Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled
parent
5aa9c21e7d
commit
272c3c1069
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@ -56,7 +56,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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private bool m_lastOarLoadedOk;
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private int m_channelNotify = -1000;
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private bool m_enabled = false;
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private bool m_disable_logins = false;
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private bool m_disable_logins;
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private string m_uri = string.Empty;
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Scene m_scene = null;
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@ -105,24 +105,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
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m_scene.EventManager.OnRezScript += OnRezScript;
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m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
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m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
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if (m_disable_logins == true)
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if (m_disable_logins)
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{
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m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
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scene.LoginLock = true;
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scene.LoginsDisabled = true;
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m_log.InfoFormat("[RegionReady]: Logins disabled for {0}",m_scene.RegionInfo.RegionName);
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if(m_uri != string.Empty)
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m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
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if (m_uri != string.Empty)
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{
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RRAlert("disabled");
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}
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}
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}
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void OnRezScript (uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
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void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
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{
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if (!m_ScriptRez)
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{
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@ -137,11 +137,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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if (!m_enabled)
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return;
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
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m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
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if(m_uri != string.Empty)
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if (m_disable_logins)
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m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
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if (m_uri != string.Empty)
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{
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RRAlert("shutdown");
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}
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@ -164,7 +165,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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#endregion
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void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
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{
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m_log.InfoFormat("[RegionReady]: Script compile queue empty!");
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@ -221,26 +221,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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// empty compile queue
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void OnLoginsEnabled(string regionName)
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{
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if (m_disable_logins == true)
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if (m_scene.StartDisabled == false)
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{
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if (m_scene.StartDisabled == false)
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m_scene.LoginsDisabled = false;
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m_scene.LoginLock = false;
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// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
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// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
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m_log.InfoFormat(
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"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
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if (m_uri != string.Empty)
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{
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m_scene.LoginsDisabled = false;
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m_scene.LoginLock = false;
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
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// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
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m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
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if ( m_uri != string.Empty )
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{
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RRAlert("enabled");
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}
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RRAlert("enabled");
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}
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}
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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}
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public void OarLoadingAlert(string msg)
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