* test: Add basic scene test which merely instantiates the scene right now

* set debug scene name on scene registration, rather than within the Scene constructor
0.6.0-stable
Justin Clarke Casey 2008-10-31 18:39:51 +00:00
parent 1f52ca97c7
commit 269303d97d
5 changed files with 66 additions and 13 deletions

View File

@ -111,8 +111,6 @@ namespace OpenSim
protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
protected IConfigSource m_finalConfig = null;
//protected IniConfigSource m_config;
protected OpenSimConfigSource m_config;
public OpenSimConfigSource ConfigSource

View File

@ -273,7 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
m_authenticateHandler = authen;
CommsManager = commsMan;
m_sceneGridService = sceneGridService;
m_sceneGridService.debugRegionName = regInfo.RegionName;
m_storageManager = storeManager;
AssetCache = assetCach;
m_regInfo = regInfo;

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@ -76,19 +76,10 @@ namespace OpenSim.Region.Environment.Scenes
private GetLandData handlerGetLandData = null; // OnGetLandData
public KiPrimitiveDelegate KiPrimitive;
public string _debugRegionName = String.Empty;
public string debugRegionName
{
get { return _debugRegionName; }
set { _debugRegionName = value; }
}
public SceneCommunicationService(CommunicationsManager commsMan)
{
m_commsProvider = commsMan;
m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
}
/// <summary>
@ -99,13 +90,15 @@ namespace OpenSim.Region.Environment.Scenes
public void RegisterRegion(RegionInfo regionInfos)
{
m_regionInfo = regionInfos;
m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
m_commsProvider.InterRegion.rdebugRegionName = regionInfos.RegionName;
regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
if (regionCommsHost != null)
{
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
regionCommsHost.debugRegionName = _debugRegionName;
regionCommsHost.debugRegionName = regionInfos.RegionName;
regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
regionCommsHost.OnExpectUser += NewUserConnection;
regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;

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@ -0,0 +1,61 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Scene oriented tests
/// </summary>
[TestFixture]
public class SceneTests
{
[Test]
public void TestAddSceneObject()
{
//System.Console.WriteLine("Hello mum!");
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
CommunicationsManager cm = null;
//SceneCommunicationService scs = new SceneCommunicationService(cm);
SceneCommunicationService scs = null;
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
}
}
}

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@ -884,6 +884,7 @@
<!-- Unit tests -->
<Reference name="OpenSim.Tests.Common"/>
<Reference name="Nini.dll"/>
<Reference name="nunit.framework.dll"/>
<!-- For scripting in funny languages by default -->
@ -904,6 +905,7 @@
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Modules/World/Terrain/Tests" pattern="*.cs" recurse="true" />
<Match path="Scenes/Tests" pattern="*.cs" recurse="false" />
</Files>
</Project>