Sugilite
parent
29a8425342
commit
26a65b35bd
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@ -1,4 +1,4 @@
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|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
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||||
|
@ -6,7 +6,8 @@
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|||
<ProjectGuid>{196916AF-0000-0000-0000-000000000000}</ProjectGuid>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Region</AssemblyName>
|
||||
|
@ -15,9 +16,11 @@
|
|||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
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||||
<OutputType>Library</OutputType>
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||||
<AppDesignerFolder></AppDesignerFolder>
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||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Region</RootNamespace>
|
||||
<StartupObject></StartupObject>
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||||
<StartupObject>
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||||
</StartupObject>
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||||
<FileUpgradeFlags>
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||||
</FileUpgradeFlags>
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||||
</PropertyGroup>
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||||
|
@ -28,7 +31,8 @@
|
|||
<ConfigurationOverrideFile>
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||||
</ConfigurationOverrideFile>
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||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
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||||
<DocumentationFile></DocumentationFile>
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||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
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||||
<FileAlignment>4096</FileAlignment>
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||||
<Optimize>False</Optimize>
|
||||
|
@ -37,7 +41,8 @@
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|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
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||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<NoWarn></NoWarn>
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||||
<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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|||
<ConfigurationOverrideFile>
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||||
</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@ -55,26 +61,27 @@
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|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
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||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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||||
<Reference Include="System.Xml">
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||||
<HintPath>System.Xml.dll</HintPath>
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||||
<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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||||
<Reference Include="libsecondlife.dll">
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||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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||||
<Private>False</Private>
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</Reference>
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||||
<Reference Include="Axiom.MathLib.dll" >
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||||
<Reference Include="Axiom.MathLib.dll">
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||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Db4objects.Db4o.dll" >
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||||
<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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|
@ -84,49 +91,49 @@
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|||
<Name>OpenSim.Terrain.BasicTerrain</Name>
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<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
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<Name>OpenSim.Framework</Name>
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Name>OpenSim.Framework.Console</Name>
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
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<Name>OpenSim.GenericConfig.Xml</Name>
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<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Name>OpenSim.Physics.Manager</Name>
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
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<Name>OpenSim.Servers</Name>
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<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
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<Name>XMLRPC</Name>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\OpenGrid.Framework.Communications\OpenGrid.Framework.Communications.csproj">
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<Name>OpenGrid.Framework.Communications</Name>
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<Project>{683344D5-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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|
@ -184,12 +191,9 @@
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<Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\types\Mesh.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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<Compile Include="World\types\Triangle.cs">
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||||
<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="World\types\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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||||
|
|
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@ -30,7 +30,6 @@ using System.Collections.Generic;
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using System.Text;
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using Axiom.MathLib;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.types;
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using libsecondlife;
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using OpenSim.Region.Scripting;
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@ -130,22 +129,6 @@ namespace OpenSim.Region
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}
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}
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/// <summary>
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/// Returns a mesh for this object and any dependents
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/// </summary>
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/// <returns>The mesh of this entity tree</returns>
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public virtual Mesh getMesh()
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{
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Mesh mesh = new Mesh();
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foreach (Entity child in children)
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{
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mesh += child.getMesh();
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}
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return mesh;
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}
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/// <summary>
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/// Called at a set interval to inform entities that they should back themsleves up to the DB
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/// </summary>
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@ -29,7 +29,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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@ -28,7 +28,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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@ -1,68 +0,0 @@
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|||
/*
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||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
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||||
using System;
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using System.Collections.Generic;
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using System.Text;
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||||
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||||
namespace OpenSim.Region.types
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||||
{
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||||
// TODO: This will need some performance tuning no doubt.
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||||
public class Mesh
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||||
{
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||||
public List<Triangle> mesh;
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||||
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||||
/// <summary>
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||||
///
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||||
/// </summary>
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||||
public Mesh()
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||||
{
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||||
mesh = new List<Triangle>();
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||||
}
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||||
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||||
/// <summary>
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||||
///
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||||
/// </summary>
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||||
/// <param name="tri"></param>
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||||
public void AddTri(Triangle tri)
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||||
{
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||||
mesh.Add(tri);
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||||
}
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||||
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||||
/// <summary>
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||||
///
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||||
/// </summary>
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||||
/// <param name="a"></param>
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||||
/// <param name="b"></param>
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||||
/// <returns></returns>
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public static Mesh operator +(Mesh a, Mesh b)
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||||
{
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||||
a.mesh.AddRange(b.mesh);
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return a;
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||||
}
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||||
}
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||||
}
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@ -1,64 +0,0 @@
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|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Text;
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||||
using Axiom.MathLib;
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||||
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||||
namespace OpenSim.Region.types
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||||
{
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||||
public class Triangle
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||||
{
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||||
Vector3 a;
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||||
Vector3 b;
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||||
Vector3 c;
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||||
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||||
/// <summary>
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||||
///
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||||
/// </summary>
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||||
public Triangle()
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||||
{
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||||
a = new Vector3();
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||||
b = new Vector3();
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||||
c = new Vector3();
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||||
}
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||||
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||||
/// <summary>
|
||||
///
|
||||
/// </summary>
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||||
/// <param name="A"></param>
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||||
/// <param name="B"></param>
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||||
/// <param name="C"></param>
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||||
public Triangle(Vector3 A, Vector3 B, Vector3 C)
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||||
{
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||||
a = A;
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||||
b = B;
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||||
c = C;
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||||
}
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||||
}
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||||
}
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Reference in New Issue