From 4bf1afe300c61ac79fee7d794ead2b0100c5687a Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 23 Jun 2013 01:14:07 +0200 Subject: [PATCH] Fix prim locking to behave like SL --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7b5fdcb559..f1036ae938 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2699,8 +2699,8 @@ namespace OpenSim.Region.Framework.Scenes part.ClonePermissions(RootPart); }); - uint lockMask = ~(uint)PermissionMask.Move; - uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move; + uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); + uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); RootPart.ScheduleFullUpdate(); }