fix a old issue on some tortured prims number of sides, and so textures set
parent
d6a35d6d2f
commit
25d6d99c6e
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@ -3930,25 +3930,25 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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case PrimType.SPHERE:
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ret = 1;
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if (hasCut) ret += 2;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasDimple) ret += 2;
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if (hasHollow) ret += 1;
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break;
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case PrimType.TORUS:
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ret = 1;
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if (hasCut) ret += 2;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasProfileCut) ret += 2;
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if (hasHollow) ret += 1;
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break;
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case PrimType.TUBE:
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ret = 4;
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if (hasCut) ret += 2;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasProfileCut) ret += 2;
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if (hasHollow) ret += 1;
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break;
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case PrimType.RING:
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ret = 3;
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if (hasCut) ret += 2;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasProfileCut) ret += 2;
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if (hasHollow) ret += 1;
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break;
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