Sugilite
parent
29a8425342
commit
26a65b35bd
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@ -1,4 +1,4 @@
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@ -6,7 +6,8 @@
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|
||||||
|
@ -15,9 +16,11 @@
|
||||||
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|
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|
||||||
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|
||||||
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</AppDesignerFolder>
|
||||||
<RootNamespace>OpenSim.Region</RootNamespace>
|
<RootNamespace>OpenSim.Region</RootNamespace>
|
||||||
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|
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|
||||||
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@ -28,7 +31,8 @@
|
||||||
<ConfigurationOverrideFile>
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|
||||||
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||||||
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||||||
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<Optimize>False</Optimize>
|
||||||
|
@ -37,7 +41,8 @@
|
||||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||||
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|
||||||
<WarningLevel>4</WarningLevel>
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|
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<NoWarn></NoWarn>
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<NoWarn>
|
||||||
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|
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|
||||||
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|
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|
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
@ -46,7 +51,8 @@
|
||||||
<ConfigurationOverrideFile>
|
<ConfigurationOverrideFile>
|
||||||
</ConfigurationOverrideFile>
|
</ConfigurationOverrideFile>
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
<DocumentationFile></DocumentationFile>
|
<DocumentationFile>
|
||||||
|
</DocumentationFile>
|
||||||
<DebugSymbols>False</DebugSymbols>
|
<DebugSymbols>False</DebugSymbols>
|
||||||
<FileAlignment>4096</FileAlignment>
|
<FileAlignment>4096</FileAlignment>
|
||||||
<Optimize>True</Optimize>
|
<Optimize>True</Optimize>
|
||||||
|
@ -55,26 +61,27 @@
|
||||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn></NoWarn>
|
<NoWarn>
|
||||||
|
</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" >
|
<Reference Include="System">
|
||||||
<HintPath>System.dll</HintPath>
|
<HintPath>System.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml" >
|
<Reference Include="System.Xml">
|
||||||
<HintPath>System.Xml.dll</HintPath>
|
<HintPath>System.Xml.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="libsecondlife.dll" >
|
<Reference Include="libsecondlife.dll">
|
||||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Axiom.MathLib.dll" >
|
<Reference Include="Axiom.MathLib.dll">
|
||||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Db4objects.Db4o.dll" >
|
<Reference Include="Db4objects.Db4o.dll">
|
||||||
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -84,49 +91,49 @@
|
||||||
<Name>OpenSim.Terrain.BasicTerrain</Name>
|
<Name>OpenSim.Terrain.BasicTerrain</Name>
|
||||||
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||||
<Name>OpenSim.Framework</Name>
|
<Name>OpenSim.Framework</Name>
|
||||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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||||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||||
<Name>OpenSim.Framework.Console</Name>
|
<Name>OpenSim.Framework.Console</Name>
|
||||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
|
<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
|
||||||
<Name>OpenSim.GenericConfig.Xml</Name>
|
<Name>OpenSim.GenericConfig.Xml</Name>
|
||||||
<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
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<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
|
||||||
</ProjectReference>
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</ProjectReference>
|
||||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||||
<Name>OpenSim.Physics.Manager</Name>
|
<Name>OpenSim.Physics.Manager</Name>
|
||||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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||||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
|
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
|
||||||
<Name>OpenSim.Servers</Name>
|
<Name>OpenSim.Servers</Name>
|
||||||
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
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<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
|
||||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
||||||
<Name>XMLRPC</Name>
|
<Name>XMLRPC</Name>
|
||||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\Common\OpenGrid.Framework.Communications\OpenGrid.Framework.Communications.csproj">
|
<ProjectReference Include="..\..\Common\OpenGrid.Framework.Communications\OpenGrid.Framework.Communications.csproj">
|
||||||
<Name>OpenGrid.Framework.Communications</Name>
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<Name>OpenGrid.Framework.Communications</Name>
|
||||||
<Project>{683344D5-0000-0000-0000-000000000000}</Project>
|
<Project>{683344D5-0000-0000-0000-000000000000}</Project>
|
||||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
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||||||
|
@ -184,12 +191,9 @@
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||||||
<Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs">
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<Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs">
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||||||
<SubType>Code</SubType>
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<SubType>Code</SubType>
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||||||
</Compile>
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</Compile>
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||||||
<Compile Include="World\types\Mesh.cs">
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</ItemGroup>
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||||||
<SubType>Code</SubType>
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<ItemGroup>
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||||||
</Compile>
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<Folder Include="World\types\" />
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||||||
<Compile Include="World\types\Triangle.cs">
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||||||
<SubType>Code</SubType>
|
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||||||
</Compile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
@ -198,4 +202,4 @@
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||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
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</Project>
|
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@ -30,7 +30,6 @@ using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Axiom.MathLib;
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using Axiom.MathLib;
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using OpenSim.Physics.Manager;
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using OpenSim.Physics.Manager;
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||||||
using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Scripting;
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||||||
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||||||
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@ -130,22 +129,6 @@ namespace OpenSim.Region
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||||||
}
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}
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||||||
}
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}
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||||||
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||||||
/// <summary>
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/// Returns a mesh for this object and any dependents
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||||||
/// </summary>
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||||||
/// <returns>The mesh of this entity tree</returns>
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||||||
public virtual Mesh getMesh()
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||||||
{
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||||||
Mesh mesh = new Mesh();
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||||||
foreach (Entity child in children)
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||||||
{
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mesh += child.getMesh();
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}
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return mesh;
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||||||
}
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||||||
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||||||
/// <summary>
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/// <summary>
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||||||
/// Called at a set interval to inform entities that they should back themsleves up to the DB
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/// Called at a set interval to inform entities that they should back themsleves up to the DB
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/// </summary>
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/// </summary>
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@ -29,7 +29,6 @@
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||||||
using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using System.Text;
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using System.Text;
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||||||
using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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@ -28,7 +28,6 @@
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||||||
using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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||||||
using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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||||||
using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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||||||
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@ -1,68 +0,0 @@
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||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.types
|
|
||||||
{
|
|
||||||
// TODO: This will need some performance tuning no doubt.
|
|
||||||
public class Mesh
|
|
||||||
{
|
|
||||||
public List<Triangle> mesh;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public Mesh()
|
|
||||||
{
|
|
||||||
mesh = new List<Triangle>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="tri"></param>
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|
||||||
public void AddTri(Triangle tri)
|
|
||||||
{
|
|
||||||
mesh.Add(tri);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
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||||||
/// </summary>
|
|
||||||
/// <param name="a"></param>
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|
||||||
/// <param name="b"></param>
|
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||||||
/// <returns></returns>
|
|
||||||
public static Mesh operator +(Mesh a, Mesh b)
|
|
||||||
{
|
|
||||||
a.mesh.AddRange(b.mesh);
|
|
||||||
return a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,64 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using Axiom.MathLib;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.types
|
|
||||||
{
|
|
||||||
public class Triangle
|
|
||||||
{
|
|
||||||
Vector3 a;
|
|
||||||
Vector3 b;
|
|
||||||
Vector3 c;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public Triangle()
|
|
||||||
{
|
|
||||||
a = new Vector3();
|
|
||||||
b = new Vector3();
|
|
||||||
c = new Vector3();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="A"></param>
|
|
||||||
/// <param name="B"></param>
|
|
||||||
/// <param name="C"></param>
|
|
||||||
public Triangle(Vector3 A, Vector3 B, Vector3 C)
|
|
||||||
{
|
|
||||||
a = A;
|
|
||||||
b = B;
|
|
||||||
c = C;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue