Thank you, Vytek, for a patch that streamlines the delay in the email
module and changes SMTP authentication (applied with changes) Fixes Mantis #31680.6.3-post-fixes
parent
9b19c65450
commit
272a319a3e
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@ -178,17 +178,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Delay function using thread in seconds
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/// </summary>
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/// </summary>
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/// <param name="seconds"></param>
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/// <param name="seconds"></param>
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private void DelayInSeconds(int seconds)
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private void DelayInSeconds(int delay)
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{
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{
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TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
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delay = (int)((float)delay * 1000);
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DateTime EndDelay = DateTime.Now.Add(DiffDelay);
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if (delay == 0)
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while (DateTime.Now < EndDelay)
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return;
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{
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System.Threading.Thread.Sleep(delay);
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;//Do nothing!!
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}
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}
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}
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private bool IsLocal(UUID objectID)
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private bool IsLocal(UUID objectID)
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@ -293,12 +291,19 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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"\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
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"\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
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LastObjectPosition + "\n\n" + body;
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LastObjectPosition + "\n\n" + body;
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//Config SMTP Server
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//Set SMTP SERVER config
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//Set SMTP SERVER config
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SmtpServer smtpServer = new SmtpServer(SMTP_SERVER_HOSTNAME, SMTP_SERVER_PORT);
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SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
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// Add authentication only when requested
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//
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if (SMTP_SERVER_LOGIN != String.Empty && SMTP_SERVER_PASSWORD != String.Empty)
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{
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//Authentication
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//Authentication
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smtpServer.SmtpAuthToken = new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
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smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
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}
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//Send Email Message
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//Send Email Message
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emailMessage.Send(smtpServer);
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emailMessage.Send(smtpServer);
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//Log
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//Log
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m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString());
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m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString());
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}
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}
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