diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f8fb7ca5fd..c87a383ee0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -323,6 +323,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
+ public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
+ {
+ SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
+ if (group != null)
+ {
+ //group.DetachToGround();
+ ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
+ }
+ }
+
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
{
ScenePresence presence;
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index d43ce1fa0b..f8af36756c 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -93,6 +93,16 @@ namespace OpenSim.Region.Framework.Interfaces
RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
+ ///
+ /// Detach an object from the avatar.
+ ///
+ ///
+ /// This method is called in response to a client's detach request, so we only update the information in
+ /// inventory
+ ///
+ ///
+ void DetachObject(uint objectLocalID, IClientAPI remoteClient);
+
///
/// Detach the given item to the ground.
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d4da2cbcf6..a34f57e7a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2769,14 +2769,13 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
- {
- client.OnObjectDetach += m_sceneGraph.DetachObject;
-
+ {
if (AttachmentsModule != null)
{
client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory;
client.OnObjectAttach += AttachmentsModule.AttachObject;
+ client.OnObjectDetach += AttachmentsModule.DetachObject;
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
}
}
@@ -2925,14 +2924,13 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
- {
- client.OnObjectDetach -= m_sceneGraph.DetachObject;
-
+ {
if (AttachmentsModule != null)
{
client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory;
client.OnObjectAttach -= AttachmentsModule.AttachObject;
+ client.OnObjectDetach -= AttachmentsModule.DetachObject;
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
}
}