From 2606bf4a535decde80a5836ff3b57c2046908b42 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 16 Nov 2009 19:16:24 +0000 Subject: [PATCH] minor: very minor formatting change --- .../Scripting/DynamicTexture/DynamicTextureModule.cs | 5 +---- .../Region/Framework/Interfaces/IDynamicTextureManager.cs | 2 -- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 43761fce62..f51d0c2464 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -124,7 +124,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture { if (RenderPlugins.ContainsKey(contentType)) { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); updater.SimUUID = simID; updater.PrimID = primID; @@ -275,7 +274,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture /// public void DataReceived(byte[] data, Scene scene) { - SceneObjectPart part = scene.GetSceneObjectPart(PrimID); if (part == null || data == null || data.Length <= 1) @@ -364,7 +362,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) { - // scene.CommsManager.AssetCache.ExpireAsset(oldID); scene.AssetService.Delete(oldID.ToString()); } } @@ -433,4 +430,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture #endregion } -} +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index 95f9cefbb6..abcaf917bb 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs @@ -30,10 +30,8 @@ using OpenMetaverse; namespace OpenSim.Region.Framework.Interfaces { - public interface IDynamicTextureManager { - void RegisterRender(string handleType, IDynamicTextureRender render); void ReturnData(UUID id, byte[] data);