle[i++] = (byte)((Handle >> 56) % 256);
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                regionhandle[i++] = (byte)((Handle >> 48) % 256);
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                regionhandle[i++] = (byte)((Handle >> 40) % 256);
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                regionhandle[i++] = (byte)((Handle >> 32) % 256);
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                regionhandle[i++] = (byte)((Handle >> 24) % 256);
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                regionhandle[i++] = (byte)((Handle >> 16) % 256);
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                regionhandle[i++] = (byte)((Handle >> 8) % 256);
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                regionhandle[i++] = (byte)(Handle % 256);
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            }
 | 
			
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            RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionhandle));
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            RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
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            RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
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            RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
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            LLSDArray RegionDataArr = new LLSDArray(1);
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            RegionDataArr.Add(RegionDataMap);
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            LLSDMap llsdBody = new LLSDMap(3);
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            llsdBody.Add("Info", InfoArr);
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            llsdBody.Add("AgentData", AgentDataArr);
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            llsdBody.Add("RegionData", RegionDataArr);
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            LLSDMap llsdMessage = new LLSDMap(2);
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            llsdMessage.Add("message", new LLSDString("CrossedRegion"));
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            llsdMessage.Add("body", llsdBody);
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 | 
			
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            return llsdMessage;
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        }
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        public static LLSD KeepAliveEvent()
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        {
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| 
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			@ -76,6 +141,6 @@ namespace OpenSim.Region.Environment
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            llsdMessage.Add("body", llsdSimInfo);
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            return llsdMessage;
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        }
 | 
			
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    }
 | 
			
		||||
}
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		||||
        }
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    }
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		||||
}
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			@ -37,7 +37,9 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Interfaces;
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using OpenSim.Region.Physics.Manager;
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using LLSD = OpenMetaverse.StructuredData.LLSD;
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namespace OpenSim.Region.Environment.Scenes
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| 
						 | 
				
			
			@ -2018,8 +2020,22 @@ namespace OpenSim.Region.Environment.Scenes
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                    m_log.DebugFormat(
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                        "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
 | 
			
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 | 
			
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                    m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
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                    IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>();
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                    if (eq != null)
 | 
			
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                    {
 | 
			
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 | 
			
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                        LLSD Item = EventQueueHelper.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
 | 
			
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                                                    capsPath, UUID, ControllingClient.SessionId);
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                        eq.Enqueue(Item, UUID);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
 | 
			
		||||
                                                    capsPath);
 | 
			
		||||
                    }
 | 
			
		||||
                    
 | 
			
		||||
 | 
			
		||||
                   
 | 
			
		||||
                    MakeChildAgent();
 | 
			
		||||
                    // now we have a child agent in this region. Request all interesting data about other (root) agents
 | 
			
		||||
                    SendInitialFullUpdateToAllClients();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue