* Once more into the breach!
parent
d4600eec4d
commit
25dbf16cfb
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@ -2044,11 +2044,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
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/*
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string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
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string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
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((aCircuit.child == true) ? "child" : "root"), client.Name,
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((aCircuit.child == true) ? "child" : "root"), client.Name,
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RegionInfo.RegionName);
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RegionInfo.RegionName);
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m_log.Debug(logMsg);
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m_log.Debug(logMsg);
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*/
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CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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@ -2057,7 +2060,7 @@ namespace OpenSim.Region.Framework.Scenes
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// HERE!!! Do the initial attachments right here
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// HERE!!! Do the initial attachments right here
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// first agent upon login is a root agent by design.
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// first agent upon login is a root agent by design.
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// All other AddNewClient calls find aCircuit.child to be true
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// All other AddNewClient calls find aCircuit.child to be true
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if (aCircuit.child == false)
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if (aCircuit == null || aCircuit.child == false)
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{
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{
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sp.IsChildAgent = false;
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sp.IsChildAgent = false;
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sp.RezAttachments();
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sp.RezAttachments();
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