Merge branch 'master' of /home/opensim/var/repo/opensim
commit
26cd59cd6f
|
@ -2233,4 +2233,112 @@ namespace OpenSim.Framework
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return str.Replace("_", "\\_").Replace("%", "\\%");
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}
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}
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public class DoubleQueue<T> where T:class
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{
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private Queue<T> m_lowQueue = new Queue<T>();
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private Queue<T> m_highQueue = new Queue<T>();
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private object m_syncRoot = new object();
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private Semaphore m_s = new Semaphore(0, 1);
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public DoubleQueue()
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{
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}
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public virtual int Count
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{
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get { return m_highQueue.Count + m_lowQueue.Count; }
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}
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public virtual void Enqueue(T data)
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{
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Enqueue(m_lowQueue, data);
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}
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public virtual void EnqueueLow(T data)
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{
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Enqueue(m_lowQueue, data);
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}
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public virtual void EnqueueHigh(T data)
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{
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Enqueue(m_highQueue, data);
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}
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private void Enqueue(Queue<T> q, T data)
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{
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lock (m_syncRoot)
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{
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m_lowQueue.Enqueue(data);
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m_s.WaitOne(0);
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m_s.Release();
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}
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}
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public virtual T Dequeue()
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{
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return Dequeue(Timeout.Infinite);
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}
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public virtual T Dequeue(int tmo)
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{
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return Dequeue(TimeSpan.FromMilliseconds(tmo));
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}
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public virtual T Dequeue(TimeSpan wait)
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{
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T res = null;
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if (!Dequeue(wait, ref res))
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return null;
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return res;
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}
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public bool Dequeue(int timeout, ref T res)
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{
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return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
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}
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public bool Dequeue(TimeSpan wait, ref T res)
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{
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if (!m_s.WaitOne(wait))
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return false;
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lock (m_syncRoot)
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{
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if (m_highQueue.Count > 0)
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res = m_highQueue.Dequeue();
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else
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res = m_lowQueue.Dequeue();
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if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
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return true;
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try
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{
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m_s.Release();
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}
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catch
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{
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}
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return true;
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}
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}
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public virtual void Clear()
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{
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lock (m_syncRoot)
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{
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// Make sure sem count is 0
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m_s.WaitOne(0);
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m_lowQueue.Clear();
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m_highQueue.Clear();
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}
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}
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}
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}
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@ -27,18 +27,25 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OpenSim.Capabilities.Handlers;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.ClientStack.Linden
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{
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@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
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public class WebFetchInvDescModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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class aPollRequest
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{
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public PollServiceInventoryEventArgs thepoll;
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public UUID reqID;
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public Hashtable request;
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public ScenePresence presence;
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public List<UUID> folders;
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IInventoryService m_InventoryService;
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private ILibraryService m_LibraryService;
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private bool m_Enabled;
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private static WebFetchInvDescHandler m_webFetchHandler;
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private string m_fetchInventoryDescendents2Url;
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private string m_webFetchInventoryDescendentsUrl;
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private WebFetchInvDescHandler m_webFetchHandler;
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private static DoubleQueue<aPollRequest> m_queue =
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new DoubleQueue<aPollRequest>();
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#region ISharedRegionModule Members
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
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m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
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if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
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{
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m_Enabled = true;
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}
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}
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public void AddRegion(Scene s)
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{
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if (!m_Enabled)
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return;
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m_scene = s;
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}
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public void RemoveRegion(Scene s)
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{
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if (!m_Enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene s)
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{
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if (!m_Enabled)
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return;
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m_InventoryService = m_scene.InventoryService;
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m_LibraryService = m_scene.LibraryService;
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// We'll reuse the same handler for all requests.
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if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost")
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m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
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m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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if (m_workerThreads == null)
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{
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m_workerThreads = new Thread[2];
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for (uint i = 0; i < 2; i++)
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{
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m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
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String.Format("InventoryWorkerThread{0}", i),
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ThreadPriority.Normal,
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false,
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true,
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null,
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int.MaxValue);
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}
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}
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}
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public void PostInitialise()
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@ -126,43 +140,190 @@ namespace OpenSim.Region.ClientStack.Linden
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#endregion
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private void RegisterCaps(UUID agentID, Caps caps)
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~WebFetchInvDescModule()
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{
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if (m_webFetchInventoryDescendentsUrl != "")
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RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl);
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if (m_fetchInventoryDescendents2Url != "")
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RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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}
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private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
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private class PollServiceInventoryEventArgs : PollServiceEventArgs
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<UUID, Hashtable> responses =
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new Dictionary<UUID, Hashtable>();
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private Scene m_scene;
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public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
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base(null, null, null, null, pId)
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{
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m_scene = scene;
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HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
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GetEvents = (x, y, z) =>
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{
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lock (responses)
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{
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try
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{
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return responses[x];
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}
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finally
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{
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responses.Remove(x);
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}
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}
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};
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Request = (x, y) =>
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{
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ScenePresence sp = m_scene.GetScenePresence(Id);
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if (sp == null)
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{
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m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
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return;
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}
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aPollRequest reqinfo = new aPollRequest();
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reqinfo.thepoll = this;
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reqinfo.reqID = x;
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reqinfo.request = y;
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reqinfo.presence = sp;
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reqinfo.folders = new List<UUID>();
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// Decode the request here
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string request = y["body"].ToString();
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request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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}
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catch (LLSD.LLSDParseException e)
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{
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m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
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m_log.Error("Request: " + request);
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return;
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}
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catch (System.Xml.XmlException)
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{
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m_log.ErrorFormat("[INVENTORY]: XML Format error");
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}
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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bool highPriority = false;
|
||||
|
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for (int i = 0; i < foldersrequested.Count; i++)
|
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{
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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string folder = inventoryhash["folder_id"].ToString();
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UUID folderID;
|
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if (UUID.TryParse(folder, out folderID))
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{
|
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if (!reqinfo.folders.Contains(folderID))
|
||||
{
|
||||
//TODO: Port COF handling from Avination
|
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reqinfo.folders.Add(folderID);
|
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}
|
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}
|
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}
|
||||
|
||||
if (highPriority)
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m_queue.EnqueueHigh(reqinfo);
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else
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m_queue.EnqueueLow(reqinfo);
|
||||
};
|
||||
|
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NoEvents = (x, y) =>
|
||||
{
|
||||
/*
|
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lock (requests)
|
||||
{
|
||||
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
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requests.Remove(request);
|
||||
}
|
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*/
|
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Hashtable response = new Hashtable();
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||||
|
||||
response["int_response_code"] = 500;
|
||||
response["str_response_string"] = "Script timeout";
|
||||
response["content_type"] = "text/plain";
|
||||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
return response;
|
||||
};
|
||||
}
|
||||
|
||||
public void Process(aPollRequest requestinfo)
|
||||
{
|
||||
UUID requestID = requestinfo.reqID;
|
||||
|
||||
Hashtable response = new Hashtable();
|
||||
|
||||
response["int_response_code"] = 200;
|
||||
response["content_type"] = "text/plain";
|
||||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
|
||||
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
|
||||
|
||||
lock (responses)
|
||||
responses[requestID] = response;
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||
|
||||
// Register this as a poll service
|
||||
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
|
||||
|
||||
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
|
||||
|
||||
string hostName = m_scene.RegionInfo.ExternalHostName;
|
||||
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
|
||||
string protocol = "http";
|
||||
|
||||
if (MainServer.Instance.UseSSL)
|
||||
{
|
||||
hostName = MainServer.Instance.SSLCommonName;
|
||||
port = MainServer.Instance.SSLPort;
|
||||
protocol = "https";
|
||||
}
|
||||
caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
|
||||
|
||||
m_capsDict[agentID] = capUrl;
|
||||
}
|
||||
|
||||
private void DeregisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
string capUrl;
|
||||
|
||||
if (url == "localhost")
|
||||
if (m_capsDict.TryGetValue(agentID, out capUrl))
|
||||
{
|
||||
capUrl = "/CAPS/" + UUID.Random();
|
||||
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler(
|
||||
"POST",
|
||||
capUrl,
|
||||
m_webFetchHandler.FetchInventoryDescendentsRequest,
|
||||
"FetchInventoryDescendents2",
|
||||
agentID.ToString());
|
||||
|
||||
caps.RegisterHandler(capName, reqHandler);
|
||||
MainServer.Instance.RemoveHTTPHandler("", capUrl);
|
||||
m_capsDict.Remove(agentID);
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
private void DoInventoryRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
capUrl = url;
|
||||
aPollRequest poolreq = m_queue.Dequeue();
|
||||
|
||||
caps.RegisterHandler(capName, capUrl);
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}",
|
||||
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -121,6 +121,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <remarks>
|
||||
/// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
|
||||
/// necessary.
|
||||
/// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy
|
||||
/// of the list and act on that instead.
|
||||
/// </remarks>
|
||||
private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
|
||||
|
||||
|
@ -971,19 +973,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
|
||||
// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
|
||||
// not transporting the required data.
|
||||
lock (m_attachments)
|
||||
{
|
||||
if (HasAttachments())
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
//
|
||||
// We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
|
||||
// the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
|
||||
// which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
|
||||
//
|
||||
// FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
|
||||
// But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
|
||||
// is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
|
||||
// script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
|
||||
List<SceneObjectGroup> attachments = GetAttachments();
|
||||
|
||||
// Resume scripts
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
if (attachments.Count > 0)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
|
||||
// Resume scripts
|
||||
foreach (SceneObjectGroup sog in attachments)
|
||||
{
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1531,6 +1531,7 @@
|
|||
<Reference name="OpenSim.Capabilities"/>
|
||||
<Reference name="OpenSim.Capabilities.Handlers"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Monitoring"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
|
|
Loading…
Reference in New Issue