stop "load oar" reporting ignored objects when those objects were actually loaded just fine
this fix also means that loaded scripts are properly/more promptly started here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.0.6.9-post-fixes
parent
3bd2ec7b2e
commit
2603f9a134
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@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
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if (!m_scene.AddRestoredSceneObject(sceneObject, true, false))
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{
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sceneObjectsLoadedCount++;
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sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
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