MW 2007-06-12 17:28:27 +00:00
parent 29a8425342
commit 26a65b35bd
6 changed files with 32 additions and 179 deletions

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
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@ -6,7 +6,8 @@
<ProjectGuid>{196916AF-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Region</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<AppDesignerFolder>
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<RootNamespace>OpenSim.Region</RootNamespace>
<StartupObject></StartupObject>
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@ -28,7 +31,8 @@
<ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
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@ -37,7 +41,8 @@
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<NoWarn></NoWarn>
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@ -46,7 +51,8 @@
<ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
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@ -55,26 +61,27 @@
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<NoWarn></NoWarn>
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<Reference Include="System.Xml" >
<Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<Reference Include="libsecondlife.dll">
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<Reference Include="Axiom.MathLib.dll">
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
<Private>False</Private>
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<Reference Include="Db4objects.Db4o.dll" >
<Reference Include="Db4objects.Db4o.dll">
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private>
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@ -84,49 +91,49 @@
<Name>OpenSim.Terrain.BasicTerrain</Name>
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@ -184,12 +191,9 @@
<Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="World\types\" />
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View File

@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
using OpenSim.Physics.Manager;
using OpenSim.Region.types;
using libsecondlife;
using OpenSim.Region.Scripting;
@ -130,22 +129,6 @@ namespace OpenSim.Region
}
}
/// <summary>
/// Returns a mesh for this object and any dependents
/// </summary>
/// <returns>The mesh of this entity tree</returns>
public virtual Mesh getMesh()
{
Mesh mesh = new Mesh();
foreach (Entity child in children)
{
mesh += child.getMesh();
}
return mesh;
}
/// <summary>
/// Called at a set interval to inform entities that they should back themsleves up to the DB
/// </summary>

View File

@ -29,7 +29,6 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;

View File

@ -28,7 +28,6 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;

View File

@ -1,68 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.types
{
// TODO: This will need some performance tuning no doubt.
public class Mesh
{
public List<Triangle> mesh;
/// <summary>
///
/// </summary>
public Mesh()
{
mesh = new List<Triangle>();
}
/// <summary>
///
/// </summary>
/// <param name="tri"></param>
public void AddTri(Triangle tri)
{
mesh.Add(tri);
}
/// <summary>
///
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static Mesh operator +(Mesh a, Mesh b)
{
a.mesh.AddRange(b.mesh);
return a;
}
}
}

View File

@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
namespace OpenSim.Region.types
{
public class Triangle
{
Vector3 a;
Vector3 b;
Vector3 c;
/// <summary>
///
/// </summary>
public Triangle()
{
a = new Vector3();
b = new Vector3();
c = new Vector3();
}
/// <summary>
///
/// </summary>
/// <param name="A"></param>
/// <param name="B"></param>
/// <param name="C"></param>
public Triangle(Vector3 A, Vector3 B, Vector3 C)
{
a = A;
b = B;
c = C;
}
}
}