diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 2668acc9a7..31861b45a1 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin actor.Position.X = 255.9F; } - float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.2f; + float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.0f; if (actor.Flying) { if (actor.Position.Z + (actor.Velocity.Z * timeStep) < _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 2)