minor: remove some now unneeded code from FriendsCommandsModule
parent
3525c876c8
commit
269e479cdc
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@ -111,61 +111,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
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}
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}
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protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
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{
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if (cmd.Length != 5)
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{
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MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
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return;
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}
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string firstName = cmd[3];
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string lastName = cmd[4];
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UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
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// UserAccount ua
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
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if (userId == UUID.Zero)
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{
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MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
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return;
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}
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if (m_friendsModule.AreFriendsCached(userId))
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{
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MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
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return;
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}
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MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
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MainConsole.Instance.OutputFormat("UUID\n");
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FriendInfo[] friends = m_friendsModule.GetFriendsFromCache(userId);
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foreach (FriendInfo friend in friends)
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{
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// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
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// string friendFirstName, friendLastName;
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//
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// UserAccount friendUa
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
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UUID friendId;
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string friendName;
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if (UUID.TryParse(friend.Friend, out friendId))
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friendName = m_userManagementModule.GetUserName(friendId);
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else
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friendName = friend.Friend;
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MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
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}
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}
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protected void HandleFriendsShowCommand(string module, string[] cmd)
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{
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Dictionary<string, object> options = new Dictionary<string, object>();
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