* Implements MRM's Stop() interface member.
* MRM Scripts should do appropriate cleanup within this event, to allow for clean shutdowns and script updates. This means unbinding from events you are listening to, and releasing any resources.arthursv
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@ -81,6 +81,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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public int Type { get { return m_privateItem.Type; } }
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public UUID AssetID { get { return m_privateItem.AssetID; } }
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// This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
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public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
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{
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AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
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@ -73,6 +73,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (!source.Configs["MRM"].GetBoolean("Hidden", false))
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{
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scene.EventManager.OnRezScript += EventManager_OnRezScript;
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scene.EventManager.OnStopScript += EventManager_OnStopScript;
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}
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scene.EventManager.OnFrame += EventManager_OnFrame;
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@ -90,6 +91,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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}
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}
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void EventManager_OnStopScript(uint localID, UUID itemID)
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{
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if(m_scripts.ContainsKey(itemID))
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{
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m_scripts[itemID].Stop();
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}
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}
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void EventManager_OnFrame()
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{
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m_microthreads.Tick(1000);
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