Merge branch 'master' into careminster
commit
26a4e8a161
|
@ -134,4 +134,4 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns>
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UUID GetOwner(UUID agentID);
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}
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}
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}
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@ -425,6 +425,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer osSetTerrainHeight(int x, int y, double val)
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{
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CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
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return SetTerrainHeight(x, y, val);
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}
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@ -432,12 +433,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
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OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
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return SetTerrainHeight(x, y, val);
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}
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private LSL_Integer SetTerrainHeight(int x, int y, double val)
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{
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m_host.AddScriptLPS(1);
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if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
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OSSLError("osSetTerrainHeight: Coordinate out of bounds");
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@ -477,6 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osTerrainFlush()
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{
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CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush");
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m_host.AddScriptLPS(1);
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ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>();
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if (terrainModule != null) terrainModule.TaintTerrain();
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@ -893,6 +897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// threat level is None as we could get this information with an
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// in-world script as well, just not as efficient
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CheckThreatLevel(ThreatLevel.None, "osGetAgents");
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m_host.AddScriptLPS(1);
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LSL_List result = new LSL_List();
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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@ -1171,6 +1176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// should be removed
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//
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CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
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m_host.AddScriptLPS(1);
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m_host.SetScriptEvents(m_itemID, events);
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}
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@ -1518,7 +1524,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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ILandObject land
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= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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@ -1579,6 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//
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CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion");
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m_host.AddScriptLPS(1);
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return m_ScriptEngine.World.GetSimulatorVersion();
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}
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@ -1918,6 +1924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public string osAvatarName2Key(string firstname, string lastname)
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{
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CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key");
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m_host.AddScriptLPS(1);
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UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, firstname, lastname);
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if (null == account)
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@ -1933,6 +1940,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public string osKey2Name(string id)
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{
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CheckThreatLevel(ThreatLevel.Low, "osKey2Name");
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m_host.AddScriptLPS(1);
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UUID key = new UUID();
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if (UUID.TryParse(id, out key))
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@ -2211,15 +2220,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return retVal;
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}
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public LSL_Integer osIsNpc(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.None, "osIsNpc");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId;
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if (UUID.TryParse(npc.m_string, out npcId))
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if (module.IsNPC(npcId, World))
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return ScriptBaseClass.TRUE;
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}
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return ScriptBaseClass.FALSE;
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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m_host.AddScriptLPS(1);
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return NpcCreate(firstname, lastname, position, notecard, true);
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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m_host.AddScriptLPS(1);
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return NpcCreate(firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0);
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}
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@ -2294,6 +2324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
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m_host.AddScriptLPS(1);
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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@ -2315,6 +2346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcLoadAppearance(LSL_Key npc, string notecard)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
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m_host.AddScriptLPS(1);
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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@ -2339,9 +2371,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public LSL_Key osNpcGetOwner(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner");
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m_host.AddScriptLPS(1);
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null)
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{
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UUID npcId;
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if (UUID.TryParse(npc.m_string, out npcId))
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{
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UUID owner = npcModule.GetOwner(npcId);
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if (owner != UUID.Zero)
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return new LSL_Key(owner.ToString());
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else
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return npc;
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}
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}
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return new LSL_Key(UUID.Zero.ToString());
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}
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public LSL_Vector osNpcGetPos(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
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m_host.AddScriptLPS(1);
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null)
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@ -2363,6 +2418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2382,6 +2438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2406,6 +2463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Rotation osNpcGetRot(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcGetRot");
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m_host.AddScriptLPS(1);
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null)
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@ -2429,6 +2487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
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m_host.AddScriptLPS(1);
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null)
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@ -2448,6 +2507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcStopMoveToTarget(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2464,6 +2524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcSay(LSL_Key npc, string message)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSay");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2480,6 +2541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSit");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2496,6 +2558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcStand(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcStand");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2512,6 +2575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcRemove(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2530,6 +2594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcPlayAnimation(LSL_Key npc, string animation)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2544,6 +2609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcStopAnimation(LSL_Key npc, string animation)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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@ -2563,6 +2629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Key osOwnerSaveAppearance(string notecard)
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{
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CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
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m_host.AddScriptLPS(1);
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return SaveAppearanceToNotecard(m_host.OwnerID, notecard);
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}
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@ -2570,6 +2637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard)
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{
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CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
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m_host.AddScriptLPS(1);
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return SaveAppearanceToNotecard(avatarId, notecard);
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}
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@ -2620,6 +2688,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Key osGetMapTexture()
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{
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CheckThreatLevel(ThreatLevel.None, "osGetMapTexture");
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m_host.AddScriptLPS(1);
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return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
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}
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@ -2631,6 +2701,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Key osGetRegionMapTexture(string regionName)
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{
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CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
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m_host.AddScriptLPS(1);
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|
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Scene scene = m_ScriptEngine.World;
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UUID key = UUID.Zero;
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GridRegion region;
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|
@ -2696,6 +2768,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osKickAvatar(string FirstName,string SurName,string alert)
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{
|
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CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
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m_host.AddScriptLPS(1);
|
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|
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
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{
|
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
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|
@ -2830,6 +2904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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public LSL_List osGetAvatarList()
|
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{
|
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CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
|
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m_host.AddScriptLPS(1);
|
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|
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LSL_List result = new LSL_List();
|
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World.ForEachRootScenePresence(delegate (ScenePresence avatar)
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|
@ -2854,6 +2929,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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public LSL_String osUnixTimeToTimestamp(long time)
|
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{
|
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CheckThreatLevel(ThreatLevel.VeryLow, "osUnixTimeToTimestamp");
|
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m_host.AddScriptLPS(1);
|
||||
|
||||
long baseTicks = 621355968000000000;
|
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long tickResolution = 10000000;
|
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long epochTicks = (time * tickResolution) + baseTicks;
|
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|
@ -2862,4 +2939,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -173,25 +173,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
|
||||
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
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|
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key osNpcCreate(string user, string name, vector position, string notecard);
|
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
|
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LSL_Key osNpcSaveAppearance(key npc, string notecard);
|
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void osNpcLoadAppearance(key npc, string notecard);
|
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vector osNpcGetPos(key npc);
|
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void osNpcMoveTo(key npc, vector position);
|
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void osNpcMoveToTarget(key npc, vector target, int options);
|
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rotation osNpcGetRot(key npc);
|
||||
void osNpcSetRot(LSL_Key npc, rotation rot);
|
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void osNpcStopMoveToTarget(LSL_Key npc);
|
||||
void osNpcSay(key npc, string message);
|
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void osNpcSit(key npc, key target, int options);
|
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void osNpcStand(LSL_Key npc);
|
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void osNpcRemove(key npc);
|
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void osNpcPlayAnimation(LSL_Key npc, string animation);
|
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void osNpcStopAnimation(LSL_Key npc, string animation);
|
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/// <summary>
|
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/// Check if the given key is an npc
|
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/// </summary>
|
||||
/// <param name="npc"></param>
|
||||
/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
|
||||
LSL_Integer osIsNpc(LSL_Key npc);
|
||||
|
||||
LSL_Key osOwnerSaveAppearance(string notecard);
|
||||
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
|
||||
key osNpcCreate(string user, string name, vector position, string notecard);
|
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
|
||||
LSL_Key osNpcSaveAppearance(key npc, string notecard);
|
||||
void osNpcLoadAppearance(key npc, string notecard);
|
||||
vector osNpcGetPos(key npc);
|
||||
void osNpcMoveTo(key npc, vector position);
|
||||
void osNpcMoveToTarget(key npc, vector target, int options);
|
||||
|
||||
/// <summary>
|
||||
/// Get the owner of the NPC
|
||||
/// </summary>
|
||||
/// <param name="npc"></param>
|
||||
/// <returns>
|
||||
/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
|
||||
/// </returns>
|
||||
LSL_Key osNpcGetOwner(key npc);
|
||||
|
||||
rotation osNpcGetRot(key npc);
|
||||
void osNpcSetRot(LSL_Key npc, rotation rot);
|
||||
void osNpcStopMoveToTarget(LSL_Key npc);
|
||||
void osNpcSay(key npc, string message);
|
||||
void osNpcSit(key npc, key target, int options);
|
||||
void osNpcStand(LSL_Key npc);
|
||||
void osNpcRemove(key npc);
|
||||
void osNpcPlayAnimation(LSL_Key npc, string animation);
|
||||
void osNpcStopAnimation(LSL_Key npc, string animation);
|
||||
|
||||
LSL_Key osOwnerSaveAppearance(string notecard);
|
||||
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
|
||||
|
||||
key osGetMapTexture();
|
||||
key osGetRegionMapTexture(string regionName);
|
||||
|
|
|
@ -493,6 +493,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_OSSL_Functions.osGetLinkPrimitiveParams(linknumber, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer osIsNpc(LSL_Key npc)
|
||||
{
|
||||
return m_OSSL_Functions.osIsNpc(npc);
|
||||
}
|
||||
|
||||
public key osNpcCreate(string user, string name, vector position, key cloneFrom)
|
||||
{
|
||||
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
|
||||
|
@ -513,6 +518,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_OSSL_Functions.osNpcLoadAppearance(npc, notecard);
|
||||
}
|
||||
|
||||
public LSL_Key osNpcGetOwner(LSL_Key npc)
|
||||
{
|
||||
return m_OSSL_Functions.osNpcGetOwner(npc);
|
||||
}
|
||||
|
||||
public vector osNpcGetPos(LSL_Key npc)
|
||||
{
|
||||
return m_OSSL_Functions.osNpcGetPos(npc);
|
||||
|
|
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Reference in New Issue