Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.

afrisby
MW 2007-10-22 11:06:54 +00:00
parent 5bf6b24590
commit 2681de366b
4 changed files with 120 additions and 4 deletions

View File

@ -146,7 +146,6 @@ namespace OpenSim
m_networkServersInfo.loadFromConfiguration(m_config);
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
@ -485,6 +484,28 @@ namespace OpenSim
}
break;
case "save-xml2":
if (cmdparams.Length > 0)
{
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "load-xml2":
if (cmdparams.Length > 0)
{
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]);
}
else
{
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "terrain":
if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
{

View File

@ -709,6 +709,64 @@ namespace OpenSim.Region.Environment.Scenes
file.Close();
}
public void LoadPrimsFromXml2(string fileName)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
if ((fileName.StartsWith("http:")) | (File.Exists(fileName)))
{
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml(aPrimNode.OuterXml);
}
}
else
{
throw new Exception("Could not open file " + fileName + " for reading");
}
}
public void CreatePrimFromXml(string xmlData)
{
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
AddEntityFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
public void SavePrimsToXml2(string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
int primCount = 0;
stream.WriteLine("<scene>\n");
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
primCount++;
}
}
stream.WriteLine("</scene>\n");
stream.Close();
file.Close();
}
#endregion
#region Add/Remove Avatar Methods

View File

@ -85,6 +85,16 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadCurrentSceneFromXml(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml(filename);
}
public void SaveCurrentSceneToXml2(string filename)
{
CurrentOrFirstScene.SavePrimsToXml2(filename);
}
public void LoadCurrentSceneFromXml2(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
}
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)

View File

@ -272,7 +272,6 @@ namespace OpenSim.Region.Environment.Scenes
reader.Read();
reader.ReadStartElement("SceneObjectGroup");
// reader.ReadStartElement("RootPart");
m_rootPart = SceneObjectPart.FromXml(reader);
reader.Read();
@ -286,8 +285,7 @@ namespace OpenSim.Region.Environment.Scenes
if (reader.Name == "SceneObjectPart")
{
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
AddPart(Part);
AddPart(Part);
}
break;
case XmlNodeType.EndElement:
@ -375,6 +373,35 @@ namespace OpenSim.Region.Environment.Scenes
writer.WriteEndElement();
}
public string ToXmlString2()
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
ToXml2(writer);
}
return sw.ToString();
}
}
public void ToXml2(XmlTextWriter writer)
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
m_rootPart.ToXml(writer);
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
foreach (SceneObjectPart part in m_parts.Values)
{
if (part.UUID != m_rootPart.UUID)
{
part.ToXml(writer);
}
}
writer.WriteEndElement();
writer.WriteEndElement();
}
#region Copying
/// <summary>