* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)afrisby
parent
67873b8614
commit
25fd8d0273
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@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.LandManagement
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List<ScenePresence> avatars = m_scene.RequestAvatarList();
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List<ScenePresence> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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for (int i = 0; i < avatars.Count; i++)
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{
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{
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Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
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Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y));
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if (over.landData.localID == this.landData.localID)
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if (over.landData.localID == this.landData.localID)
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{
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{
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sendLandProperties(0, false, 0, avatars[i].ControllingClient);
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sendLandProperties(0, false, 0, avatars[i].ControllingClient);
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@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.LandManagement
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ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
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ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
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if (clientAvatar != null)
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if (clientAvatar != null)
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{
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{
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Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
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Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y);
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if (over != null)
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if (over != null)
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{
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{
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over.sendLandProperties(0, false, 0, remote_client);
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over.sendLandProperties(0, false, 0, remote_client);
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@ -554,7 +554,7 @@ namespace OpenSim.Region.Environment.LandManagement
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public void addPrimToLandPrimCounts(SceneObjectGroup obj)
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public void addPrimToLandPrimCounts(SceneObjectGroup obj)
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{
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{
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LLVector3 position = obj.Pos;
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LLVector3 position = obj.AbsolutePosition;
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Land landUnderPrim = getLandObject(position.X, position.Y);
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Land landUnderPrim = getLandObject(position.X, position.Y);
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if (landUnderPrim != null)
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if (landUnderPrim != null)
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{
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{
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@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment
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permission = true;
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permission = true;
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// Users should be able to edit what is over their land.
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// Users should be able to edit what is over their land.
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if (m_scene.LandManager.getLandObject(task.Pos.X, task.Pos.Y).landData.ownerID == user)
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if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == user)
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permission = true;
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permission = true;
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// Estate users should be able to edit anything in the sim
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// Estate users should be able to edit anything in the sim
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@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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{
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get
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get
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{
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{
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@ -1,10 +1,11 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Axiom.Math;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Region.Environment.Scenes.Scripting;
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namespace OpenSim.Region.Environment.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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{
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public abstract class EntityBase
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public abstract class EntityBase : IScriptHost
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{
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{
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protected List<EntityBase> m_children;
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protected List<EntityBase> m_children;
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@ -37,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public virtual LLVector3 Pos
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public virtual LLVector3 AbsolutePosition
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{
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{
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get { return m_pos; }
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get { return m_pos; }
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set { m_pos = value; }
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set { m_pos = value; }
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@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Scenes
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/// If rootprim, will return world position
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/// If rootprim, will return world position
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/// otherwise will return local offset from rootprim
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/// otherwise will return local offset from rootprim
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/// </summary>
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/// </summary>
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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{
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get
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get
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{
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{
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if (m_isRootPrim)
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if (m_isRootPrim)
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{
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{
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//if we are rootprim then our offset should be zero
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//if we are rootprim then our offset should be zero
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return m_pos + m_Parent.Pos;
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return m_pos + m_Parent.AbsolutePosition;
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}
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}
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else
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else
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{
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{
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@ -75,9 +75,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (m_isRootPrim)
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if (m_isRootPrim)
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{
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{
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m_Parent.Pos = value;
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m_Parent.AbsolutePosition = value;
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}
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}
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m_pos = value - m_Parent.Pos;
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m_pos = value - m_Parent.AbsolutePosition;
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}
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}
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}
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}
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@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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else
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{
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{
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return Pos;
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return AbsolutePosition;
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}
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}
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}
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}
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}
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}
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@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
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OwnerID = ownerID;
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OwnerID = ownerID;
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CreatorID = OwnerID;
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CreatorID = OwnerID;
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LastOwnerID = LLUUID.Zero;
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LastOwnerID = LLUUID.Zero;
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Pos = pos;
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AbsolutePosition = pos;
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m_uuid = LLUUID.Random();
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m_uuid = LLUUID.Random();
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m_localId = (uint)(localID);
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m_localId = (uint)(localID);
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@ -335,13 +335,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="rootParent"></param>
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/// <param name="rootParent"></param>
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public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
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public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
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{
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{
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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m_isRootPrim = false;
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m_isRootPrim = false;
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m_Parent = newParent;
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m_Parent = newParent;
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ParentID = newParent.LocalId;
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ParentID = newParent.LocalId;
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m_RootParent = rootParent;
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m_RootParent = rootParent;
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m_RootParent.AddChildToList(this);
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m_RootParent.AddChildToList(this);
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Pos = oldPos;
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AbsolutePosition = oldPos;
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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axPos = m_Parent.Rotation.Inverse() * axPos;
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axPos = m_Parent.Rotation.Inverse() * axPos;
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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@ -366,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
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public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
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Quaternion oldParentRotation)
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Quaternion oldParentRotation)
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{
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{
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
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Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
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axOldPos = oldParentRotation * axOldPos;
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axOldPos = oldParentRotation * axOldPos;
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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@ -379,7 +379,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_RootParent = newRoot;
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m_RootParent = newRoot;
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m_RootParent.AddChildToList(this);
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m_RootParent.AddChildToList(this);
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Pos = oldPos;
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AbsolutePosition = oldPos;
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
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axPos = m_Parent.Rotation.Inverse() * axPos;
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axPos = m_Parent.Rotation.Inverse() * axPos;
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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{
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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Pos = newPos;
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AbsolutePosition = newPos;
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ScheduleTerseUpdate();
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ScheduleTerseUpdate();
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OnPrimCountTainted();
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OnPrimCountTainted();
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if (m_isRootPrim)
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if (m_isRootPrim)
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{
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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LLVector3 diff = oldPos - newPos;
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LLVector3 diff = oldPos - newPos;
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Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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axDiff = Rotation.Inverse() * axDiff;
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axDiff = Rotation.Inverse() * axDiff;
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diff.X = axDiff.x;
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diff.X = axDiff.x;
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diff.Y = axDiff.y;
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diff.Y = axDiff.y;
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diff.Z = axDiff.z;
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diff.Z = axDiff.z;
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Pos = newPos;
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AbsolutePosition = newPos;
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foreach (Primitive prim in m_children)
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foreach (Primitive prim in m_children)
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{
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{
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public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
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public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
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{
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{
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Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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Pos = pos;
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AbsolutePosition = pos;
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ScheduleTerseUpdate();
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ScheduleTerseUpdate();
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}
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}
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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{
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LLVector3 lPos;
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LLVector3 lPos;
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lPos = Pos;
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lPos = AbsolutePosition;
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LLQuaternion lRot;
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LLQuaternion lRot;
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lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
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lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
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LLVector3 lPos;
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LLVector3 lPos;
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Quaternion lRot;
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Quaternion lRot;
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lPos = Pos;
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lPos = AbsolutePosition;
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lRot = Rotation;
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lRot = Rotation;
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LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
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LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
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if (this.Avatars.ContainsKey(fromAgentID))
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if (this.Avatars.ContainsKey(fromAgentID))
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{
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{
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avatar = this.Avatars[fromAgentID];
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avatar = this.Avatars[fromAgentID];
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fromPos = avatar.Pos;
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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avatar = null;
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avatar = null;
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}
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}
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if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
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if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
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{
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{
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avatar = this.Avatars[presence.ControllingClient.AgentId];
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avatar = this.Avatars[presence.ControllingClient.AgentId];
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dis = (int)avatar.Pos.GetDistanceTo(fromPos);
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dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
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}
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}
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switch (type)
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switch (type)
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if (originPrim != null)
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if (originPrim != null)
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{
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{
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SceneObjectGroup copy = originPrim.Copy();
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SceneObjectGroup copy = originPrim.Copy();
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copy.Pos = copy.Pos + offset;
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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this.Entities.Add(copy.UUID, copy);
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this.Entities.Add(copy.UUID, copy);
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copy.ScheduleGroupForFullUpdate();
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copy.ScheduleGroupForFullUpdate();
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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PhysicsVector pVec = new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y, newAvatar.AbsolutePosition.Z);
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lock (m_syncRoot)
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lock (m_syncRoot)
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{
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{
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newAvatar.PhysActor = phyScene.AddAvatar(pVec);
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newAvatar.PhysActor = phyScene.AddAvatar(pVec);
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m_scene = world;
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m_scene = world;
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m_eventManager = eventManager;
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m_eventManager = eventManager;
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this.Pos = pos;
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this.AbsolutePosition = pos;
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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registerEvents();
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registerEvents();
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dupe.rootPrimitive = newRoot;
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dupe.rootPrimitive = newRoot;
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dupe.m_children.Add(dupe.rootPrimitive);
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dupe.m_children.Add(dupe.rootPrimitive);
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dupe.rootPrimitive.Pos = this.Pos;
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dupe.rootPrimitive.AbsolutePosition = this.AbsolutePosition;
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dupe.Rotation = this.Rotation;
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dupe.Rotation = this.Rotation;
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dupe.LocalId = m_scene.PrimIDAllocate();
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dupe.LocalId = m_scene.PrimIDAllocate();
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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{
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this.rootPrimitive.Pos = pos;
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this.rootPrimitive.AbsolutePosition = pos;
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this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
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this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
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}
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}
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@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public override LLVector3 Pos
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public override LLVector3 AbsolutePosition
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{
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{
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get { return m_rootPart.GroupPosition; }
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get { return m_rootPart.GroupPosition; }
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set
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set
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@ -248,7 +248,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
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SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
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dupe.m_parts.Clear();
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dupe.m_parts.Clear();
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dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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dupe.m_scene = m_scene;
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dupe.m_scene = m_scene;
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dupe.m_regionHandle = this.m_regionHandle;
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dupe.m_regionHandle = this.m_regionHandle;
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@ -427,8 +427,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void LinkToGroup(SceneObjectGroup objectGroup)
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public void LinkToGroup(SceneObjectGroup objectGroup)
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{
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{
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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linkPart.OffsetPosition = linkPart.GroupPosition - this.Pos;
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linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition;
|
||||||
linkPart.GroupPosition = this.Pos;
|
linkPart.GroupPosition = this.AbsolutePosition;
|
||||||
|
|
||||||
Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
|
Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
|
||||||
Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
|
Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
|
||||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
this.Pos = pos;
|
this.AbsolutePosition = pos;
|
||||||
this.m_rootPart.SendTerseUpdateToAllClients();
|
this.m_rootPart.SendTerseUpdateToAllClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
|
proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
|
||||||
proper.ObjectData[0].TextureID = new byte[0];
|
proper.ObjectData[0].TextureID = new byte[0];
|
||||||
proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
|
proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
|
||||||
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0");
|
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
|
||||||
proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
|
proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
|
||||||
proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
|
proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
|
||||||
proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
|
proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
|
||||||
|
@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
SceneObjectPart part = this.GetChildPrim(localID);
|
SceneObjectPart part = this.GetChildPrim(localID);
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
part.PartName = name;
|
part.Name = name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="pos"></param>
|
/// <param name="pos"></param>
|
||||||
public void UpdateGroupPosition(LLVector3 pos)
|
public void UpdateGroupPosition(LLVector3 pos)
|
||||||
{
|
{
|
||||||
this.Pos = pos;
|
this.AbsolutePosition = pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private void UpdateRootPosition(LLVector3 pos)
|
private void UpdateRootPosition(LLVector3 pos)
|
||||||
{
|
{
|
||||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||||
LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
|
LLVector3 oldPos = new LLVector3(this.AbsolutePosition.X + this.m_rootPart.OffsetPosition.X, this.AbsolutePosition.Y + this.m_rootPart.OffsetPosition.Y, this.AbsolutePosition.Z + this.m_rootPart.OffsetPosition.Z);
|
||||||
LLVector3 diff = oldPos - newPos;
|
LLVector3 diff = oldPos - newPos;
|
||||||
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
|
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
|
||||||
Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
|
Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
|
||||||
|
@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
obPart.OffsetPosition = obPart.OffsetPosition + diff;
|
obPart.OffsetPosition = obPart.OffsetPosition + diff;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.Pos = newPos;
|
this.AbsolutePosition = newPos;
|
||||||
pos.X = newPos.X;
|
pos.X = newPos.X;
|
||||||
pos.Y = newPos.Y;
|
pos.Y = newPos.Y;
|
||||||
pos.Z = newPos.Z;
|
pos.Z = newPos.Z;
|
||||||
|
@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
|
public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
|
||||||
{
|
{
|
||||||
this.m_rootPart.UpdateRotation(rot);
|
this.m_rootPart.UpdateRotation(rot);
|
||||||
this.Pos = pos;
|
this.AbsolutePosition = pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -828,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
if (m_rootPart == part)
|
if (m_rootPart == part)
|
||||||
{
|
{
|
||||||
part.SendFullUpdateToClient(remoteClient, Pos);
|
part.SendFullUpdateToClient(remoteClient, AbsolutePosition);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -845,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
if (m_rootPart == part)
|
if (m_rootPart == part)
|
||||||
{
|
{
|
||||||
part.SendTerseUpdateToClient(remoteClient, Pos);
|
part.SendTerseUpdateToClient(remoteClient, AbsolutePosition);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -9,11 +9,12 @@ using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
|
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
|
|
||||||
public class SceneObjectPart
|
public class SceneObjectPart : IScriptHost
|
||||||
{
|
{
|
||||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||||
|
|
||||||
|
@ -55,11 +56,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
set { m_localID = value; }
|
set { m_localID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected string m_partName;
|
protected string m_name;
|
||||||
public virtual string PartName
|
public virtual string Name
|
||||||
{
|
{
|
||||||
get { return m_partName; }
|
get { return m_name; }
|
||||||
set { m_partName = value; }
|
set { m_name = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
|
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
|
||||||
|
@ -91,11 +92,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
set { m_groupPosition = value; }
|
set { m_groupPosition = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected LLVector3 m_offset;
|
protected LLVector3 m_offsetPosition;
|
||||||
public LLVector3 OffsetPosition
|
public LLVector3 OffsetPosition
|
||||||
{
|
{
|
||||||
get { return m_offset; }
|
get { return m_offsetPosition; }
|
||||||
set { m_offset = value; }
|
set { m_offsetPosition = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLVector3 AbsolutePosition
|
||||||
|
{
|
||||||
|
get { return m_offsetPosition + m_groupPosition; }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected LLQuaternion m_rotationOffset;
|
protected LLQuaternion m_rotationOffset;
|
||||||
|
@ -195,7 +201,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="position"></param>
|
/// <param name="position"></param>
|
||||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
||||||
{
|
{
|
||||||
this.m_partName = "Primitive";
|
this.m_name = "Primitive";
|
||||||
this.m_regionHandle = regionHandle;
|
this.m_regionHandle = regionHandle;
|
||||||
this.m_parentGroup = parent;
|
this.m_parentGroup = parent;
|
||||||
|
|
||||||
|
|
|
@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
this.m_firstname = ControllingClient.FirstName;
|
this.m_firstname = ControllingClient.FirstName;
|
||||||
this.m_lastname = ControllingClient.LastName;
|
this.m_lastname = ControllingClient.LastName;
|
||||||
m_localId = m_scene.NextLocalId;
|
m_localId = m_scene.NextLocalId;
|
||||||
Pos = ControllingClient.StartPos;
|
AbsolutePosition = ControllingClient.StartPos;
|
||||||
|
|
||||||
visualParams = new byte[218];
|
visualParams = new byte[218];
|
||||||
for (int i = 0; i < 218; i++)
|
for (int i = 0; i < 218; i++)
|
||||||
|
@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (this.childAgent == true)
|
if (this.childAgent == true)
|
||||||
{
|
{
|
||||||
this.Velocity = new LLVector3(0, 0, 0);
|
this.Velocity = new LLVector3(0, 0, 0);
|
||||||
this.Pos = new LLVector3(128, 128, 70);
|
this.AbsolutePosition = new LLVector3(128, 128, 70);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -217,7 +217,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void MakeAvatar(LLVector3 pos, bool isFlying)
|
public void MakeAvatar(LLVector3 pos, bool isFlying)
|
||||||
{
|
{
|
||||||
//this.childAvatar = false;
|
//this.childAvatar = false;
|
||||||
this.Pos = pos;
|
this.AbsolutePosition = pos;
|
||||||
this._physActor.Flying = isFlying;
|
this._physActor.Flying = isFlying;
|
||||||
this.newAvatar = true;
|
this.newAvatar = true;
|
||||||
this.childAgent = false;
|
this.childAgent = false;
|
||||||
|
@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="pos"></param>
|
/// <param name="pos"></param>
|
||||||
public void Teleport(LLVector3 pos)
|
public void Teleport(LLVector3 pos)
|
||||||
{
|
{
|
||||||
this.Pos = pos;
|
this.AbsolutePosition = pos;
|
||||||
this.SendTerseUpdateToALLClients();
|
this.SendTerseUpdateToALLClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
look = new LLVector3(0.99f, 0.042f, 0);
|
look = new LLVector3(0.99f, 0.042f, 0);
|
||||||
}
|
}
|
||||||
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
|
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||||
if (this.childAgent)
|
if (this.childAgent)
|
||||||
{
|
{
|
||||||
this.childAgent = false;
|
this.childAgent = false;
|
||||||
|
@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="RemoteClient"></param>
|
/// <param name="RemoteClient"></param>
|
||||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||||
{
|
{
|
||||||
LLVector3 pos = this.Pos;
|
LLVector3 pos = this.AbsolutePosition;
|
||||||
LLVector3 vel = this.Velocity;
|
LLVector3 vel = this.Velocity;
|
||||||
RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
|
RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
|
||||||
}
|
}
|
||||||
|
@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="remoteAvatar"></param>
|
/// <param name="remoteAvatar"></param>
|
||||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||||
{
|
{
|
||||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
|
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendFullUpdateToALLClients()
|
public void SendFullUpdateToALLClients()
|
||||||
|
@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendInitialData()
|
public void SendInitialData()
|
||||||
{
|
{
|
||||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
|
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
|
||||||
if (!this.childAgent)
|
if (!this.childAgent)
|
||||||
{
|
{
|
||||||
this.m_scene.InformClientOfNeighbours(this.ControllingClient);
|
this.m_scene.InformClientOfNeighbours(this.ControllingClient);
|
||||||
|
@ -547,9 +547,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
protected void CheckForSignificantMovement()
|
protected void CheckForSignificantMovement()
|
||||||
{
|
{
|
||||||
if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0)
|
if (libsecondlife.Helpers.VecDist(this.AbsolutePosition, this.posLastSignificantMove) > 2.0)
|
||||||
{
|
{
|
||||||
this.posLastSignificantMove = this.Pos;
|
this.posLastSignificantMove = this.AbsolutePosition;
|
||||||
if (OnSignificantClientMovement != null)
|
if (OnSignificantClientMovement != null)
|
||||||
{
|
{
|
||||||
OnSignificantClientMovement(this.ControllingClient);
|
OnSignificantClientMovement(this.ControllingClient);
|
||||||
|
@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void CheckForBorderCrossing()
|
protected void CheckForBorderCrossing()
|
||||||
{
|
{
|
||||||
LLVector3 pos2 = this.Pos;
|
LLVector3 pos2 = this.AbsolutePosition;
|
||||||
LLVector3 vel = this.Velocity;
|
LLVector3 vel = this.Velocity;
|
||||||
|
|
||||||
float timeStep = 0.1f;
|
float timeStep = 0.1f;
|
||||||
|
@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void CrossToNewRegion()
|
protected void CrossToNewRegion()
|
||||||
{
|
{
|
||||||
LLVector3 pos = this.Pos;
|
LLVector3 pos = this.AbsolutePosition;
|
||||||
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
|
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||||
uint neighbourx = this.m_regionInfo.RegionLocX;
|
uint neighbourx = this.m_regionInfo.RegionLocX;
|
||||||
uint neighboury = this.m_regionInfo.RegionLocY;
|
uint neighboury = this.m_regionInfo.RegionLocY;
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using libsecondlife;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||||
|
{
|
||||||
|
public interface IScriptHost
|
||||||
|
{
|
||||||
|
string Name { get; }
|
||||||
|
LLUUID UUID { get; }
|
||||||
|
LLVector3 AbsolutePosition { get; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using libsecondlife;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||||
|
{
|
||||||
|
public class NullScriptHost : IScriptHost
|
||||||
|
{
|
||||||
|
LLVector3 m_pos = new LLVector3( 128, 128, 30 );
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get { return "Object"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLUUID UUID
|
||||||
|
{
|
||||||
|
get { return LLUUID.Zero; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLVector3 AbsolutePosition
|
||||||
|
{
|
||||||
|
get { return m_pos; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -74,7 +74,7 @@ namespace OpenSim.Region.Scripting
|
||||||
[Obsolete("Unimplemented")]
|
[Obsolete("Unimplemented")]
|
||||||
public void osAddToLandPassList(Key avatar, float hours)
|
public void osAddToLandPassList(Key avatar, float hours)
|
||||||
{
|
{
|
||||||
Vector myPosition = Task.Pos;
|
Vector myPosition = Task.AbsolutePosition;
|
||||||
Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
|
Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
|
OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace SimpleApp
|
||||||
m_parts.Remove(part.UUID);
|
m_parts.Remove(part.UUID);
|
||||||
remoteClient.SendKillObject(m_regionHandle, part.LocalID);
|
remoteClient.SendKillObject(m_regionHandle, part.LocalID);
|
||||||
remoteClient.AddMoney(1);
|
remoteClient.AddMoney(1);
|
||||||
remoteClient.SendChatMessage("Poof!", 1, Pos, "Party Party", LLUUID.Zero);
|
remoteClient.SendChatMessage("Poof!", 1, this.AbsolutePosition, "Party Party", LLUUID.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGrabGroup( LLVector3 offsetPos, IClientAPI remoteClient)
|
public override void OnGrabGroup( LLVector3 offsetPos, IClientAPI remoteClient)
|
||||||
|
@ -71,7 +71,7 @@ namespace SimpleApp
|
||||||
m_scene.RemoveEntity(this);
|
m_scene.RemoveEntity(this);
|
||||||
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
|
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
|
||||||
remoteClient.AddMoney(50);
|
remoteClient.AddMoney(50);
|
||||||
remoteClient.SendChatMessage("KABLAM!!!", 1, Pos, "Groupie Groupie", LLUUID.Zero);
|
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,7 +67,7 @@ namespace SimpleApp
|
||||||
SubscribeToClientEvents(client);
|
SubscribeToClientEvents(client);
|
||||||
|
|
||||||
ScenePresence avatar = CreateAndAddScenePresence(client);
|
ScenePresence avatar = CreateAndAddScenePresence(client);
|
||||||
avatar.Pos = new LLVector3(128, 128, 26);
|
avatar.AbsolutePosition = new LLVector3(128, 128, 26);
|
||||||
|
|
||||||
LLVector3 pos = new LLVector3(128, 128, 128);
|
LLVector3 pos = new LLVector3(128, 128, 128);
|
||||||
|
|
||||||
|
|
|
@ -229,6 +229,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
// Add namespace, class name and inheritance
|
// Add namespace, class name and inheritance
|
||||||
Return = "namespace SecondLife {\r\n";
|
Return = "namespace SecondLife {\r\n";
|
||||||
Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
|
Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
|
||||||
|
Return += "public Script( OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host ) : base( host ) { }\r\n";
|
||||||
Return += Script;
|
Return += Script;
|
||||||
Return += "} }\r\n";
|
Return += "} }\r\n";
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,10 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
|
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
|
||||||
|
using libsecondlife;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
{
|
{
|
||||||
|
@ -11,11 +15,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
internal OpenSim.Region.Environment.Scenes.Scene World;
|
internal OpenSim.Region.Environment.Scenes.Scene World;
|
||||||
private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||||
|
|
||||||
|
IScriptHost m_host;
|
||||||
|
|
||||||
|
public LSL_BaseClass( IScriptHost host )
|
||||||
|
{
|
||||||
|
m_host = host;
|
||||||
|
}
|
||||||
|
|
||||||
public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
|
public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
|
||||||
{
|
{
|
||||||
World = _World;
|
World = _World;
|
||||||
Console.WriteLine("ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID);
|
MainLog.Instance.Notice( "ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID + ": Hosted by [" + m_host.Name + ":" + m_host.UUID + "@"+m_host.AbsolutePosition +"]");
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -59,8 +69,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
|
//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
|
||||||
Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
|
Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
|
||||||
//type for say is 1
|
//type for say is 1
|
||||||
//World.SimChat(enc.GetBytes(text), 1, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
|
|
||||||
|
LLVector3 fromPos = m_host.AbsolutePosition; // Position of parent
|
||||||
|
string fromName = m_host.Name; // Name of script parent
|
||||||
|
LLUUID fromUUID = m_host.UUID; // UUID of parent
|
||||||
|
|
||||||
|
World.SimChat( Helpers.StringToField( text ), 1, fromPos, fromName, fromUUID );
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llShout(int channelID, string text)
|
public void llShout(int channelID, string text)
|
||||||
{
|
{
|
||||||
Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
|
Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
|
||||||
|
@ -68,6 +84,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
//World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
|
//World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int llListen(int channelID, string name, string ID, string msg) { return 0; }
|
public int llListen(int channelID, string name, string ID, string msg) { return 0; }
|
||||||
public void llListenControl(int number, int active) { return; }
|
public void llListenControl(int number, int active) { return; }
|
||||||
public void llListenRemove(int number) { return; }
|
public void llListenRemove(int number) { return; }
|
||||||
|
|
|
@ -31,6 +31,7 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
{
|
{
|
||||||
|
@ -148,9 +149,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
// * Find next available AppDomain to put it in
|
// * Find next available AppDomain to put it in
|
||||||
AppDomain FreeAppDomain = GetFreeAppDomain();
|
AppDomain FreeAppDomain = GetFreeAppDomain();
|
||||||
|
|
||||||
// * Load and start script
|
// * Load and start script, for now with dummy host
|
||||||
|
|
||||||
//OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
|
//OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
|
||||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
|
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, new NullScriptHost() );
|
||||||
string FullScriptID = ScriptID + "." + ObjectID;
|
string FullScriptID = ScriptID + "." + ObjectID;
|
||||||
// Add it to our temporary active script keeper
|
// Add it to our temporary active script keeper
|
||||||
//Scripts.Add(FullScriptID, Script);
|
//Scripts.Add(FullScriptID, Script);
|
||||||
|
@ -161,6 +163,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
|
|
||||||
// Start the script - giving it BuiltIns
|
// Start the script - giving it BuiltIns
|
||||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface");
|
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface");
|
||||||
|
|
||||||
Script.Start(myScriptEngine.World, ScriptID);
|
Script.Start(myScriptEngine.World, ScriptID);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -189,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
/// <param name="FreeAppDomain">AppDomain to load script into</param>
|
/// <param name="FreeAppDomain">AppDomain to load script into</param>
|
||||||
/// <param name="FileName">FileName of script assembly (.dll)</param>
|
/// <param name="FileName">FileName of script assembly (.dll)</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName)
|
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host)
|
||||||
{
|
{
|
||||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
|
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
|
||||||
// Load .Net Assembly (.dll)
|
// Load .Net Assembly (.dll)
|
||||||
|
@ -228,7 +231,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
//{
|
//{
|
||||||
//}
|
//}
|
||||||
|
|
||||||
return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t);
|
object[] args = new object[] { host };
|
||||||
|
|
||||||
|
return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -253,7 +253,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
|
||||||
// of sucks. No idea if there is a shortcut here or not.
|
// of sucks. No idea if there is a shortcut here or not.
|
||||||
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
||||||
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
||||||
prim.PartName = (String)row["Name"];
|
prim.Name = (String)row["Name"];
|
||||||
// various text fields
|
// various text fields
|
||||||
prim.Text = (String)row["Text"];
|
prim.Text = (String)row["Text"];
|
||||||
prim.Description = (String)row["Description"];
|
prim.Description = (String)row["Description"];
|
||||||
|
@ -311,7 +311,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
|
||||||
row["UUID"] = prim.UUID;
|
row["UUID"] = prim.UUID;
|
||||||
row["ParentID"] = prim.ParentID;
|
row["ParentID"] = prim.ParentID;
|
||||||
row["CreationDate"] = prim.CreationDate;
|
row["CreationDate"] = prim.CreationDate;
|
||||||
row["Name"] = prim.PartName;
|
row["Name"] = prim.Name;
|
||||||
row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
|
row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
|
||||||
// various text fields
|
// various text fields
|
||||||
row["Text"] = prim.Text;
|
row["Text"] = prim.Text;
|
||||||
|
|
Loading…
Reference in New Issue