diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index afe646ccf4..d8aad7bf2b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -3430,7 +3430,7 @@ namespace OpenSim.Region.Physics.OdePlugin private void SetTerrain(float[] heightMap, Vector3 pOffset) { int startTime = Util.EnvironmentTickCount(); - m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0}", Name); + m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset); // this._heightmap[i] = (double)heightMap[i]; // dbm (danx0r) -- creating a buffer zone of one extra sample all around @@ -3544,7 +3544,7 @@ namespace OpenSim.Region.Physics.OdePlugin d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); d.GeomSetRotation(GroundGeom, ref R); - d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)) - 1, (pOffset.Y + ((int)Constants.RegionSize * 0.5f)) - 1, 0); + d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)), (pOffset.Y + ((int)Constants.RegionSize * 0.5f)), 0); IntPtr testGround = IntPtr.Zero; if (RegionTerrain.TryGetValue(pOffset, out testGround)) {