Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.
parent
0cd6d26adb
commit
25e200c46a
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@ -131,57 +131,64 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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QueueItemStruct BlankQIS = new QueueItemStruct();
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while (true)
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{
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QueueItemStruct QIS = BlankQIS;
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bool GotItem = false;
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if (EventQueue.Count == 0)
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try
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{
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// Nothing to do? Sleep a bit waiting for something to do
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Thread.Sleep(NothingToDoSleepms);
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}
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else
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{
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// Something in queue, process
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
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QueueItemStruct QIS = BlankQIS;
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bool GotItem = false;
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// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
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lock (QueueLock)
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if (EventQueue.Count == 0)
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{
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GotItem = false;
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for (int qc = 0; qc < EventQueue.Count; qc++)
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{
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// Get queue item
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QIS = EventQueue.Dequeue();
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// Check if object is being processed by someone else
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if (TryLock(QIS.localID) == false)
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{
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// Object is already being processed, requeue it
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EventQueue.Enqueue(QIS);
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}
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else
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{
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// We have lock on an object and can process it
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GotItem = true;
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break;
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}
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} // go through queue
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} // lock
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if (GotItem == true)
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{
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// Execute function
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try
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{
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myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param);
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}
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finally
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{
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ReleaseLock(QIS.localID);
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}
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// Nothing to do? Sleep a bit waiting for something to do
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Thread.Sleep(NothingToDoSleepms);
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}
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else
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{
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// Something in queue, process
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
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} // Something in queue
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// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
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lock (QueueLock)
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{
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GotItem = false;
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for (int qc = 0; qc < EventQueue.Count; qc++)
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{
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// Get queue item
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QIS = EventQueue.Dequeue();
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// Check if object is being processed by someone else
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if (TryLock(QIS.localID) == false)
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{
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// Object is already being processed, requeue it
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EventQueue.Enqueue(QIS);
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}
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else
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{
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// We have lock on an object and can process it
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GotItem = true;
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break;
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}
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} // go through queue
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} // lock
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if (GotItem == true)
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{
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// Execute function
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try
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{
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myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param);
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}
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finally
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{
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ReleaseLock(QIS.localID);
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}
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}
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} // Something in queue
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} catch {ThreadAbortException tae) {
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throw tae;
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} catch (Exception e) {
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Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString());
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}
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} // while
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} // try
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catch (ThreadAbortException tae)
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@ -362,9 +362,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Execute a function in the script
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//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
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LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID);
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if (Script == null)
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return;
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// Must be done in correct AppDomain, so leaving it up to the script itself
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Script.Exec.ExecuteEvent(FunctionName, args);
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try
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{
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Script.Exec.ExecuteEvent(FunctionName, args);
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}
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catch (Exception e)
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{
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Console.WriteLine("Exception executing script funcion: " + e.ToString());
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}
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}
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