Remove some pointless catching/throwing in the scene loop.

0.7.3-extended
Justin Clark-Casey (justincc) 2012-03-20 01:39:19 +00:00
parent 6e8496ffc5
commit 26f50eadd1
1 changed files with 0 additions and 7 deletions

View File

@ -1191,9 +1191,6 @@ namespace OpenSim.Region.Framework.Scenes
// m_lastUpdate = Util.EnvironmentTickCount(); // m_lastUpdate = Util.EnvironmentTickCount();
// m_firstHeartbeat = false; // m_firstHeartbeat = false;
}
catch (ThreadAbortException)
{
} }
finally finally
{ {
@ -1365,10 +1362,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
catch (NotImplementedException)
{
throw;
}
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(