* Enhanced ScenePresenceTests. Now tests for region and prim crossing.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.3-post-fixes
Sean Dague 2009-01-28 19:23:20 +00:00
parent 4cfa36ee8b
commit 25e241837b
1 changed files with 230 additions and 30 deletions

View File

@ -25,34 +25,71 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Communications.Local;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
{
/// <summary>
/// Scene presence tests
/// </summary>
[TestFixture]
[TestFixture]
public class ScenePresenceTests
{
{
public Scene scene, scene2, scene3;
public UUID agent1, agent2, agent3;
public static Random random;
public ulong region1,region2,region3;
public CommunicationsManager cm;
public AgentCircuitData acd1;
public SceneObjectGroup sog1, sog2, sog3;
public TestClient testclient;
[TestFixtureSetUp]
public void Init()
{
cm = new TestCommunicationsManager();
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm);
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm);
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
agent1 = UUID.Random();
agent2 = UUID.Random();
agent3 = UUID.Random();
random = new Random();
sog1 = NewSOG(UUID.Random(), scene, agent1);
sog2 = NewSOG(UUID.Random(), scene, agent1);
sog3 = NewSOG(UUID.Random(), scene, agent1);
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle;
region3 = scene3.RegionInfo.RegionHandle;
}
/// <summary>
/// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
/// </summary>
/// </summary>
[Test]
public void TestAddRootAgent()
public void T010_TestAddRootAgent()
{
Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string firstName = "testfirstname";
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = agentId;
agent.AgentID = agent1;
agent.firstname = firstName;
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
@ -61,33 +98,196 @@ namespace OpenSim.Region.Environment.Scenes.Tests
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
agent.CapsPath = GetRandomCapsObjectPath();
scene.NewUserConnection(agent);
scene.AddNewClient(new TestClient(agent, scene));
ScenePresence presence = scene.GetScenePresence(agentId);
testclient = new TestClient(agent, scene);
scene.AddNewClient(testclient);
ScenePresence presence = scene.GetScenePresence(agent1);
Assert.That(presence, Is.Not.Null, "presence is null");
Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
acd1 = agent;
}
/// <summary>
/// Test removing an uncrossed root agent from a scene.
/// </summary>
[Test]
public void TestRemoveRootAgent()
/// </summary>
[Test]
public void T011_TestRemoveRootAgent()
{
Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.RemoveClient(agentId);
ScenePresence presence = scene.GetScenePresence(agentId);
Assert.That(presence, Is.Null, "presence is not null");
scene.RemoveClient(agent1);
ScenePresence presence = scene.GetScenePresence(agent1);
Assert.That(presence, Is.Null, "presence is not null");
}
[Test]
public void T012_TestAddNeighbourRegion()
{
SceneSetupHelpers.AddRootAgent(scene,agent1);
ScenePresence presence = scene.GetScenePresence(agent1);
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
presence.AddNeighbourRegion(region2, cap);
presence.AddNeighbourRegion(region3, cap);
List<ulong> neighbours = presence.GetKnownRegionList();
Assert.That(neighbours.Count, Is.EqualTo(2));
}
[Test]
public void T013_TestRemoveNeighbourRegion()
{
ScenePresence presence = scene.GetScenePresence(agent1);
presence.RemoveNeighbourRegion(region3);
List<ulong> neighbours = presence.GetKnownRegionList();
Assert.That(neighbours.Count,Is.EqualTo(1));
/*
presence.MakeChildAgent;
presence.MakeRootAgent;
CompleteAvatarMovement
*/
}
[Test]
public void T020_TestMakeRootAgent()
{
ScenePresence presence = scene.GetScenePresence(agent1);
Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
presence.MakeChildAgent();
Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
// Accepts 0 but rejects Constants.RegionSize
Vector3 pos = new Vector3(0,Constants.RegionSize-1,0);
presence.MakeRootAgent(pos,true);
Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
}
[Test]
public void T021_TestCrossToNewRegion()
{
// Adding child agent to region 1001
scene2.NewUserConnection(acd1);
scene2.AddNewClient(testclient);
ScenePresence presence = scene.GetScenePresence(agent1);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
// Adding neighbour region caps info to presence2
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
presence2.AddNeighbourRegion(region1, cap);
Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
// Cross to x+1
presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
scene.RegisterRegionWithGrid();
scene2.RegisterRegionWithGrid();
presence.Update();
Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
// Cross Back
presence2.AbsolutePosition = new Vector3(-1, 3, 100);
presence2.Update();
Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
}
[Test]
public void T030_TestAddAttachments()
{
ScenePresence presence = scene.GetScenePresence(agent1);
presence.AddAttachment(sog1);
presence.AddAttachment(sog2);
presence.AddAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.True);
Assert.That(presence.ValidateAttachments(), Is.True);
}
[Test]
public void T031_RemoveAttachments()
{
ScenePresence presence = scene.GetScenePresence(agent1);
presence.RemoveAttachment(sog1);
presence.RemoveAttachment(sog2);
presence.RemoveAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.False);
}
[Test]
public void T032_CrossAttachments()
{
ScenePresence presence = scene.GetScenePresence(agent1);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
presence2.AddAttachment(sog1);
presence2.AddAttachment(sog2);
IRegionModule serialiser = new SerialiserModule();
IRegionModule ircomms = new LocalInterregionComms();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
}
public static string GetRandomCapsObjectPath()
{
UUID caps = UUID.Random();
string capsPath = caps.ToString();
capsPath = capsPath.Remove(capsPath.Length - 4, 4);
return capsPath;
}
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
{
SceneObjectPart sop = new SceneObjectPart();
sop.Name = RandomName();
sop.Description = RandomName();
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.UUID = uuid;
sop.Shape = PrimitiveBaseShape.Default;
sop.Shape.State = 1;
sop.OwnerID = agent;
SceneObjectGroup sog = new SceneObjectGroup();
sog.SetScene(scene);
sog.SetRootPart(sop);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(5,12);
char ch ;
for (int i=0; i<size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
name.Append(ch);
}
return name.ToString();
}
}
}