* test: Add basic scene test which merely instantiates the scene right now
* set debug scene name on scene registration, rather than within the Scene constructor0.6.0-stable
parent
1f52ca97c7
commit
269303d97d
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@ -111,8 +111,6 @@ namespace OpenSim
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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protected IConfigSource m_finalConfig = null;
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protected IConfigSource m_finalConfig = null;
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//protected IniConfigSource m_config;
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protected OpenSimConfigSource m_config;
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protected OpenSimConfigSource m_config;
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public OpenSimConfigSource ConfigSource
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public OpenSimConfigSource ConfigSource
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@ -273,7 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_authenticateHandler = authen;
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m_authenticateHandler = authen;
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CommsManager = commsMan;
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CommsManager = commsMan;
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m_sceneGridService = sceneGridService;
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m_sceneGridService = sceneGridService;
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m_sceneGridService.debugRegionName = regInfo.RegionName;
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m_storageManager = storeManager;
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m_storageManager = storeManager;
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AssetCache = assetCach;
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AssetCache = assetCach;
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m_regInfo = regInfo;
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m_regInfo = regInfo;
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@ -76,19 +76,10 @@ namespace OpenSim.Region.Environment.Scenes
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private GetLandData handlerGetLandData = null; // OnGetLandData
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private GetLandData handlerGetLandData = null; // OnGetLandData
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public KiPrimitiveDelegate KiPrimitive;
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public KiPrimitiveDelegate KiPrimitive;
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public string _debugRegionName = String.Empty;
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public string debugRegionName
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{
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get { return _debugRegionName; }
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set { _debugRegionName = value; }
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}
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public SceneCommunicationService(CommunicationsManager commsMan)
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public SceneCommunicationService(CommunicationsManager commsMan)
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{
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{
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m_commsProvider = commsMan;
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m_commsProvider = commsMan;
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m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
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m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
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}
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}
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/// <summary>
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/// <summary>
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@ -99,13 +90,15 @@ namespace OpenSim.Region.Environment.Scenes
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public void RegisterRegion(RegionInfo regionInfos)
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public void RegisterRegion(RegionInfo regionInfos)
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{
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{
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m_regionInfo = regionInfos;
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m_regionInfo = regionInfos;
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m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
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m_commsProvider.InterRegion.rdebugRegionName = regionInfos.RegionName;
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regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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if (regionCommsHost != null)
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if (regionCommsHost != null)
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{
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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regionCommsHost.debugRegionName = _debugRegionName;
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regionCommsHost.debugRegionName = regionInfos.RegionName;
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regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
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regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
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regionCommsHost.OnExpectUser += NewUserConnection;
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regionCommsHost.OnExpectUser += NewUserConnection;
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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@ -0,0 +1,61 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Scene oriented tests
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/// </summary>
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[TestFixture]
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public class SceneTests
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{
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[Test]
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public void TestAddSceneObject()
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{
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//System.Console.WriteLine("Hello mum!");
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RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
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regInfo.RegionName = "Unit test region";
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AgentCircuitManager acm = new AgentCircuitManager();
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//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
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CommunicationsManager cm = null;
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//SceneCommunicationService scs = new SceneCommunicationService(cm);
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SceneCommunicationService scs = null;
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StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
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IConfigSource configSource = new IniConfigSource();
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new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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}
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}
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}
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@ -884,6 +884,7 @@
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<!-- Unit tests -->
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<!-- Unit tests -->
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="Nini.dll"/>
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<Reference name="nunit.framework.dll"/>
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<Reference name="nunit.framework.dll"/>
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<!-- For scripting in funny languages by default -->
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<!-- For scripting in funny languages by default -->
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@ -904,6 +905,7 @@
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<Files>
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="Modules/World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="Modules/World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="Scenes/Tests" pattern="*.cs" recurse="false" />
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</Files>
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</Files>
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</Project>
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</Project>
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