stop "load oar" reporting ignored objects when those objects were actually loaded just fine
this fix also means that loaded scripts are properly/more promptly started here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.0.6.9-post-fixes
parent
3bd2ec7b2e
commit
2603f9a134
|
@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
|
if (!m_scene.AddRestoredSceneObject(sceneObject, true, false))
|
||||||
{
|
{
|
||||||
sceneObjectsLoadedCount++;
|
sceneObjectsLoadedCount++;
|
||||||
sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
|
sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
|
||||||
|
|
Loading…
Reference in New Issue