minor: Fix some CR line endings in Scene.Inventory.cs
parent
a846e63c70
commit
25dd30ddb6
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@ -40,7 +40,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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@ -127,11 +127,11 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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return false;
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}
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}
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}
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}
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public bool AddInventoryItem(InventoryItemBase item)
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public bool AddInventoryItem(InventoryItemBase item)
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{
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{
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return AddInventoryItem(item, true);
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return AddInventoryItem(item, true);
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}
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}
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/// <summary>
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/// <summary>
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@ -1074,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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// }
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CreateNewInventoryItem(
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CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, olditemID, type, invType,
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name, description, 0, callbackID, olditemID, type, invType,
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(uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All,
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(uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All,
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(uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, Util.UnixTimeSinceEpoch(),
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(uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, Util.UnixTimeSinceEpoch(),
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@ -2183,7 +2183,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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// OK, we're done with permissions. Let's check if any part of the code prevents the objects from being deleted
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// OK, we're done with permissions. Let's check if any part of the code prevents the objects from being deleted
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bool canDelete = EventManager.TriggerDeRezRequested(remoteClient, deleteGroups, action);
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bool canDelete = EventManager.TriggerDeRezRequested(remoteClient, deleteGroups, action);
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if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
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if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
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