Merge branch 'master' into careminster-presence-refactor
commit
26f12f479f
|
@ -1628,11 +1628,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
for (int i=0; i<wearables.Length; i++)
|
||||
{
|
||||
if (inventoryMap.ContainsKey(wearables[i].ItemID))
|
||||
if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
|
||||
{
|
||||
AvatarWearable wearable = new AvatarWearable();
|
||||
wearable.AssetID = wearables[i].AssetID;
|
||||
wearable.ItemID = inventoryMap[wearables[i].ItemID];
|
||||
wearable.Wear(inventoryMap[wearables[i][0].ItemID],
|
||||
wearables[i][0].AssetID);
|
||||
avatarAppearance.SetWearable(i, wearable);
|
||||
}
|
||||
}
|
||||
|
@ -1686,10 +1686,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
for (int i=0; i<wearables.Length; i++)
|
||||
{
|
||||
wearable = wearables[i];
|
||||
if (wearable.ItemID != UUID.Zero)
|
||||
if (wearable[0].ItemID != UUID.Zero)
|
||||
{
|
||||
// Get inventory item and copy it
|
||||
InventoryItemBase item = new InventoryItemBase(wearable.ItemID, source);
|
||||
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
|
||||
item = inventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
|
@ -1720,13 +1720,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
// Wear item
|
||||
AvatarWearable newWearable = new AvatarWearable();
|
||||
newWearable.AssetID = wearable.AssetID;
|
||||
newWearable.ItemID = destinationItem.ID;
|
||||
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
|
||||
avatarAppearance.SetWearable(i, newWearable);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable.ItemID, destinationFolder.ID);
|
||||
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2175,8 +2174,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
if (select && (GetStringAttribute(item, "wear", "false") == "true"))
|
||||
{
|
||||
avatarAppearance.Wearables[inventoryItem.Flags].ItemID = inventoryItem.ID;
|
||||
avatarAppearance.Wearables[inventoryItem.Flags].AssetID = inventoryItem.AssetID;
|
||||
avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -499,6 +499,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
indata = true;
|
||||
}
|
||||
break;
|
||||
/*
|
||||
case "Body" :
|
||||
if (xml.MoveToAttribute("Item"))
|
||||
{
|
||||
|
@ -655,6 +656,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
indata = true;
|
||||
}
|
||||
break;
|
||||
*/
|
||||
case "Attachment" :
|
||||
{
|
||||
|
||||
|
@ -749,6 +751,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
|
||||
rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString());
|
||||
|
||||
/*
|
||||
FormatPart(rdata, "Body", rdata.userAppearance.BodyItem, rdata.userAppearance.BodyAsset);
|
||||
FormatPart(rdata, "Skin", rdata.userAppearance.SkinItem, rdata.userAppearance.SkinAsset);
|
||||
FormatPart(rdata, "Hair", rdata.userAppearance.HairItem, rdata.userAppearance.HairAsset);
|
||||
|
@ -765,7 +768,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
|
||||
FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
|
||||
FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
|
||||
|
||||
*/
|
||||
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
|
||||
|
||||
rdata.writer.WriteStartElement("Attachments");
|
||||
|
|
|
@ -10,3 +10,11 @@ CREATE TABLE Avatars (
|
|||
KEY(PrincipalID));
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 2
|
||||
|
||||
BEGIN;
|
||||
|
||||
alter table Avatars change column Value Value text;
|
||||
|
||||
COMMIT;
|
||||
|
|
|
@ -212,41 +212,10 @@ namespace OpenSim.Framework
|
|||
args["mac"] = OSD.FromString(Mac);
|
||||
args["id0"] = OSD.FromString(Id0);
|
||||
|
||||
// Eventually this code should be deprecated, use full appearance
|
||||
// packing in packed_appearance
|
||||
if (Appearance != null)
|
||||
{
|
||||
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
|
||||
|
||||
//System.Console.WriteLine("XXX Before packing Wearables");
|
||||
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
|
||||
{
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
|
||||
foreach (AvatarWearable awear in Appearance.Wearables)
|
||||
{
|
||||
wears.Add(OSD.FromUUID(awear.ItemID));
|
||||
wears.Add(OSD.FromUUID(awear.AssetID));
|
||||
//System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID);
|
||||
}
|
||||
args["wearables"] = wears;
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("XXX Before packing Attachments");
|
||||
List<AvatarAttachment> attachments = Appearance.GetAttachments();
|
||||
if ((attachments != null) && (attachments.Count > 0))
|
||||
{
|
||||
OSDArray attachs = new OSDArray(attachments.Count);
|
||||
foreach (AvatarAttachment attach in attachments)
|
||||
{
|
||||
attachs.Add(attach.Pack());
|
||||
//System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
|
||||
}
|
||||
args["attachments"] = attachs;
|
||||
}
|
||||
}
|
||||
|
||||
if (Appearance != null)
|
||||
{
|
||||
OSDMap appmap = Appearance.Pack();
|
||||
args["packed_appearance"] = appmap;
|
||||
}
|
||||
|
@ -346,28 +315,6 @@ namespace OpenSim.Framework
|
|||
if (args["appearance_serial"] != null)
|
||||
Appearance.Serial = args["appearance_serial"].AsInteger();
|
||||
|
||||
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray wears = (OSDArray)(args["wearables"]);
|
||||
for (int i = 0; i < wears.Count / 2; i++)
|
||||
{
|
||||
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
|
||||
Appearance.SetWearable(i,awear);
|
||||
}
|
||||
}
|
||||
|
||||
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray attachs = (OSDArray)(args["attachments"]);
|
||||
foreach (OSD o in attachs)
|
||||
{
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
|
||||
{
|
||||
Appearance.Unpack((OSDMap)args["packed_appearance"]);
|
||||
|
|
|
@ -35,104 +35,6 @@ using log4net;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
// A special dictionary for avatar appearance
|
||||
public struct LayerItem
|
||||
{
|
||||
public UUID ItemID;
|
||||
public UUID AssetID;
|
||||
|
||||
public LayerItem(UUID itemID, UUID assetID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
AssetID = assetID;
|
||||
}
|
||||
}
|
||||
|
||||
public class Layer
|
||||
{
|
||||
protected int m_layerType;
|
||||
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
|
||||
protected List<UUID> m_ids = new List<UUID>();
|
||||
|
||||
public Layer(int type)
|
||||
{
|
||||
m_layerType = type;
|
||||
}
|
||||
|
||||
public int LayerType
|
||||
{
|
||||
get { return m_layerType; }
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_ids.Count; }
|
||||
}
|
||||
|
||||
public void Add(UUID itemID, UUID assetID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
return;
|
||||
if (m_ids.Count >= 5)
|
||||
return;
|
||||
|
||||
m_ids.Add(itemID);
|
||||
m_items[itemID] = assetID;
|
||||
}
|
||||
|
||||
public void Wear(UUID itemID, UUID assetID)
|
||||
{
|
||||
Clear();
|
||||
Add(itemID, assetID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_ids.Clear();
|
||||
m_items.Clear();
|
||||
}
|
||||
|
||||
public void RemoveItem(UUID itemID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID assetID)
|
||||
{
|
||||
UUID itemID = UUID.Zero;
|
||||
|
||||
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
|
||||
{
|
||||
if (kvp.Value == assetID)
|
||||
{
|
||||
itemID = kvp.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public LayerItem this [int idx]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (idx >= m_ids.Count || idx < 0)
|
||||
return new LayerItem(UUID.Zero, UUID.Zero);
|
||||
|
||||
return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains the Avatar's Appearance and methods to manipulate the appearance.
|
||||
/// </summary>
|
||||
|
@ -184,136 +86,6 @@ namespace OpenSim.Framework
|
|||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
public virtual UUID BodyItem {
|
||||
get { return m_wearables[AvatarWearable.BODY].ItemID; }
|
||||
set { m_wearables[AvatarWearable.BODY].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID BodyAsset {
|
||||
get { return m_wearables[AvatarWearable.BODY].AssetID; }
|
||||
set { m_wearables[AvatarWearable.BODY].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkinItem {
|
||||
get { return m_wearables[AvatarWearable.SKIN].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkinAsset {
|
||||
get { return m_wearables[AvatarWearable.SKIN].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID HairItem {
|
||||
get { return m_wearables[AvatarWearable.HAIR].ItemID; }
|
||||
set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID HairAsset {
|
||||
get { return m_wearables[AvatarWearable.HAIR].AssetID; }
|
||||
set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID EyesItem {
|
||||
get { return m_wearables[AvatarWearable.EYES].ItemID; }
|
||||
set { m_wearables[AvatarWearable.EYES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID EyesAsset {
|
||||
get { return m_wearables[AvatarWearable.EYES].AssetID; }
|
||||
set { m_wearables[AvatarWearable.EYES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShirtItem {
|
||||
get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShirtAsset {
|
||||
get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID PantsItem {
|
||||
get { return m_wearables[AvatarWearable.PANTS].ItemID; }
|
||||
set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID PantsAsset {
|
||||
get { return m_wearables[AvatarWearable.PANTS].AssetID; }
|
||||
set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShoesItem {
|
||||
get { return m_wearables[AvatarWearable.SHOES].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShoesAsset {
|
||||
get { return m_wearables[AvatarWearable.SHOES].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SocksItem {
|
||||
get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SocksAsset {
|
||||
get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID JacketItem {
|
||||
get { return m_wearables[AvatarWearable.JACKET].ItemID; }
|
||||
set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID JacketAsset {
|
||||
get { return m_wearables[AvatarWearable.JACKET].AssetID; }
|
||||
set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID GlovesItem {
|
||||
get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
|
||||
set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID GlovesAsset {
|
||||
get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
|
||||
set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderShirtItem {
|
||||
get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
|
||||
set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderShirtAsset {
|
||||
get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
|
||||
set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderPantsItem {
|
||||
get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
|
||||
set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderPantsAsset {
|
||||
get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
|
||||
set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkirtItem {
|
||||
get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkirtAsset {
|
||||
get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual float AvatarHeight
|
||||
{
|
||||
get { return m_avatarHeight; }
|
||||
|
@ -329,9 +101,8 @@ namespace OpenSim.Framework
|
|||
|
||||
public AvatarAppearance(UUID owner)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
|
||||
|
||||
m_serial = 1;
|
||||
m_owner = owner;
|
||||
|
||||
|
@ -345,9 +116,8 @@ namespace OpenSim.Framework
|
|||
|
||||
public AvatarAppearance(UUID avatarID, OSDMap map)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
|
||||
|
||||
m_owner = avatarID;
|
||||
Unpack(map);
|
||||
SetHeight();
|
||||
|
@ -355,9 +125,8 @@ namespace OpenSim.Framework
|
|||
|
||||
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
|
||||
|
||||
m_serial = 1;
|
||||
m_owner = avatarID;
|
||||
|
||||
|
@ -381,11 +150,14 @@ namespace OpenSim.Framework
|
|||
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
||||
}
|
||||
|
||||
public AvatarAppearance(AvatarAppearance appearance)
|
||||
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
|
||||
// DEBUG OFF
|
||||
}
|
||||
|
||||
public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
|
||||
{
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
|
||||
|
||||
if (appearance == null)
|
||||
{
|
||||
m_serial = 1;
|
||||
|
@ -404,10 +176,11 @@ namespace OpenSim.Framework
|
|||
m_serial = appearance.Serial;
|
||||
m_owner = appearance.Owner;
|
||||
|
||||
m_wearables = null;
|
||||
if (appearance.Wearables != null)
|
||||
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
|
||||
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
|
||||
m_wearables[i] = new AvatarWearable();
|
||||
if (copyWearables && (appearance.Wearables != null))
|
||||
{
|
||||
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
SetWearable(i,appearance.Wearables[i]);
|
||||
}
|
||||
|
@ -429,6 +202,28 @@ namespace OpenSim.Framework
|
|||
AppendAttachment(new AvatarAttachment(attachment));
|
||||
}
|
||||
|
||||
public void GetAssetsFrom(AvatarAppearance app)
|
||||
{
|
||||
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
|
||||
{
|
||||
for (int j = 0 ; j < m_wearables[i].Count ; j++)
|
||||
{
|
||||
UUID itemID = m_wearables[i][j].ItemID;
|
||||
UUID assetID = app.Wearables[i].GetAsset(itemID);
|
||||
|
||||
if (assetID != UUID.Zero)
|
||||
m_wearables[i].Add(itemID, assetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearWearables()
|
||||
{
|
||||
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
|
||||
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
|
||||
m_wearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
protected virtual void SetDefaultWearables()
|
||||
{
|
||||
m_wearables = AvatarWearable.DefaultWearables;
|
||||
|
@ -436,11 +231,11 @@ namespace OpenSim.Framework
|
|||
|
||||
protected virtual void SetDefaultParams()
|
||||
{
|
||||
m_visualparams = new byte[VISUALPARAM_COUNT];
|
||||
for (int i = 0; i < VISUALPARAM_COUNT; i++)
|
||||
{
|
||||
m_visualparams[i] = 150;
|
||||
}
|
||||
m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
|
||||
// for (int i = 0; i < VISUALPARAM_COUNT; i++)
|
||||
// {
|
||||
// m_visualparams[i] = 150;
|
||||
// }
|
||||
}
|
||||
|
||||
protected virtual void SetDefaultTexture()
|
||||
|
@ -479,10 +274,9 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
changed = true;
|
||||
// DEBUG ON
|
||||
if (newface != null)
|
||||
m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
|
||||
// DEBUG OFF
|
||||
|
||||
// if (newface != null)
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
|
||||
}
|
||||
|
||||
m_texture = textureEntry;
|
||||
|
@ -552,7 +346,9 @@ namespace OpenSim.Framework
|
|||
// DEBUG ON
|
||||
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
|
||||
// DEBUG OFF
|
||||
m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID);
|
||||
m_wearables[wearableId].Clear();
|
||||
for (int i = 0 ; i < wearable.Count ; i++)
|
||||
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
|
||||
}
|
||||
|
||||
|
||||
|
@ -568,7 +364,10 @@ namespace OpenSim.Framework
|
|||
s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
|
||||
|
||||
foreach (AvatarWearable awear in m_wearables)
|
||||
s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID);
|
||||
{
|
||||
for ( int i = 0 ; i < awear.Count ; i++ )
|
||||
s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
|
||||
}
|
||||
|
||||
s += "Visual Params: ";
|
||||
for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
|
||||
|
@ -738,11 +537,11 @@ namespace OpenSim.Framework
|
|||
{
|
||||
OSDArray wears = (OSDArray)(data["wearables"]);
|
||||
for (int i = 0; i < wears.Count; i++)
|
||||
m_wearables[i] = new AvatarWearable((OSDMap)wears[i]);
|
||||
m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables");
|
||||
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
|
||||
}
|
||||
|
||||
// Avatar Textures
|
||||
|
@ -760,7 +559,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures");
|
||||
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
|
||||
}
|
||||
|
||||
// Visual Parameters
|
||||
|
@ -772,7 +571,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters");
|
||||
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
|
||||
}
|
||||
|
||||
// Attachments
|
||||
|
@ -786,7 +585,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message);
|
||||
m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,11 +26,24 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public struct WearableItem
|
||||
{
|
||||
public UUID ItemID;
|
||||
public UUID AssetID;
|
||||
|
||||
public WearableItem(UUID itemID, UUID assetID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
AssetID = assetID;
|
||||
}
|
||||
}
|
||||
|
||||
public class AvatarWearable
|
||||
{
|
||||
// these are guessed at by the list here -
|
||||
|
@ -49,8 +62,10 @@ namespace OpenSim.Framework
|
|||
public static readonly int UNDERSHIRT = 10;
|
||||
public static readonly int UNDERPANTS = 11;
|
||||
public static readonly int SKIRT = 12;
|
||||
public static readonly int ALPHA = 13;
|
||||
public static readonly int TATTOO = 14;
|
||||
|
||||
public static readonly int MAX_WEARABLES = 13;
|
||||
public static readonly int MAX_WEARABLES = 15;
|
||||
|
||||
public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
|
@ -67,68 +82,171 @@ namespace OpenSim.Framework
|
|||
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
|
||||
|
||||
public UUID AssetID;
|
||||
public UUID ItemID;
|
||||
// public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
|
||||
// public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
|
||||
|
||||
// public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
|
||||
// public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
|
||||
|
||||
private static AvatarWearable[] defaultWearables = null;
|
||||
|
||||
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
|
||||
protected List<UUID> m_ids = new List<UUID>();
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
}
|
||||
|
||||
public AvatarWearable(UUID itemId, UUID assetId)
|
||||
public AvatarWearable(UUID itemID, UUID assetID)
|
||||
{
|
||||
AssetID = assetId;
|
||||
ItemID = itemId;
|
||||
Wear(itemID, assetID);
|
||||
}
|
||||
|
||||
public AvatarWearable(OSDMap args)
|
||||
public AvatarWearable(OSDArray args)
|
||||
{
|
||||
Unpack(args);
|
||||
}
|
||||
|
||||
public OSDMap Pack()
|
||||
public OSD Pack()
|
||||
{
|
||||
OSDMap weardata = new OSDMap();
|
||||
weardata["item"] = OSD.FromUUID(ItemID);
|
||||
weardata["asset"] = OSD.FromUUID(AssetID);
|
||||
OSDArray wearlist = new OSDArray();
|
||||
|
||||
return weardata;
|
||||
foreach (UUID id in m_ids)
|
||||
{
|
||||
OSDMap weardata = new OSDMap();
|
||||
weardata["item"] = OSD.FromUUID(id);
|
||||
weardata["asset"] = OSD.FromUUID(m_items[id]);
|
||||
wearlist.Add(weardata);
|
||||
}
|
||||
|
||||
return wearlist;
|
||||
}
|
||||
|
||||
public void Unpack(OSDMap args)
|
||||
public void Unpack(OSDArray args)
|
||||
{
|
||||
ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero;
|
||||
AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero;
|
||||
Clear();
|
||||
|
||||
foreach (OSDMap weardata in args)
|
||||
{
|
||||
Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_ids.Count; }
|
||||
}
|
||||
|
||||
public void Add(UUID itemID, UUID assetID)
|
||||
{
|
||||
if (itemID == UUID.Zero)
|
||||
return;
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_items[itemID] = assetID;
|
||||
return;
|
||||
}
|
||||
if (m_ids.Count >= 5)
|
||||
return;
|
||||
|
||||
m_ids.Add(itemID);
|
||||
m_items[itemID] = assetID;
|
||||
}
|
||||
|
||||
public void Wear(WearableItem item)
|
||||
{
|
||||
Wear(item.ItemID, item.AssetID);
|
||||
}
|
||||
|
||||
public void Wear(UUID itemID, UUID assetID)
|
||||
{
|
||||
Clear();
|
||||
Add(itemID, assetID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_ids.Clear();
|
||||
m_items.Clear();
|
||||
}
|
||||
|
||||
public void RemoveItem(UUID itemID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID assetID)
|
||||
{
|
||||
UUID itemID = UUID.Zero;
|
||||
|
||||
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
|
||||
{
|
||||
if (kvp.Value == assetID)
|
||||
{
|
||||
itemID = kvp.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public WearableItem this [int idx]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (idx >= m_ids.Count || idx < 0)
|
||||
return new WearableItem(UUID.Zero, UUID.Zero);
|
||||
|
||||
return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
|
||||
}
|
||||
}
|
||||
|
||||
public UUID GetAsset(UUID itemID)
|
||||
{
|
||||
if (!m_items.ContainsKey(itemID))
|
||||
return UUID.Zero;
|
||||
return m_items[itemID];
|
||||
}
|
||||
|
||||
public static AvatarWearable[] DefaultWearables
|
||||
{
|
||||
get
|
||||
{
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these
|
||||
defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
|
||||
for (int i = 0; i < MAX_WEARABLES; i++)
|
||||
{
|
||||
defaultWearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
// Body
|
||||
defaultWearables[0].ItemID = DEFAULT_BODY_ITEM;
|
||||
defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
|
||||
defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
|
||||
|
||||
// Hair
|
||||
defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM;
|
||||
defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
|
||||
defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
|
||||
|
||||
// Skin
|
||||
defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM;
|
||||
defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
|
||||
defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
|
||||
|
||||
// Shirt
|
||||
defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM;
|
||||
defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
|
||||
defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
|
||||
|
||||
// Pants
|
||||
defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM;
|
||||
defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET;
|
||||
defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
|
||||
|
||||
// // Alpha
|
||||
// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
|
||||
|
||||
// // Tattoo
|
||||
// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
|
||||
|
||||
return defaultWearables;
|
||||
}
|
||||
|
|
|
@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities
|
|||
|
||||
public void BakedTextureUploaded(UUID assetID, byte[] data)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
|
||||
AssetBase asset;
|
||||
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
|
||||
asset.Data = data;
|
||||
|
|
|
@ -414,12 +414,10 @@ namespace OpenSim.Framework
|
|||
// We might not pass this in all cases...
|
||||
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
|
||||
{
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length);
|
||||
foreach (AvatarWearable awear in Appearance.Wearables)
|
||||
{
|
||||
wears.Add(OSD.FromUUID(awear.ItemID));
|
||||
wears.Add(OSD.FromUUID(awear.AssetID));
|
||||
}
|
||||
wears.Add(awear.Pack());
|
||||
|
||||
args["wearables"] = wears;
|
||||
}
|
||||
|
||||
|
@ -592,7 +590,7 @@ namespace OpenSim.Framework
|
|||
OSDArray wears = (OSDArray)(args["wearables"]);
|
||||
for (int i = 0; i < wears.Count / 2; i++)
|
||||
{
|
||||
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
|
||||
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
|
||||
Appearance.SetWearable(i,awear);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
|
@ -62,6 +63,7 @@ namespace OpenSim.Framework.Console
|
|||
new Dictionary<UUID, ConsoleConnection>();
|
||||
private string m_UserName = String.Empty;
|
||||
private string m_Password = String.Empty;
|
||||
private string m_AllowedOrigin = String.Empty;
|
||||
|
||||
public RemoteConsole(string defaultPrompt) : base(defaultPrompt)
|
||||
{
|
||||
|
@ -77,6 +79,7 @@ namespace OpenSim.Framework.Console
|
|||
|
||||
m_UserName = netConfig.GetString("ConsoleUser", String.Empty);
|
||||
m_Password = netConfig.GetString("ConsolePass", String.Empty);
|
||||
m_AllowedOrigin = netConfig.GetString("ConsoleAllowedOrigin", String.Empty);
|
||||
}
|
||||
|
||||
public void SetServer(IHttpServer server)
|
||||
|
@ -150,6 +153,29 @@ namespace OpenSim.Framework.Console
|
|||
return cmdinput;
|
||||
}
|
||||
|
||||
private Hashtable CheckOrigin(Hashtable result)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_AllowedOrigin))
|
||||
result["access_control_allow_origin"] = m_AllowedOrigin;
|
||||
return result;
|
||||
}
|
||||
/* TODO: Figure out how PollServiceHTTPHandler can access the request headers
|
||||
* in order to use m_AllowedOrigin as a regular expression
|
||||
private Hashtable CheckOrigin(Hashtable headers, Hashtable result)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_AllowedOrigin))
|
||||
{
|
||||
if (headers.ContainsKey("origin"))
|
||||
{
|
||||
string origin = headers["origin"].ToString();
|
||||
if (Regex.IsMatch(origin, m_AllowedOrigin))
|
||||
result["access_control_allow_origin"] = origin;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
*/
|
||||
|
||||
private void DoExpire()
|
||||
{
|
||||
List<UUID> expired = new List<UUID>();
|
||||
|
@ -235,6 +261,7 @@ namespace OpenSim.Framework.Console
|
|||
reply["str_response_string"] = xmldoc.InnerXml;
|
||||
reply["int_response_code"] = 200;
|
||||
reply["content_type"] = "text/xml";
|
||||
reply = CheckOrigin(reply);
|
||||
|
||||
return reply;
|
||||
}
|
||||
|
@ -289,6 +316,7 @@ namespace OpenSim.Framework.Console
|
|||
reply["str_response_string"] = xmldoc.InnerXml;
|
||||
reply["int_response_code"] = 200;
|
||||
reply["content_type"] = "text/xml";
|
||||
reply = CheckOrigin(reply);
|
||||
|
||||
return reply;
|
||||
}
|
||||
|
@ -344,6 +372,7 @@ namespace OpenSim.Framework.Console
|
|||
reply["str_response_string"] = xmldoc.InnerXml;
|
||||
reply["int_response_code"] = 200;
|
||||
reply["content_type"] = "text/xml";
|
||||
reply = CheckOrigin(reply);
|
||||
|
||||
return reply;
|
||||
}
|
||||
|
@ -457,6 +486,7 @@ namespace OpenSim.Framework.Console
|
|||
result["content_type"] = "application/xml";
|
||||
result["keepalive"] = false;
|
||||
result["reusecontext"] = false;
|
||||
result = CheckOrigin(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -480,6 +510,7 @@ namespace OpenSim.Framework.Console
|
|||
result["content_type"] = "text/xml";
|
||||
result["keepalive"] = false;
|
||||
result["reusecontext"] = false;
|
||||
result = CheckOrigin(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -1450,6 +1450,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
if (responsedata.ContainsKey("reusecontext"))
|
||||
response.ReuseContext = (bool) responsedata["reusecontext"];
|
||||
|
||||
// Cross-Origin Resource Sharing with simple requests
|
||||
if (responsedata.ContainsKey("access_control_allow_origin"))
|
||||
response.AddHeader("Access-Control-Allow-Origin", (string)responsedata["access_control_allow_origin"]);
|
||||
|
||||
//Even though only one other part of the entire code uses HTTPHandlers, we shouldn't expect this
|
||||
//and should check for NullReferenceExceptions
|
||||
|
||||
|
|
|
@ -69,6 +69,6 @@ namespace OpenSim
|
|||
/// of the code that is too old.
|
||||
///
|
||||
/// </value>
|
||||
public readonly static int MajorInterfaceVersion = 6;
|
||||
public readonly static int MajorInterfaceVersion = 7;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -264,9 +264,10 @@ namespace OpenSim
|
|||
LoadOar);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "save oar",
|
||||
"save oar [<OAR path>]",
|
||||
"save oar [-v|version=N] [<OAR path>]",
|
||||
"Save a region's data to an OAR archive.",
|
||||
"The OAR path must be a filesystem path."
|
||||
"-v|version=N generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
|
||||
+ "The OAR path must be a filesystem path."
|
||||
+ " If this is not given then the oar is saved to region.oar in the current directory.",
|
||||
SaveOar);
|
||||
|
||||
|
|
|
@ -3417,20 +3417,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
aw.AgentData.SerialNum = (uint)serial;
|
||||
aw.AgentData.SessionID = m_sessionId;
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
count += wearables[i].Count;
|
||||
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
|
||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||
int idx = 0;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i].AssetID;
|
||||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
for (int j = 0; j < wearables[i].Count; j++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i][j].AssetID;
|
||||
awb.ItemID = wearables[i][j].ItemID;
|
||||
aw.WearableData[idx] = awb;
|
||||
idx++;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// awb.ItemID, awb.AssetID, i, Name);
|
||||
}
|
||||
}
|
||||
|
||||
OutPacket(aw, ThrottleOutPacketType.Task);
|
||||
|
@ -5759,6 +5768,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
|
||||
for (int i = 0; i < nowWearing.WearableData.Length; i++)
|
||||
{
|
||||
m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
|
||||
AvatarWearingArgs.Wearable wearable =
|
||||
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
|
||||
nowWearing.WearableData[i].WearableType);
|
||||
|
|
|
@ -183,7 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
|
||||
if (config != null)
|
||||
{
|
||||
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
|
||||
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", true);
|
||||
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
|
||||
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
|
||||
|
||||
|
@ -616,7 +616,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// UseCircuitCode handling
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
m_log.Debug("[LLUDPSERVER]: Handling UseCircuitCode packet from " + buffer.RemoteEndPoint);
|
||||
object[] array = new object[] { buffer, packet };
|
||||
|
||||
if (m_asyncPacketHandling)
|
||||
|
@ -827,10 +826,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
|
||||
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
// Begin the process of adding the client to the simulator
|
||||
|
@ -838,6 +840,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// Acknowledge the UseCircuitCode packet
|
||||
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||
buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
if (m_scene.AssetService.Get(textureID.ToString()) == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
|
||||
textureID,idx,client.Name);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}",
|
||||
textureID, idx, client.Name);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
public void QueueAppearanceSend(UUID agentid)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
|
||||
|
||||
// 100 nanoseconds (ticks) we should wait
|
||||
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
|
||||
|
@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
public void QueueAppearanceSave(UUID agentid)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
|
||||
|
||||
// 100 nanoseconds (ticks) we should wait
|
||||
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
|
||||
|
@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
ScenePresence sp = m_scene.GetScenePresence(agentid);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
|
||||
return;
|
||||
}
|
||||
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
|
||||
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
ScenePresence sp = m_scene.GetScenePresence(agentid);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
|
||||
|
||||
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
|
||||
}
|
||||
|
||||
|
@ -359,25 +350,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
|
||||
// DEBUG OFF
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
|
||||
|
||||
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
|
||||
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
|
||||
|
||||
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
|
||||
{
|
||||
if (wear.Type < AvatarWearable.MAX_WEARABLES)
|
||||
{
|
||||
AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
|
||||
avatAppearance.SetWearable(wear.Type, newWearable);
|
||||
}
|
||||
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
|
||||
}
|
||||
|
||||
avatAppearance.GetAssetsFrom(sp.Appearance);
|
||||
|
||||
// This could take awhile since it needs to pull inventory
|
||||
SetAppearanceAssets(sp.UUID, ref avatAppearance);
|
||||
|
||||
|
@ -393,34 +381,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
{
|
||||
if (appearance.Wearables[i].ItemID == UUID.Zero)
|
||||
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
|
||||
{
|
||||
appearance.Wearables[i].AssetID = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
|
||||
if (appearance.Wearables[i][j].ItemID == UUID.Zero)
|
||||
continue;
|
||||
|
||||
// Ignore ruth's assets
|
||||
if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
|
||||
continue;
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
|
||||
baseItem = invService.GetItem(baseItem);
|
||||
|
||||
if (baseItem != null)
|
||||
{
|
||||
appearance.Wearables[i].AssetID = baseItem.AssetID;
|
||||
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
|
||||
appearance.Wearables[i].ItemID, (WearableType)i);
|
||||
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
|
||||
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
||||
|
||||
appearance.Wearables[i].ItemID = UUID.Zero;
|
||||
appearance.Wearables[i].AssetID = UUID.Zero;
|
||||
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,28 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
InventoryCollection contents
|
||||
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
|
||||
//List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls();
|
||||
//List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
|
||||
|
||||
/*
|
||||
Dictionary identicalFolderNames = new Dictionary<string, int>();
|
||||
|
||||
foreach (InventoryFolderImpl folder in inventories)
|
||||
{
|
||||
if (!identicalFolderNames.ContainsKey(folder.Name))
|
||||
identicalFolderNames[folder.Name] = 0;
|
||||
else
|
||||
identicalFolderNames[folder.Name] = identicalFolderNames[folder.Name]++;
|
||||
|
||||
int folderNameNumber = identicalFolderName[folder.Name];
|
||||
|
||||
SaveInvDir(
|
||||
folder,
|
||||
string.Format(
|
||||
"{0}{1}{2}/",
|
||||
path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
|
||||
}
|
||||
*/
|
||||
|
||||
foreach (InventoryFolderBase childFolder in contents.Folders)
|
||||
{
|
||||
|
|
|
@ -193,10 +193,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
GridRegion finalDestination = GetFinalDestination(reg);
|
||||
if (finalDestination == null)
|
||||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
|
||||
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
|
||||
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}",
|
||||
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID);
|
||||
|
||||
|
@ -240,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
|
||||
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
|
||||
sp.ControllingClient.SendTeleportFailed("Internal error");
|
||||
}
|
||||
}
|
||||
|
@ -421,7 +422,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
|
||||
|
||||
|
||||
if (eq != null)
|
||||
{
|
||||
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
|
||||
|
@ -594,6 +594,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
client.SendTeleportFailed("Your home region could not be found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
|
||||
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
|
||||
|
||||
|
@ -1217,7 +1218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
Utils.LongToUInts(reg.RegionHandle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
m_log.Info("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
|
||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
|
||||
|
||||
string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + a.CapsPath + "0000/";
|
||||
|
@ -1253,7 +1254,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// TODO: make Event Queue disablable!
|
||||
}
|
||||
|
||||
m_log.Info("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
|
||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -176,44 +176,44 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
|||
stream = response.GetResponseStream();
|
||||
if (stream != null)
|
||||
{
|
||||
Bitmap image = new Bitmap(stream);
|
||||
Size newsize;
|
||||
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newsize = new Size(32, 32);
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newsize = new Size(64, 64);
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newsize = new Size(128, 128);
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newsize = new Size(256, 256);
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newsize = new Size(512, 512);
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = new Size(1024, 1024);
|
||||
}
|
||||
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
|
||||
try
|
||||
{
|
||||
Bitmap image = new Bitmap(stream);
|
||||
Size newsize;
|
||||
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newsize = new Size(32, 32);
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newsize = new Size(64, 64);
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newsize = new Size(128, 128);
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newsize = new Size(256, 256);
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newsize = new Size(512, 512);
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = new Size(1024, 1024);
|
||||
}
|
||||
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
|
||||
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Conversion Failed. Empty byte data returned!");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
|
|||
|
||||
public void OnMakeRootAgent(ScenePresence sp)
|
||||
{
|
||||
m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
||||
m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||
}
|
||||
|
||||
|
|
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
|
||||
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
|
||||
if (item == null)
|
||||
return null;
|
||||
|
||||
|
@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
|
||||
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
|
||||
public void OnMakeRootAgent(ScenePresence sp)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
||||
m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
|
||||
}
|
||||
|
||||
|
|
|
@ -137,16 +137,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
|
||||
|
||||
Dictionary<string, object> serializationOptions = new Dictionary<string, object>();
|
||||
// if (m_options.ContainsKey("version") && (string)m_options["version"] == "0")
|
||||
// serializationOptions["old-guids"] = true;
|
||||
|
||||
// Write out scene object metadata
|
||||
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
|
||||
{
|
||||
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
|
||||
|
||||
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, serializationOptions);
|
||||
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
|
||||
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
|
||||
}
|
||||
|
||||
|
|
|
@ -187,20 +187,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <returns></returns>
|
||||
public static string Create0p2ControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion = 0, minorVersion = 4;
|
||||
int majorVersion = 0, minorVersion = 5;
|
||||
|
||||
/*
|
||||
if (options.ContainsKey("version") && (string)options["version"] == "0")
|
||||
if (options.ContainsKey("version"))
|
||||
{
|
||||
majorVersion = 0;
|
||||
minorVersion = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
majorVersion = 1;
|
||||
minorVersion = 0;
|
||||
string[] parts = options["version"].ToString().Split('.');
|
||||
if (parts.Length >= 1)
|
||||
majorVersion = Int32.Parse(parts[0]);
|
||||
if (parts.Length >= 2)
|
||||
minorVersion = Int32.Parse(parts[1]);
|
||||
}
|
||||
*/
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
|
||||
// if (majorVersion == 1)
|
||||
|
|
|
@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
|||
if (renderMesh == null)
|
||||
return;
|
||||
|
||||
warp_Vector primPos = ConvertVector(prim.AbsolutePosition);
|
||||
warp_Vector primPos = ConvertVector(prim.GetWorldPosition());
|
||||
warp_Quaternion primRot = ConvertQuaternion(prim.RotationOffset);
|
||||
|
||||
warp_Matrix m = warp_Matrix.quaternionMatrix(primRot);
|
||||
|
|
|
@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
if (threadrunning) return;
|
||||
threadrunning = true;
|
||||
|
||||
m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
|
||||
// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
|
||||
|
||||
Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true);
|
||||
}
|
||||
|
|
|
@ -177,7 +177,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private float m_health = 100f;
|
||||
|
||||
// Default AV Height
|
||||
private float m_avHeight = 127.0f;
|
||||
|
||||
protected RegionInfo m_regionInfo;
|
||||
protected ulong crossingFromRegion;
|
||||
|
@ -974,9 +973,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
float localAVHeight = 1.56f;
|
||||
if (m_avHeight != 127.0f)
|
||||
if (m_appearance != null)
|
||||
{
|
||||
localAVHeight = m_avHeight;
|
||||
if (m_appearance.AvatarHeight > 0)
|
||||
localAVHeight = m_appearance.AvatarHeight;
|
||||
}
|
||||
|
||||
float posZLimit = 0;
|
||||
|
@ -991,17 +991,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
|
||||
if (m_forceFly)
|
||||
{
|
||||
m_physicsActor.Flying = true;
|
||||
}
|
||||
else if (m_flyDisabled)
|
||||
{
|
||||
m_physicsActor.Flying = false;
|
||||
}
|
||||
|
||||
if (m_appearance != null)
|
||||
{
|
||||
if (m_appearance.AvatarHeight > 0)
|
||||
|
@ -1014,6 +1003,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_appearance = new AvatarAppearance(UUID);
|
||||
}
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
|
||||
if (m_appearance != null)
|
||||
{
|
||||
if (m_appearance.AvatarHeight > 0)
|
||||
SetHeight(m_appearance.AvatarHeight);
|
||||
}
|
||||
|
||||
if (m_forceFly)
|
||||
{
|
||||
m_physicsActor.Flying = true;
|
||||
}
|
||||
else if (m_flyDisabled)
|
||||
{
|
||||
m_physicsActor.Flying = false;
|
||||
}
|
||||
|
||||
// Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
|
||||
// avatar to return to the standing position in mid-air. On login it looks like this is being sent
|
||||
// elsewhere anyway
|
||||
|
@ -1200,10 +1206,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SetHeight(float height)
|
||||
{
|
||||
m_avHeight = height;
|
||||
if (PhysicsActor != null && !IsChildAgent)
|
||||
{
|
||||
Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight);
|
||||
Vector3 SetSize = new Vector3(0.45f, 0.6f, height);
|
||||
PhysicsActor.Size = SetSize;
|
||||
}
|
||||
}
|
||||
|
@ -1215,9 +1220,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void CompleteMovement(IClientAPI client)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID);
|
||||
// DEBUG OFF
|
||||
DateTime startTime = DateTime.Now;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Completing movement of {0} into region {1}",
|
||||
client.Name, Scene.RegionInfo.RegionName);
|
||||
|
||||
Vector3 look = Velocity;
|
||||
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
|
@ -1264,6 +1271,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (friendsModule != null)
|
||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
||||
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1859,9 +1870,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SendFullUpdateToAllClients();
|
||||
m_requestedSitTargetID = 0;
|
||||
|
||||
if ((m_physicsActor != null) && (m_avHeight > 0))
|
||||
if (m_physicsActor != null && m_appearance != null)
|
||||
{
|
||||
SetHeight(m_avHeight);
|
||||
if (m_appearance.AvatarHeight > 0)
|
||||
SetHeight(m_appearance.AvatarHeight);
|
||||
}
|
||||
}
|
||||
Animator.TrySetMovementAnimation("STAND");
|
||||
|
@ -2728,22 +2740,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (remoteAvatar == null)
|
||||
return;
|
||||
|
||||
IClientAPI cl=remoteAvatar.ControllingClient;
|
||||
IClientAPI cl = remoteAvatar.ControllingClient;
|
||||
if (cl == null)
|
||||
return;
|
||||
|
||||
if (m_appearance.Texture == null)
|
||||
return;
|
||||
|
||||
if (LocalId == remoteAvatar.LocalId)
|
||||
{
|
||||
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
|
||||
return;
|
||||
}
|
||||
// MT: This is needed for sit. It's legal to send it to oneself, and the name
|
||||
// of the method is a misnomer
|
||||
//
|
||||
// if (LocalId == remoteAvatar.LocalId)
|
||||
// {
|
||||
// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (IsChildAgent)
|
||||
{
|
||||
m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
|
||||
m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2826,14 +2841,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
|
||||
{
|
||||
m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
|
||||
// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
||||
m_controllingClient.SendAppearance(
|
||||
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[SP] AvatarFactory not set");
|
||||
m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
|
||||
}
|
||||
|
||||
SendInitialFullUpdateToAllClients();
|
||||
|
@ -2845,7 +2860,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendAppearanceToAllOtherAgents()
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid);
|
||||
// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
|
||||
// DEBUG OFF
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
|
@ -2868,7 +2883,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (LocalId == avatar.LocalId)
|
||||
{
|
||||
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
|
||||
m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2920,7 +2935,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cadu.ActiveGroupID = UUID.Zero.Guid;
|
||||
cadu.AgentID = UUID.Guid;
|
||||
cadu.alwaysrun = m_setAlwaysRun;
|
||||
cadu.AVHeight = m_avHeight;
|
||||
cadu.AVHeight = m_appearance.AvatarHeight;;
|
||||
Vector3 tempCameraCenter = m_CameraCenter;
|
||||
cadu.cameraPosition = tempCameraCenter;
|
||||
cadu.drawdistance = m_DrawDistance;
|
||||
|
@ -3256,7 +3271,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_CameraCenter = cAgentData.Center + offset;
|
||||
|
||||
m_avHeight = cAgentData.Size.Z;
|
||||
//SetHeight(cAgentData.AVHeight);
|
||||
|
||||
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
|
||||
|
@ -3281,8 +3295,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cAgent.Position = AbsolutePosition;
|
||||
cAgent.Velocity = m_velocity;
|
||||
cAgent.Center = m_CameraCenter;
|
||||
// Don't copy the size; it is inferred from apearance parameters
|
||||
//cAgent.Size = new Vector3(0, 0, m_avHeight);
|
||||
cAgent.AtAxis = m_CameraAtAxis;
|
||||
cAgent.LeftAxis = m_CameraLeftAxis;
|
||||
cAgent.UpAxis = m_CameraUpAxis;
|
||||
|
@ -3401,7 +3413,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_velocity = cAgent.Velocity;
|
||||
m_CameraCenter = cAgent.Center;
|
||||
//m_avHeight = cAgent.Size.Z;
|
||||
m_CameraAtAxis = cAgent.AtAxis;
|
||||
m_CameraLeftAxis = cAgent.LeftAxis;
|
||||
m_CameraUpAxis = cAgent.UpAxis;
|
||||
|
@ -3562,17 +3573,8 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
|
|||
|
||||
Vector3 pVec = AbsolutePosition;
|
||||
|
||||
// Old bug where the height was in centimeters instead of meters
|
||||
if (m_avHeight == 127.0f)
|
||||
{
|
||||
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f),
|
||||
isFlying);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
|
||||
new Vector3(0f, 0f, m_avHeight), isFlying);
|
||||
}
|
||||
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
|
||||
new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying);
|
||||
scene.AddPhysicsActorTaint(m_physicsActor);
|
||||
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
|
||||
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
|
||||
|
|
|
@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
|
||||
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
|
||||
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
||||
writer.WriteElementString("Flags", sop.Flags.ToString());
|
||||
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
||||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||
if (sop.MediaUrl != null)
|
||||
|
@ -1188,6 +1188,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
}
|
||||
|
||||
static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary<string, object> options)
|
||||
{
|
||||
// Older versions of serialization can't cope with commas
|
||||
if (options.ContainsKey("version"))
|
||||
{
|
||||
float version = 0.5F;
|
||||
float.TryParse(options["version"].ToString(), out version);
|
||||
if (version < 0.5)
|
||||
flagsStr = flagsStr.Replace(",", "");
|
||||
}
|
||||
|
||||
writer.WriteElementString(name, flagsStr);
|
||||
}
|
||||
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options)
|
||||
{
|
||||
if (tinv.Count > 0) // otherwise skip this
|
||||
|
@ -1275,8 +1289,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
|
||||
writer.WriteElementString("State", shp.State.ToString());
|
||||
|
||||
writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString());
|
||||
writer.WriteElementString("HollowShape", shp.HollowShape.ToString());
|
||||
WriteFlags(writer, "ProfileShape", shp.ProfileShape.ToString(), options);
|
||||
WriteFlags(writer, "HollowShape", shp.HollowShape.ToString(), options);
|
||||
|
||||
WriteUUID(writer, "SculptTexture", shp.SculptTexture, options);
|
||||
writer.WriteElementString("SculptType", shp.SculptType.ToString());
|
||||
|
|
|
@ -51,8 +51,6 @@ namespace OpenSim.Services.AvatarService
|
|||
m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
|
||||
}
|
||||
|
||||
// Get|SetAppearance should preserve existing semantics
|
||||
// until AvatarData can be removed completely
|
||||
public AvatarAppearance GetAppearance(UUID principalID)
|
||||
{
|
||||
AvatarData avatar = GetAvatar(principalID);
|
||||
|
@ -68,12 +66,15 @@ namespace OpenSim.Services.AvatarService
|
|||
public AvatarData GetAvatar(UUID principalID)
|
||||
{
|
||||
AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
|
||||
if (av.Length == 0)
|
||||
return null;
|
||||
|
||||
AvatarData ret = new AvatarData();
|
||||
ret.Data = new Dictionary<string,string>();
|
||||
|
||||
if (av.Length == 0)
|
||||
{
|
||||
ret.AvatarType = 1; // SL avatar
|
||||
return ret;
|
||||
}
|
||||
|
||||
foreach (AvatarBaseData b in av)
|
||||
{
|
||||
if (b.Data["Name"] == "AvatarType")
|
||||
|
|
|
@ -265,32 +265,33 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
map["Height"] = OSD.FromReal(appearance.AvatarHeight);
|
||||
|
||||
map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem);
|
||||
map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset);
|
||||
map["SkinItem"] = OSD.FromUUID(appearance.SkinItem);
|
||||
map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset);
|
||||
map["HairItem"] = OSD.FromUUID(appearance.HairItem);
|
||||
map["HairAsset"] = OSD.FromUUID(appearance.HairAsset);
|
||||
map["EyesItem"] = OSD.FromUUID(appearance.EyesItem);
|
||||
map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset);
|
||||
map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem);
|
||||
map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset);
|
||||
map["PantsItem"] = OSD.FromUUID(appearance.PantsItem);
|
||||
map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset);
|
||||
map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem);
|
||||
map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset);
|
||||
map["SocksItem"] = OSD.FromUUID(appearance.SocksItem);
|
||||
map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset);
|
||||
map["JacketItem"] = OSD.FromUUID(appearance.JacketItem);
|
||||
map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset);
|
||||
map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem);
|
||||
map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset);
|
||||
map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem);
|
||||
map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset);
|
||||
map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem);
|
||||
map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset);
|
||||
map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem);
|
||||
map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset);
|
||||
map["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
|
||||
map["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
|
||||
map["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
|
||||
map["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
|
||||
map["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
|
||||
map["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
|
||||
map["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
|
||||
map["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
|
||||
map["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
|
||||
map["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
|
||||
map["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
|
||||
map["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
|
||||
map["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
|
||||
map["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
|
||||
map["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
|
||||
map["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
|
||||
map["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
|
||||
map["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
|
||||
map["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
|
||||
map["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
|
||||
map["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
|
||||
map["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
|
||||
map["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
|
||||
map["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
|
||||
map["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
|
||||
map["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
|
||||
|
||||
|
||||
OSDMap items = new OSDMap();
|
||||
foreach (KeyValuePair<string, string> kvp in avatar.Data)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent create. Reason: " + e.Message);
|
||||
m_log.Error("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent create. Reason: " + e.Message);
|
||||
reason = e.Message;
|
||||
return false;
|
||||
}
|
||||
|
@ -158,13 +158,13 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
AgentCreateRequest.ContentLength = buffer.Length; //Count bytes to send
|
||||
os = AgentCreateRequest.GetRequestStream();
|
||||
os.Write(buffer, 0, strBuffer.Length); //Send it
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateAgent request to remote sim {0}, region {1}, x={2} y={3}",
|
||||
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateAgent request to remote sim {0}, region {1}, x={2} y={3}",
|
||||
uri, destination.RegionName, destination.RegionLocX, destination.RegionLocY);
|
||||
}
|
||||
//catch (WebException ex)
|
||||
catch
|
||||
{
|
||||
//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on ChildAgentUpdate {0}", ex.Message);
|
||||
//m_log.ErrorFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on ChildAgentUpdate {0}", ex.Message);
|
||||
reason = "cannot contact remote region";
|
||||
return false;
|
||||
}
|
||||
|
@ -191,19 +191,19 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
webResponse = AgentCreateRequest.GetResponse();
|
||||
if (webResponse == null)
|
||||
{
|
||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on DoCreateChildAgentCall post");
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on DoCreateChildAgentCall post");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
sr = new StreamReader(webResponse.GetResponseStream());
|
||||
response = sr.ReadToEnd().Trim();
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: DoCreateChildAgentCall reply was {0} ", response);
|
||||
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: DoCreateChildAgentCall reply was {0} ", response);
|
||||
}
|
||||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", ex.Message);
|
||||
reason = "Destination did not reply";
|
||||
return string.Empty;
|
||||
}
|
||||
|
@ -231,7 +231,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", e.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of DoCreateChildAgentCall {0}", e.Message);
|
||||
|
||||
// check for old style response
|
||||
if (response.ToLower().StartsWith("true"))
|
||||
|
@ -251,7 +251,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
|
||||
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
|
||||
return null;
|
||||
}
|
||||
// Add the input arguments
|
||||
|
@ -284,7 +284,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent update. Reason: " + e.Message);
|
||||
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent update. Reason: " + e.Message);
|
||||
return false;
|
||||
}
|
||||
//Console.WriteLine(" >>> DoAgentUpdateCall <<< " + uri);
|
||||
|
@ -303,7 +303,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: PackUpdateMessage failed with exception: " + e.Message);
|
||||
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: PackUpdateMessage failed with exception: " + e.Message);
|
||||
}
|
||||
// Add the input arguments
|
||||
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
|
||||
|
@ -332,12 +332,12 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
ChildUpdateRequest.ContentLength = buffer.Length; //Count bytes to send
|
||||
os = ChildUpdateRequest.GetRequestStream();
|
||||
os.Write(buffer, 0, strBuffer.Length); //Send it
|
||||
//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted AgentUpdate request to remote sim {0}", uri);
|
||||
//m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Posted AgentUpdate request to remote sim {0}", uri);
|
||||
}
|
||||
catch (WebException ex)
|
||||
//catch
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on AgentUpdate {0}", ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on AgentUpdate {0}", ex.Message);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -348,7 +348,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
|
||||
// Let's wait for the response
|
||||
//m_log.Info("[REMOTE SIMULATION CONNECTOR]: Waiting for a reply after ChildAgentUpdate");
|
||||
//m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Waiting for a reply after ChildAgentUpdate");
|
||||
|
||||
WebResponse webResponse = null;
|
||||
StreamReader sr = null;
|
||||
|
@ -357,19 +357,19 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
webResponse = ChildUpdateRequest.GetResponse();
|
||||
if (webResponse == null)
|
||||
{
|
||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on ChilAgentUpdate post");
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on ChilAgentUpdate post");
|
||||
}
|
||||
|
||||
sr = new StreamReader(webResponse.GetResponseStream());
|
||||
//reply = sr.ReadToEnd().Trim();
|
||||
sr.ReadToEnd().Trim();
|
||||
sr.Close();
|
||||
//m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: ChilAgentUpdate reply was {0} ", reply);
|
||||
//m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: ChilAgentUpdate reply was {0} ", reply);
|
||||
|
||||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ChilAgentUpdate from {0}: {1}", uri, ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ChilAgentUpdate from {0}: {1}", uri, ex.Message);
|
||||
// ignore, really
|
||||
}
|
||||
finally
|
||||
|
@ -403,7 +403,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
webResponse = (HttpWebResponse)request.GetResponse();
|
||||
if (webResponse == null)
|
||||
{
|
||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on agent get ");
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on agent get ");
|
||||
}
|
||||
|
||||
sr = new StreamReader(webResponse.GetResponseStream());
|
||||
|
@ -414,7 +414,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent get {0}", ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent get {0}", ex.Message);
|
||||
// ignore, really
|
||||
return false;
|
||||
}
|
||||
|
@ -455,7 +455,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
WebResponse webResponse = request.GetResponse();
|
||||
if (webResponse == null)
|
||||
{
|
||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on ReleaseAgent");
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on ReleaseAgent");
|
||||
}
|
||||
|
||||
sr = new StreamReader(webResponse.GetResponseStream());
|
||||
|
@ -467,7 +467,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ReleaseAgent {0}", ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ReleaseAgent {0}", ex.Message);
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
|
@ -488,7 +488,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent close. Reason: " + e.Message);
|
||||
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: Unable to resolve external endpoint on agent close. Reason: " + e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -506,7 +506,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
WebResponse webResponse = request.GetResponse();
|
||||
if (webResponse == null)
|
||||
{
|
||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on agent delete ");
|
||||
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Null reply on agent delete ");
|
||||
}
|
||||
|
||||
sr = new StreamReader(webResponse.GetResponseStream());
|
||||
|
@ -518,7 +518,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
|
@ -595,11 +595,11 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
ObjectCreateRequest.ContentLength = buffer.Length; //Count bytes to send
|
||||
os = ObjectCreateRequest.GetRequestStream();
|
||||
os.Write(buffer, 0, strBuffer.Length); //Send it
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateObject request to remote sim {0}", uri);
|
||||
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Posted CreateObject request to remote sim {0}", uri);
|
||||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on CreateObject {0}", ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: Bad send on CreateObject {0}", ex.Message);
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
|
@ -617,7 +617,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
WebResponse webResponse = ObjectCreateRequest.GetResponse();
|
||||
if (webResponse == null)
|
||||
{
|
||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: Null reply on CreateObject post");
|
||||
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: Null reply on CreateObject post");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -629,7 +629,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of CreateObject {0}", ex.Message);
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of CreateObject {0}", ex.Message);
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
|
|
|
@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces
|
|||
Data["Serial"] = appearance.Serial.ToString();
|
||||
// Wearables
|
||||
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
|
||||
Data["BodyItem"] = appearance.BodyItem.ToString();
|
||||
Data["EyesItem"] = appearance.EyesItem.ToString();
|
||||
Data["GlovesItem"] = appearance.GlovesItem.ToString();
|
||||
Data["HairItem"] = appearance.HairItem.ToString();
|
||||
Data["JacketItem"] = appearance.JacketItem.ToString();
|
||||
Data["PantsItem"] = appearance.PantsItem.ToString();
|
||||
Data["ShirtItem"] = appearance.ShirtItem.ToString();
|
||||
Data["ShoesItem"] = appearance.ShoesItem.ToString();
|
||||
Data["SkinItem"] = appearance.SkinItem.ToString();
|
||||
Data["SkirtItem"] = appearance.SkirtItem.ToString();
|
||||
Data["SocksItem"] = appearance.SocksItem.ToString();
|
||||
Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
|
||||
Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
|
||||
|
||||
Data["BodyAsset"] = appearance.BodyAsset.ToString();
|
||||
Data["EyesAsset"] = appearance.EyesAsset.ToString();
|
||||
Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
|
||||
Data["HairAsset"] = appearance.HairAsset.ToString();
|
||||
Data["JacketAsset"] = appearance.JacketAsset.ToString();
|
||||
Data["PantsAsset"] = appearance.PantsAsset.ToString();
|
||||
Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
|
||||
Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
|
||||
Data["SkinAsset"] = appearance.SkinAsset.ToString();
|
||||
Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
|
||||
Data["SocksAsset"] = appearance.SocksAsset.ToString();
|
||||
Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
|
||||
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
|
||||
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++)
|
||||
{
|
||||
for (int j = 0 ; j < appearance.Wearables[i].Count ; j++)
|
||||
{
|
||||
string fieldName = String.Format("Wearable {0}:{1}", i, j);
|
||||
Data[fieldName] = String.Format("{0}:{1}",
|
||||
appearance.Wearables[i][j].ItemID.ToString(),
|
||||
appearance.Wearables[i][j].AssetID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// Visual Params
|
||||
string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
|
||||
byte[] binary = appearance.VisualParams;
|
||||
|
||||
for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
|
||||
{
|
||||
vps[i] = binary[i].ToString();
|
||||
}
|
||||
|
||||
Data["VisualParams"] = String.Join(",", vps);
|
||||
|
||||
// Attachments
|
||||
List<AvatarAttachment> attachments = appearance.GetAttachments();
|
||||
|
@ -188,38 +183,114 @@ namespace OpenSim.Services.Interfaces
|
|||
public AvatarAppearance ToAvatarAppearance(UUID owner)
|
||||
{
|
||||
AvatarAppearance appearance = new AvatarAppearance(owner);
|
||||
|
||||
if (Data.Count == 0)
|
||||
return appearance;
|
||||
|
||||
appearance.ClearWearables();
|
||||
try
|
||||
{
|
||||
appearance.Serial = Int32.Parse(Data["Serial"]);
|
||||
if (Data.ContainsKey("Serial"))
|
||||
appearance.Serial = Int32.Parse(Data["Serial"]);
|
||||
|
||||
// Wearables
|
||||
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
|
||||
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
|
||||
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
|
||||
appearance.HairItem = UUID.Parse(Data["HairItem"]);
|
||||
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
|
||||
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
|
||||
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
|
||||
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
|
||||
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
|
||||
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
|
||||
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
|
||||
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
|
||||
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
|
||||
if (Data.ContainsKey("AvatarHeight"))
|
||||
appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
|
||||
|
||||
// Legacy Wearables
|
||||
if (Data.ContainsKey("BodyItem"))
|
||||
appearance.Wearables[AvatarWearable.BODY].Wear(
|
||||
UUID.Parse(Data["BodyItem"]),
|
||||
UUID.Parse(Data["BodyAsset"]));
|
||||
|
||||
if (Data.ContainsKey("SkinItem"))
|
||||
appearance.Wearables[AvatarWearable.SKIN].Wear(
|
||||
UUID.Parse(Data["SkinItem"]),
|
||||
UUID.Parse(Data["SkinAsset"]));
|
||||
|
||||
if (Data.ContainsKey("HairItem"))
|
||||
appearance.Wearables[AvatarWearable.HAIR].Wear(
|
||||
UUID.Parse(Data["HairItem"]),
|
||||
UUID.Parse(Data["HairAsset"]));
|
||||
|
||||
if (Data.ContainsKey("EyesItem"))
|
||||
appearance.Wearables[AvatarWearable.EYES].Wear(
|
||||
UUID.Parse(Data["EyesItem"]),
|
||||
UUID.Parse(Data["EyesAsset"]));
|
||||
|
||||
if (Data.ContainsKey("ShirtItem"))
|
||||
appearance.Wearables[AvatarWearable.SHIRT].Wear(
|
||||
UUID.Parse(Data["ShirtItem"]),
|
||||
UUID.Parse(Data["ShirtAsset"]));
|
||||
|
||||
if (Data.ContainsKey("PantsItem"))
|
||||
appearance.Wearables[AvatarWearable.PANTS].Wear(
|
||||
UUID.Parse(Data["PantsItem"]),
|
||||
UUID.Parse(Data["PantsAsset"]));
|
||||
|
||||
if (Data.ContainsKey("ShoesItem"))
|
||||
appearance.Wearables[AvatarWearable.SHOES].Wear(
|
||||
UUID.Parse(Data["ShoesItem"]),
|
||||
UUID.Parse(Data["ShoesAsset"]));
|
||||
|
||||
if (Data.ContainsKey("SocksItem"))
|
||||
appearance.Wearables[AvatarWearable.SOCKS].Wear(
|
||||
UUID.Parse(Data["SocksItem"]),
|
||||
UUID.Parse(Data["SocksAsset"]));
|
||||
|
||||
if (Data.ContainsKey("JacketItem"))
|
||||
appearance.Wearables[AvatarWearable.JACKET].Wear(
|
||||
UUID.Parse(Data["JacketItem"]),
|
||||
UUID.Parse(Data["JacketAsset"]));
|
||||
|
||||
if (Data.ContainsKey("GlovesItem"))
|
||||
appearance.Wearables[AvatarWearable.GLOVES].Wear(
|
||||
UUID.Parse(Data["GlovesItem"]),
|
||||
UUID.Parse(Data["GlovesAsset"]));
|
||||
|
||||
if (Data.ContainsKey("UnderShirtItem"))
|
||||
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
|
||||
UUID.Parse(Data["UnderShirtItem"]),
|
||||
UUID.Parse(Data["UnderShirtAsset"]));
|
||||
|
||||
if (Data.ContainsKey("UnderPantsItem"))
|
||||
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
|
||||
UUID.Parse(Data["UnderPantsItem"]),
|
||||
UUID.Parse(Data["UnderPantsAsset"]));
|
||||
|
||||
if (Data.ContainsKey("SkirtItem"))
|
||||
appearance.Wearables[AvatarWearable.SKIRT].Wear(
|
||||
UUID.Parse(Data["SkirtItem"]),
|
||||
UUID.Parse(Data["SkirtAsset"]));
|
||||
|
||||
|
||||
if (Data.ContainsKey("VisualParams"))
|
||||
{
|
||||
string[] vps = Data["VisualParams"].Split(new char[] {','});
|
||||
byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
|
||||
|
||||
for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
|
||||
binary[i] = (byte)Convert.ToInt32(vps[i]);
|
||||
|
||||
appearance.VisualParams = binary;
|
||||
}
|
||||
|
||||
// New style wearables
|
||||
foreach (KeyValuePair<string, string> _kvp in Data)
|
||||
{
|
||||
if (_kvp.Key.StartsWith("Wearable "))
|
||||
{
|
||||
string wearIndex = _kvp.Key.Substring(9);
|
||||
string[] wearIndices = wearIndex.Split(new char[] {':'});
|
||||
int index = Convert.ToInt32(wearIndices[0]);
|
||||
|
||||
string[] ids = _kvp.Value.Split(new char[] {':'});
|
||||
UUID itemID = new UUID(ids[0]);
|
||||
UUID assetID = new UUID(ids[1]);
|
||||
|
||||
appearance.Wearables[index].Add(itemID, assetID);
|
||||
}
|
||||
}
|
||||
|
||||
appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
|
||||
appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
|
||||
appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
|
||||
appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
|
||||
appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
|
||||
appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
|
||||
appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
|
||||
appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
|
||||
appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
|
||||
appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
|
||||
appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
|
||||
appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
|
||||
appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
|
||||
|
||||
// Attachments
|
||||
Dictionary<string, string> attchs = new Dictionary<string, string>();
|
||||
|
@ -239,6 +310,26 @@ namespace OpenSim.Services.Interfaces
|
|||
|
||||
appearance.SetAttachment(point,uuid,UUID.Zero);
|
||||
}
|
||||
|
||||
if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
|
||||
appearance.Wearables[AvatarWearable.BODY].Wear(
|
||||
AvatarWearable.DefaultWearables[
|
||||
AvatarWearable.BODY][0]);
|
||||
|
||||
if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
|
||||
appearance.Wearables[AvatarWearable.SKIN].Wear(
|
||||
AvatarWearable.DefaultWearables[
|
||||
AvatarWearable.SKIN][0]);
|
||||
|
||||
if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
|
||||
appearance.Wearables[AvatarWearable.HAIR].Wear(
|
||||
AvatarWearable.DefaultWearables[
|
||||
AvatarWearable.HAIR][0]);
|
||||
|
||||
if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
|
||||
appearance.Wearables[AvatarWearable.EYES].Wear(
|
||||
AvatarWearable.DefaultWearables[
|
||||
AvatarWearable.EYES][0]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Services.Interfaces
|
|||
int GetRegionFlags(UUID scopeID, UUID regionID);
|
||||
}
|
||||
|
||||
public class GridRegion
|
||||
public class GridRegion : Object
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
|
@ -225,6 +225,33 @@ namespace OpenSim.Services.Interfaces
|
|||
EstateOwner = ConvertFrom.EstateOwner;
|
||||
}
|
||||
|
||||
# region Definition of equality
|
||||
|
||||
/// <summary>
|
||||
/// Define equality as two regions having the same, non-zero UUID.
|
||||
/// </summary>
|
||||
public bool Equals(GridRegion region)
|
||||
{
|
||||
if ((object)region == null)
|
||||
return false;
|
||||
// Return true if the non-zero UUIDs are equal:
|
||||
return (RegionID != UUID.Zero) && RegionID.Equals(region.RegionID);
|
||||
}
|
||||
|
||||
public override bool Equals(Object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return false;
|
||||
return Equals(obj as GridRegion);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return RegionID.GetHashCode() ^ TerrainImage.GetHashCode();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <value>
|
||||
/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
|
||||
///
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Services.PresenceService
|
|||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID);
|
||||
// m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID);
|
||||
try
|
||||
{
|
||||
PresenceData pdata = m_Database.Get(sessionID);
|
||||
|
|
Binary file not shown.
|
@ -15,6 +15,85 @@
|
|||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
|
||||
<summary>
|
||||
Deserializes binary LLSD
|
||||
</summary>
|
||||
<param name="binaryData">Serialized data</param>
|
||||
<returns>OSD containting deserialized data</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
|
||||
<summary>
|
||||
Deserializes binary LLSD
|
||||
</summary>
|
||||
<param name="stream">Stream to read the data from</param>
|
||||
<returns>OSD containting deserialized data</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="osd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="data"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<param name="toFind"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<param name="toFind"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<param name="consumeBytes"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="binaryNetEnd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="binaryNetEnd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="intHostEnd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])">
|
||||
<summary>
|
||||
|
||||
|
@ -133,85 +212,6 @@
|
|||
<param name="c"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
|
||||
<summary>
|
||||
Deserializes binary LLSD
|
||||
</summary>
|
||||
<param name="binaryData">Serialized data</param>
|
||||
<returns>OSD containting deserialized data</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
|
||||
<summary>
|
||||
Deserializes binary LLSD
|
||||
</summary>
|
||||
<param name="stream">Stream to read the data from</param>
|
||||
<returns>OSD containting deserialized data</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="osd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="data"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<param name="toFind"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<param name="toFind"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<param name="consumeBytes"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="binaryNetEnd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="binaryNetEnd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="intHostEnd"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDType">
|
||||
<summary>
|
||||
|
||||
|
|
Binary file not shown.
34600
bin/OpenMetaverse.XML
34600
bin/OpenMetaverse.XML
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
@ -328,8 +328,9 @@
|
|||
; already separated from packet handling with a queue, so this will only
|
||||
; affect whether networking internals such as packet decoding and
|
||||
; acknowledgement accounting are done synchronously or asynchronously
|
||||
; Default is true.
|
||||
;
|
||||
;async_packet_handling = false
|
||||
;async_packet_handling = true
|
||||
|
||||
; The client socket receive buffer size determines how many
|
||||
; incoming requests we can process; the default on .NET is 8192
|
||||
|
|
|
@ -64,7 +64,9 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
; Realm = "regions"
|
||||
; AllowDuplicateNames = "True"
|
||||
; Check4096 = "False"
|
||||
|
||||
;; Perform distance check for the creation of a linked region
|
||||
; Check4096 = "True"
|
||||
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
|
|
|
@ -53,8 +53,8 @@
|
|||
;;--- For MySql region storage (alternative)
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
|
||||
; If HG, do you want this check on the distance to be performed?
|
||||
; Check4096 = "False"
|
||||
;; With hypergrid, perform distance check for the creation of a linked region
|
||||
; Check4096 = true
|
||||
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||
|
|
|
@ -16,34 +16,6 @@
|
|||
</Section>
|
||||
-->
|
||||
<!--
|
||||
<Section Name="Tattoo">
|
||||
<Key Name="inventoryID" Value="c47e22bd-3021-4ba4-82aa-2b5cb34d35e1" />
|
||||
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
|
||||
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
|
||||
<Key Name="description" Value="Tattoo" />
|
||||
<Key Name="name" Value="Tattoo" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="currentPermissions" Value="2147483647" />
|
||||
<Key Name="nextPermissions" Value="2147483647" />
|
||||
<Key Name="everyonePermissions" Value="2147483647" />
|
||||
<Key Name="basePermissions" Value="2147483647" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Alpha">
|
||||
<Key Name="inventoryID" Value="bfb9923c-4838-4d2d-bf07-608c5b1165c8" />
|
||||
<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
|
||||
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
|
||||
<Key Name="description" Value="Hair" />
|
||||
<Key Name="name" Value="Hair" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="currentPermissions" Value="2147483647" />
|
||||
<Key Name="nextPermissions" Value="2147483647" />
|
||||
<Key Name="everyonePermissions" Value="2147483647" />
|
||||
<Key Name="basePermissions" Value="2147483647" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Hair">
|
||||
<Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
|
||||
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />
|
||||
|
|
Loading…
Reference in New Issue