Dynamic loading of ScriptEngine in ScriptServer
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be doneafrisby
parent
796ae57bea
commit
260145a7e6
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@ -10,18 +10,10 @@ namespace OpenSim.Grid.ScriptServer
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{
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{
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// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
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// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
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// Expose ScriptEngine directly for now ... this is not very secure :)
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// NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
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//private OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine SE =
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// new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
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//public OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents Events =
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// (OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents)SE.m_EventManager;
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//private ScriptServerInterfaces.RemoteEvents _events = new abc;
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ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ServerRemotingObject.Events()
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ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ServerRemotingObject.Events()
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{
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{
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return null;
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return ScriptServerMain.Engine.EventManager();
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}
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}
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}
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}
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}
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}
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@ -4,17 +4,18 @@ using System.Text;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Channels;
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using System.Runtime.Remoting.Channels;
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using System.Runtime.Remoting.Channels.Tcp;
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using System.Runtime.Remoting.Channels.Tcp;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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class RemotingServer
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class RemotingServer
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{
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{
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TcpChannel channel;
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public void CreateServer(int port, string instanceName)
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public RemotingServer(int port, string instanceName)
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{
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{
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// Create an instance of a channel
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// Create an instance of a channel
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TcpChannel channel = new TcpChannel(port);
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channel = new TcpChannel(port);
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ChannelServices.RegisterChannel(channel, true);
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ChannelServices.RegisterChannel(channel, true);
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// Register as an available service with the name HelloWorld
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// Register as an available service with the name HelloWorld
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@ -1,38 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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{
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public interface ScriptEngineInterface
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{
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void InitializeEngine(RegionConnectionManager Region, LogBase logger);
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void Shutdown();
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// void StartScript(string ScriptID, IScriptHost ObjectID);
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}
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}
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@ -1,124 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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{
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internal class ScriptEngineLoader
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{
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private LogBase m_log;
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public ScriptEngineLoader(LogBase logger)
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{
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m_log = logger;
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}
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public ScriptEngineInterface LoadScriptEngine(string EngineName)
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{
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ScriptEngineInterface ret = null;
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try
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{
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ret =
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LoadAndInitAssembly(
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Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
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"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
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}
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catch (Exception e)
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{
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m_log.Error("ScriptEngine",
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"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
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e.StackTrace.ToString());
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}
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return ret;
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}
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/// <summary>
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/// Does actual loading and initialization of script Assembly
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/// </summary>
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/// <param name="FreeAppDomain">AppDomain to load script into</param>
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/// <param name="FileName">FileName of script assembly (.dll)</param>
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/// <returns></returns>
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private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace)
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{
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//Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
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// Load .Net Assembly (.dll)
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// Initialize and return it
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// TODO: Add error handling
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Assembly a;
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//try
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//{
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// Load to default appdomain (temporary)
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a = Assembly.LoadFrom(FileName);
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// Load to specified appdomain
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// TODO: Insert security
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//a = FreeAppDomain.Load(FileName);
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//}
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//catch (Exception e)
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//{
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// m_log.Error("ScriptEngine", "Error loading assembly \"" + FileName + "\": " + e.ToString());
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//}
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//Console.WriteLine("Loading: " + FileName);
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//foreach (Type _t in a.GetTypes())
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//{
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// Console.WriteLine("Type: " + _t.ToString());
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//}
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Type t;
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//try
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//{
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t = a.GetType(NameSpace, true);
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//}
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//catch (Exception e)
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//{
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// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
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//}
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ScriptEngineInterface ret;
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//try
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//{
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ret = (ScriptEngineInterface) Activator.CreateInstance(t);
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//}
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//catch (Exception e)
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//{
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// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
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//}
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return ret;
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}
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}
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}
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@ -28,14 +28,15 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer.ScriptServer
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{
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{
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internal class ScriptEngineManager
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internal class ScriptEngineManager
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{
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{
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private LogBase m_log;
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private LogBase m_log;
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private ScriptEngineLoader ScriptEngineLoader;
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private ScriptEngineLoader ScriptEngineLoader;
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private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>();
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private List<ScriptServerInterfaces.ScriptEngine> scriptEngines = new List<ScriptServerInterfaces.ScriptEngine>();
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private ScriptServerMain m_ScriptServerMain;
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private ScriptServerMain m_ScriptServerMain;
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// Initialize
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// Initialize
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@ -44,23 +45,21 @@ namespace OpenSim.Grid.ScriptServer
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m_ScriptServerMain = scm;
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m_ScriptServerMain = scm;
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m_log = logger;
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m_log = logger;
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ScriptEngineLoader = new ScriptEngineLoader(m_log);
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ScriptEngineLoader = new ScriptEngineLoader(m_log);
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// Temp - we should not load during initialize... Loading should be done later.
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LoadEngine("DotNetScriptEngine");
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}
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}
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~ScriptEngineManager()
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~ScriptEngineManager()
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{
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{
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}
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}
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public void LoadEngine(string engineName)
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public ScriptServerInterfaces.ScriptEngine LoadEngine(string engineName)
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{
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{
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// Load and add to list of ScriptEngines
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// Load and add to list of ScriptEngines
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ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName);
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ScriptServerInterfaces.ScriptEngine sei = ScriptEngineLoader.LoadScriptEngine(engineName);
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if (sei != null)
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if (sei != null)
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{
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{
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scriptEngines.Add(sei);
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scriptEngines.Add(sei);
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}
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}
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return sei;
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}
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}
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}
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}
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}
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}
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using System.IO;
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using System.IO;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Grid.ScriptServer.ScriptServer;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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@ -41,19 +43,26 @@ namespace OpenSim.Grid.ScriptServer
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private readonly string m_logFilename = ("region-console.log");
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private readonly string m_logFilename = ("region-console.log");
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private LogBase m_log;
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private LogBase m_log;
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// TEMP
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public static ScriptServerInterfaces.ScriptEngine Engine;
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// Objects we use
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// Objects we use
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internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
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internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
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//internal ScriptEngineManager ScriptEngines; // Loads scriptengines
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internal ScriptEngineManager ScriptEngines; // Loads scriptengines
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internal RemotingServer m_RemotingServer;
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internal RemotingServer m_RemotingServer;
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public ScriptServerMain()
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public ScriptServerMain()
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{
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{
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m_log = CreateLog();
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m_log = CreateLog();
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RegionScriptDaemon = new RegionCommManager(this, m_log);
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// Set up script engine mananger
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//ScriptEngines = new ScriptEngineManager(this, m_log);
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ScriptEngines = new ScriptEngineManager(this, m_log);
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m_RemotingServer = new RemotingServer();
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m_RemotingServer.CreateServer(listenPort, "DotNetEngine");
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// Load DotNetEngine
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Engine = ScriptEngines.LoadEngine("DotNetEngine");
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// Set up server
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m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
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System.Console.ReadLine();
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System.Console.ReadLine();
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}
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}
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Directory.CreateDirectory(Util.logDir());
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Directory.CreateDirectory(Util.logDir());
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}
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}
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return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, true);
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return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "ScriptServer", this, true);
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}
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}
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public void RunCmd(string command, string[] cmdparams)
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public void RunCmd(string command, string[] cmdparams)
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{
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{
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RemoteEvents Events();
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RemoteEvents Events();
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}
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}
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public interface ScriptEngine
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{
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RemoteEvents EventManager();
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}
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}
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}
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}
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}
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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{
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/// </summary>
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/// </summary>
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///
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///
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[Serializable]
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[Serializable]
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public class ScriptEngine : IRegionModule
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public class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine
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{
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{
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public Scene World;
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public Scene World;
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public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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// We are shutting down
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// We are shutting down
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}
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}
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ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
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{
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return this.m_EventManager;
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}
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#region IRegionModule
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#region IRegionModule
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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