Merge branch 'master' into careminster

avinationmerge
Melanie 2012-01-27 23:30:26 +00:00
commit 26a4e8a161
4 changed files with 125 additions and 21 deletions

View File

@ -425,6 +425,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
return SetTerrainHeight(x, y, val);
}
@ -432,12 +433,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
return SetTerrainHeight(x, y, val);
}
private LSL_Integer SetTerrainHeight(int x, int y, double val)
{
m_host.AddScriptLPS(1);
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osSetTerrainHeight: Coordinate out of bounds");
@ -477,6 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osTerrainFlush()
{
CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush");
m_host.AddScriptLPS(1);
ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>();
if (terrainModule != null) terrainModule.TaintTerrain();
@ -893,6 +897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// threat level is None as we could get this information with an
// in-world script as well, just not as efficient
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
m_host.AddScriptLPS(1);
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate(ScenePresence sp)
@ -1171,6 +1176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// should be removed
//
CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
m_host.AddScriptLPS(1);
m_host.SetScriptEvents(m_itemID, events);
}
@ -1518,7 +1524,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
ILandObject land
= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
@ -1579,6 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion");
m_host.AddScriptLPS(1);
return m_ScriptEngine.World.GetSimulatorVersion();
}
@ -1918,6 +1924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osAvatarName2Key(string firstname, string lastname)
{
CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key");
m_host.AddScriptLPS(1);
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, firstname, lastname);
if (null == account)
@ -1933,6 +1940,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osKey2Name(string id)
{
CheckThreatLevel(ThreatLevel.Low, "osKey2Name");
m_host.AddScriptLPS(1);
UUID key = new UUID();
if (UUID.TryParse(id, out key))
@ -2211,15 +2220,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return retVal;
}
public LSL_Integer osIsNpc(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.None, "osIsNpc");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId;
if (UUID.TryParse(npc.m_string, out npcId))
if (module.IsNPC(npcId, World))
return ScriptBaseClass.TRUE;
}
return ScriptBaseClass.FALSE;
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
m_host.AddScriptLPS(1);
return NpcCreate(firstname, lastname, position, notecard, true);
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
m_host.AddScriptLPS(1);
return NpcCreate(firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0);
}
@ -2294,6 +2324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
m_host.AddScriptLPS(1);
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
@ -2315,6 +2346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcLoadAppearance(LSL_Key npc, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
m_host.AddScriptLPS(1);
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
@ -2339,9 +2371,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public LSL_Key osNpcGetOwner(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner");
m_host.AddScriptLPS(1);
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (UUID.TryParse(npc.m_string, out npcId))
{
UUID owner = npcModule.GetOwner(npcId);
if (owner != UUID.Zero)
return new LSL_Key(owner.ToString());
else
return npc;
}
}
return new LSL_Key(UUID.Zero.ToString());
}
public LSL_Vector osNpcGetPos(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
m_host.AddScriptLPS(1);
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
@ -2363,6 +2418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
{
CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2382,6 +2438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
{
CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2406,6 +2463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Rotation osNpcGetRot(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcGetRot");
m_host.AddScriptLPS(1);
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
@ -2429,6 +2487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
m_host.AddScriptLPS(1);
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
@ -2448,6 +2507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcStopMoveToTarget(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2464,6 +2524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcSay(LSL_Key npc, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2480,6 +2541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSit");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2496,6 +2558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcStand(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcStand");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2512,6 +2575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcRemove(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2530,6 +2594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcPlayAnimation(LSL_Key npc, string animation)
{
CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2544,6 +2609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcStopAnimation(LSL_Key npc, string animation)
{
CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@ -2563,6 +2629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osOwnerSaveAppearance(string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
m_host.AddScriptLPS(1);
return SaveAppearanceToNotecard(m_host.OwnerID, notecard);
}
@ -2570,6 +2637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
m_host.AddScriptLPS(1);
return SaveAppearanceToNotecard(avatarId, notecard);
}
@ -2620,6 +2688,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osGetMapTexture()
{
CheckThreatLevel(ThreatLevel.None, "osGetMapTexture");
m_host.AddScriptLPS(1);
return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
}
@ -2631,6 +2701,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osGetRegionMapTexture(string regionName)
{
CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
m_host.AddScriptLPS(1);
Scene scene = m_ScriptEngine.World;
UUID key = UUID.Zero;
GridRegion region;
@ -2696,6 +2768,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osKickAvatar(string FirstName,string SurName,string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
m_host.AddScriptLPS(1);
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
World.ForEachRootScenePresence(delegate(ScenePresence sp)
@ -2830,6 +2904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List osGetAvatarList()
{
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
m_host.AddScriptLPS(1);
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
@ -2854,6 +2929,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String osUnixTimeToTimestamp(long time)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osUnixTimeToTimestamp");
m_host.AddScriptLPS(1);
long baseTicks = 621355968000000000;
long tickResolution = 10000000;
long epochTicks = (time * tickResolution) + baseTicks;

View File

@ -173,25 +173,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
rotation osNpcGetRot(key npc);
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSay(key npc, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
/// <summary>
/// Check if the given key is an npc
/// </summary>
/// <param name="npc"></param>
/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
LSL_Integer osIsNpc(LSL_Key npc);
LSL_Key osOwnerSaveAppearance(string notecard);
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
/// <summary>
/// Get the owner of the NPC
/// </summary>
/// <param name="npc"></param>
/// <returns>
/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
/// </returns>
LSL_Key osNpcGetOwner(key npc);
rotation osNpcGetRot(key npc);
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSay(key npc, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
LSL_Key osOwnerSaveAppearance(string notecard);
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);

View File

@ -493,6 +493,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetLinkPrimitiveParams(linknumber, rules);
}
public LSL_Integer osIsNpc(LSL_Key npc)
{
return m_OSSL_Functions.osIsNpc(npc);
}
public key osNpcCreate(string user, string name, vector position, key cloneFrom)
{
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
@ -513,6 +518,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osNpcLoadAppearance(npc, notecard);
}
public LSL_Key osNpcGetOwner(LSL_Key npc)
{
return m_OSSL_Functions.osNpcGetOwner(npc);
}
public vector osNpcGetPos(LSL_Key npc)
{
return m_OSSL_Functions.osNpcGetPos(npc);